!This program cannot be run in DOS mode.
`.rsrc
@.reloc
v4.0.30319
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WpfApplication1
button1
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Microsoft.Win32
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ToInt32
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IIIIIIII2
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<Module>
get_AbilityCHA
set_AbilityCHA
get_AB
set_AB
get_AC
set_AC
clearNPC
get_IsNPC
set_IsNPC
get_AbilityCON
set_AbilityCON
get_nhnN
System.IO
get_HP
set_HP
get_FormattedHP
get_MaxHP
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get_XP
set_XP
get_AbilitySTR
set_AbilitySTR
get_AbilityWIS
set_AbilityWIS
get_AbilityINT
set_AbilityINT
get_AbilityDEX
set_AbilityDEX
value__
System.Windows.Media
mscorlib
System.Collections.Generic
Microsoft.VisualBasic
connectionId
clearDead
get_Load
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add_ABChanged
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add_ACChanged
remove_ACChanged
OnACChanged
OnIsNPCChanged
add_isNPCChanged
remove_isNPCChanged
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add_LoadChanged
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add_SelectedChanged
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add_GoldChanged
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add_CNameChanged
remove_CNameChanged
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add_PNameChanged
remove_PNameChanged
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add_NameChanged
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add_GoldValueChanged
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add_TurnChanged
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add_BackgroundColorChanged
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get_IsChecked
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Sleight_of_Hand
UndoableCommand
UriKind
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Replace
Use_Magic_Device
Disable_Device
Balance
table_balance
defaultInstance
set_Source
ImageSource
set_UriSource
get_OriginalSource
BitmapImage
SetImage
MessageBoxImage
applyDamage
get_ReturnMessage
Speak_Language
CompareExchange
Invoke
CommReorderTable
jsonFileFromCombatTable
CommClearCombatTable
combatTable
prevTable
Enumerable
IDisposable
Tumble
table_tumble
RuntimeTypeHandle
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loadedFile
combatTableFromJsonFile
jsonFile
set_Title
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get_PName
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get_Name
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imageName
get_FileName
spellName
get_SkillName
get_AbilityName
WriteLine
Combine
Use_Rope
ValueType
GetType
System.Core
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get_Culture
set_Culture
resourceCulture
paramAdventure
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ApplicationSettingsBase
WindowsBase
TextBoxBase
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get_Sense
set_Sense
Dispose
Reverse
Intimidate
Delegate
DebuggerBrowsableState
EditorBrowsableState
enableComplete
STAThreadAttribute
CompilerGeneratedAttribute
GeneratedCodeAttribute
DebuggerNonUserCodeAttribute
DebuggableAttribute
DebuggerBrowsableAttribute
EditorBrowsableAttribute
ComVisibleAttribute
AssemblyTitleAttribute
AssemblyTrademarkAttribute
TargetFrameworkAttribute
AssemblyFileVersionAttribute
AssemblyConfigurationAttribute
AssemblyDescriptionAttribute
ThemeInfoAttribute
CompilationRelaxationsAttribute
AssemblyProductAttribute
getAttribute
setAttribute
AssemblyCopyrightAttribute
AssemblyCompanyAttribute
RuntimeCompatibilityAttribute
attribute
Execute
Unexecute
get_Value
set_Value
attributeOldValue
get_GoldValue
set_GoldValue
goldValue
get_HasValue
get_InputValue
saveInputValue
inputValue
attributeNewValue
get_Initiative
set_Initiative
SetThisInitiative
initiative
Sense_Motive
Remove
VStJ.exe
table_size
IndexOf
get_Tag
plus10Dmg
minus10Dmg
plus1Dmg
minus1Dmg
minus2Dmg
plus3Dmg
plus5Dmg
minus5Dmg
System.Threading
CommandBinding
LateBinding
System.Windows.Media.Imaging
System.Runtime.Versioning
redoing
FromBase64String
get_OriginalString
getFloatFromString
ToString
editing
previousSorting
nextSorting
Formatting
System.Drawing
SaveFileDialog
OpenFileDialog
CommonDialog
ShowDialog
Search
get_Width
set_Width
set_StartupUri
numCommandsInPack
table_track
d100_Click
d10_Click
d20_Click
button1_Click
d12_Click
d2_Click
button2_Click
button3_Click
d4_Click
button4_Click
button5_Click
d6_Click
d8_Click
clearNPC_Click
restoreNPCHP_Click
restoreAllHP_Click
GiveXP_Click
clearDead_Click
Load_Click
add_Click
GiveGold_Click
table_balance_Click
Include_Click
openTable_Click
table_tumble_Click
Save_Click
table_size_Click
plus10Dmg_Click
minus10Dmg_Click
plus1Dmg_Click
minus1Dmg_Click
minus2Dmg_Click
plus3Dmg_Click
plus5Dmg_Click
minus5Dmg_Click
table_track_Click
rollCheck_Click
RandomizeBook_Click
randomSpellbook_Click
damageHeal_Click
table_heal_Click
ClearAll_Click
exportAll_Click
table_concentration_Click
table_action_Click
setInitiativeButton_Click
removeItemButton_Click
newItemButton_Click
removeFeatButton_Click
newFeatButton_Click
restoreSelectedHp_Click
table_xp_Click
exportCharacter_Click
startEncounter_Click
table_encounter_Click
table_donArmor_Click
SaveAs_Click
table_ligSources_Click
table_diseases_Click
table_walls_Click
table_adiSpells_Click
table_poisons_Click
table_ranTraps_Click
table_comModifiers_Click
table_ranDoors_Click
table_doors_Click
table_objects_Click
table_npcTraits_Click
previous_Click
stopCombat_Click
table_spellcraft_Click
rollNPCInit_Click
orderByInit_Click
cloneSelectedCombatant_Click
editCombatant_Click
table_movement_Click
next_Click
Open_Lock
TextBlock
get_SkillRank
set_SkillRank
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setSkillRank
skillRank
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Spellbook
PresentationFramework
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table_heal
Handle_Animal
Universal
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System.Collections.ObjectModel
System.ComponentModel
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lastLevel
firstLevel
get_Refl
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get_Will
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System.Xaml
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get_SelectedItem
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gotItem
MenuItem
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NewListboxItem
System
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Transform
resourceMan
Boolean
JToken
Children
get_Listen
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listen
AppDomain
get_CurrentDomain
get_IsKeyboardFocusWithin
set_AddExtension
Profession
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Application
ResourceDictionaryLocation
Evocation
Gather_Information
Divination
Concentration
table_concentration
System.Configuration
Abjuration
Conjuration
Transmutation
System.Globalization
table_action
System.Reflection
Exception
spellDescription
loadProportion
firstExecution
Newtonsoft.Json
combatantJson
ToggleButton
SelectivelyIgnoreMouseButton
setInitiativeButton
removeItemButton
newItemButton
removeFeatButton
newFeatButton
nextButton
MessageBoxButton
get_Turn
set_Turn
add_MouseLeftButtonDown
add_MouseRightButtonDown
StackPanel_MouseRightButtonDown
MoveCombatantDown
moveCombatantDown
CultureInfo
DirectoryInfo
restoreSelectedHp
add_MouseLeftButtonUp
combatantRow_MouseLeftButtonUp
MoveCombatantUp
moveCombatantUp
Bitmap
System.Windows.Markup
table_xp
System.Linq
Newtonsoft.Json.Linq
get_Header
iniHeader
fhpHeader
charHeader
StreamReader
TextReader
sender
Border
get_ResourceManager
EventManager
get_Modifier
get_OffsetMarshaler
RegisterClassHandler
ExecutedRoutedEventHandler
MouseButtonEventHandler
System.CodeDom.Compiler
VisualTreeHelper
CommCommandPackCloser
enableCompleteCharacter
StreamWriter
TextWriter
CommFinishEncounter
finishEncounter
CommStartEncounter
startEncounter
table_encounter
CommCommandPackStarter
JsonExporter
spellcaster
TableViewer
loadedFileDir
get_HPColor
get_LoadColor
get_BackgroundColor
get_TurnColor
get_InnerColor
table_donArmor
Separator
IEnumerator
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.cctor
Selector
IStyleConnector
IComponentConnector
Canvas
System.Diagnostics
get_WeightPounds
set_WeightPounds
System.Runtime.InteropServices
Microsoft.VisualBasic.CompilerServices
System.Runtime.CompilerServices
table_ligSources
System.Resources
VStJ.g.resources
WpfApplication1.Properties.Resources.resources
DebuggingModes
eAbilities
abilities
WpfApplication1.Properties
table_diseases
get_Notes
set_Notes
CombatantAttributes
System.Windows.Controls.Primitives
Settings
ExecutedRoutedEventArgs
MouseButtonEventArgs
lvlLabels
spellbookLevels
table_walls
preparedSpells
table_adiSpells
get_AllSpells
allSpells
numSpells
get_CasterSpells
casterSpells
get_Skills
set_Skills
eSkills
skills
Schools
System.Windows.Controls
get_Items
set_Items
Contains
System.Collections
table_poisons
get_WeightKilos
set_WeightKilos
table_ranTraps
table_comModifiers
table_ranDoors
table_doors
get_Feats
set_Feats
table_objects
table_npcTraits
sortedCombatants
combatants
textBlock10_GotFocus
textBox3_GotFocus
add_GotFocus
previous
System.Windows
RemoveAt
ElementAt
stopCombat
Concat
removeFeat
JObject
SerializeObject
DeserializeObject
combatantFromJsonObject
GetObject
DependencyObject
System.Windows.Markup.IStyleConnector.Connect
System.Windows.Markup.IComponentConnector.Connect
LateGet
InitiativeSet
CompleteSheet
quickSheet
target
Spellcraft
table_spellcraft
get_Height
set_Height
weight
op_Explicit
EndInit
BeginInit
orderByInit
get_Default
GetValueOrDefault
MessageBoxResult
CommAddCombatant
cloneSelectedCombatant
RemoveSelectedCombatant
removeSelectedCombatant
getSelectedCombatant
CommUpdateCombatant
CommRemoveCombatant
jsonFileFromCombatant
CommRepositionCombatant
CommPreviousCombatant
previousCombatant
currentCombatant
CommNextCombatant
nextCombatant
AddNewCombatant
addNewCombatant
combatant
UIElement
FrameworkElement
table_movement
Environment
Enchantment
LoadComponent
InitializeComponent
GetParent
get_Current
getCurrent
setCurrent
RoutedEvent
MouseDoubleClickEvent
PreviewMouseLeftButtonDownEvent
GotKeyboardFocusEvent
get_Count
damageAmount
get_Spot
set_Spot
Decipher_Script
Insert
JsonConvert
get_Fort
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commandList
executedCommList
undoneCommList
Escape_Artist
System.Windows.Input
set_DefaultExt
MoveNext
get_Text
set_Text
CreateText
levelText
SelectAllText
OpenText
get_DataContext
set_DataContext
titleMenu
AddNew
Window
get_SelectedIndex
combatantPreviousIndex
combatantIndex
combatantNewIndex
MessageBox
initiativeBox
PoundsCheckBox
damageHealBox
casterLevelBox
GroupBox
initBox
resultBox
skillListBox
itemListBox
featListBox
inputValueTextBox
OrderBy
JArray
ToArray
ToCharArray
Diplomacy
Necromancy
get_Assembly
Move_Silently
Forgery
execDirectory
CreateDirectory
get_CurrentDirectory
directory
op_Equality
Ability
ability
WrapNonExceptionThrows
WpfApplication1
Microsoft
Copyright
Microsoft 2010
1.0.0.0
).NETFramework,Version=v4.0,Profile=Client
FrameworkDisplayName.NET Framework 4 Client Profile#
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separator2
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CHARACTER NAME
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Cambria)
PLAYER NAME
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Calibri)
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Calibri)
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Calibri)
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Calibri)
Center=
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Calibri)
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Center=
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Calibri)
FORTITUDE
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SAVING THROWS
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Calibri)
REFLEX
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Calibri)
Center=
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Calibri)
BASE ATTACK BONUS
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Calibri)
Center=
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Calibri)
Center=
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Center=
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Calibri)
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Calibri)
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Calibri)
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Calibri)
GOLD PIECES
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Center=
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Calibri)
Center=
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Calibri)
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button2
CALIBRI)
Center=
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Skills
textBox12
textBlock9
Calibri)
Center=
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CALIBRI)
Center=
REMOVE
button3
CALIBRI)
Center=
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CALIBRI)
Center=
REMOVE
button5
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Calibri)
Center=
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Calibri)
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Right=
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CommandBindings
#System.Windows.Input.CommandBinding
Command$
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Command$
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GoldValue
TwoWay=
PropertyChanged=
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button1
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Cancel
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Title$
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CommandBindings
#System.Windows.Input.CommandBinding
Command$
InputBindings
Command$
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26
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button2
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WpfApplication1.Spellbook
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Spellbook
textBlock1
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TextAlignment$
Center=
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BackgroundColor
UpdateSourceTrigger$
PropertyChanged=
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Center=
Lucida Handwriting)
BackgroundColor
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BackgroundColor
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Lucida Handwriting)
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Lucida Handwriting)
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Lucida Handwriting)
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Lucida Handwriting)
BackgroundColor
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Lucida Handwriting)
BackgroundColor
PropertyChanged=
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Center=
Lucida Handwriting)
BackgroundColor
PropertyChanged=
textBlock10
Center=
Lucida Handwriting)
BackgroundColor
PropertyChanged=
canvas1
allSpells
IsSynchronizedWithCurrentItem$
AllSpells
PropertyChanged=
preparedSpells
CasterSpells
PropertyChanged=
RandomizeBook
Randomize New Book
casterLevelBox
textBlock11
Caster Level:
WpfApplication1.Table
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table_action
19.998
10.084,24.544,0,0q
55.449
Actions
table_track
19.998
69.169,24.544,0,0q
55.449
Tracking
table_adiSpells
19.998
10,48.178,0,0q
Additional Spells
table_balance
19.998
166,27.453,0,0q
Balance-Climb
table_concentration
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19.998
Concentrat-Forgery
table_heal
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166,74.721,0,0q
Heal-Search
table_spellcraft
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166,96.537,0,0q
Spellcraft-Survival
table_tumble
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Tumble-UseRope
table_comModifiers
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Combat Modifiers
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PHB Tables
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Donning Armor
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Light Sources
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Movement
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Objects AC,HP
table_size
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10,191.8,0,0q
Size Mod, Damage
textBlock40
21.816
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Skills Tables
textBlock42
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DMG Tables
Right=
table_diseases
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Diseases
table_doors
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Encounter CR
table_npcTraits
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0,98.719,167,0q
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NPC Traits
table_poisons
19.998
0,122.353,167,0q
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Poison
table_ranDoors
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Random Doors
table_ranTraps
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Random Traps
table_walls
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table_xp
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Xp award
WpfApplication1.TableViewer
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Title$
TableViewer
WpfApplication1.Window1
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Title$
Tabletop Manager
Resources
listBoxTemplate
Orientation
TextAlignment
UpdateSourceTrigger
IsHitTestVisible
skillBoxTemplate
TextAlignment
itemBoxTemplate
combatantRow
Horizontal=
charHeader
Calibri)
Center=
InnerColor
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separator2
hpHeader
Calibri)
Center=
InnerColor
HPColor
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FormattedHP
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Calibri)
Center=
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Initiative
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Calibri)
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Calibri)
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PropertyChanged=
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Calibri)
Center=
InnerColor
TwoWay=
PropertyChanged=
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Calibri)
Center=
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TwoWay=
PropertyChanged=
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Calibri)
Center=
InnerColor
TwoWay=
PropertyChanged=
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separator13
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Calibri)
Center=
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Listen
TwoWay=
PropertyChanged=
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Calibri)
Center=
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TwoWay=
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Calibri)
Center=
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TwoWay=
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Calibri)
Center=
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LoadColor
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PropertyChanged=
PropertyChanged=
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Calibri)
Center=
InnerColor
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Calibri)
Center=
InnerColor
TwoWay=
PropertyChanged=
textBlock38
Cambria)
SkillName
textBlock1
Center=
Cambria)
147,0,0,0q
SkillRank
Horizontal=
charHeader
separator2
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hpHeader
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WeightPounds
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CommandBindings
#System.Windows.Input.CommandBinding
Command$
Delete
InputBindings
Modifiers$
Command$
Insert
Delete
Delete
canvas1
groupBox1
Combat
startEncounter
Start Encounter
Next->
previous
<-Previous
stopCombat
Stop Combat
setInitiativeButton
SetInitiatives
orderByInit
Order by Init
clearDead
Clear Dead
clearNPC
Clear NPC
border1
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stackPanel1
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Calibri)
CHARACTER
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Calibri)
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Calibri)
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Calibri)
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Calibri)
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Calibri)
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Calibri)
Center=
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Calibri)
Center=
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Calibri)
LISTEN
Center=
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Calibri)
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Calibri)
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Calibri)
Center=
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Calibri)
Center=
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Calibri)
Center=
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Dice Rollers
textBlock23
Result
61.105
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54.439
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Changes on Combat Table
addNewCombatant
Add New Combatant
removeSelectedCombatant
Delete
Remove Selected
moveCombatantUp
Move Up
moveCombatantDown
Move Down
cloneSelectedCombatant
Clone Selected
quickSheet
border3
Stretch=
Stretch=
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Center=
AbilitySTR
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Center=
Center=
AbilityDEX
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Center=
Center=
AbilityCON
textBox13
Center=
Center=
AbilityINT
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Center=
Center=
AbilityWIS
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Center=
Center=
AbilityCHA
textBlock5
Calibri)
Center=
textBlock28
Calibri)
Center=
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Calibri)
Center=
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Calibri)
Center=
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Calibri)
Center=
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Calibri)
Center=
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Cambria)
CHARACTER NAME
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Center=
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Calibri)
Center=
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Calibri)
Center=
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Center=
Center=
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Center=
Center=
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Calibri)
INIT MOD
Center=
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Center=
Center=
InitMod
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textBox2
Center=
Center=
textBlock18
Calibri)
Center=
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Center=
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Calibri)
Center=
textBox4
Center=
textBox5
Normal"
Center=
Center=
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Normal"
Center=
Center=
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Normal"
Center=
Center=
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Calibri)
FORTITUDE
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Cambria)
SAVING THROWS
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Calibri)
REFLEX
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Calibri)
Center=
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Center=
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Calibri)
Center=
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textBlock21
Calibri)
Center=
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Calibri)
Center=
itemListBox
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CALIBRI)
Center=
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REMOVE
CALIBRI)
Center=
textBlock24
Calibri)
Center=
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Calibri)
Center=
IsChecked
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Calibri)
Center=
featListBox
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CALIBRI)
Center=
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REMOVE
CALIBRI)
Center=
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SKILLS
Center=
skillListBox
Skills
titleMenu
#FFF5F2F2.@
ToolTip$
Open a new combat file
_Include
1Append a combat file to this current combat table
Save As
!Save this current combat table as
%Save the changes is this combat table
Export Selected
0Create a combat file for this selected combatant
_Export All
@Create a separate combat file under /exported for each combatant
_MassEdit
Roll NPC init
Restore All HP
Restore NPC HP
Roll check for all
Fortitude
Reflex
Listen
Sense Motive
Tables
PHB General
Actions
actions
Aditional Spells
additional_spells
Combat Modifiers
combat_modifiers
Donning Armor
donning_armor
Light Sources
light_sources
Movement
movement
Objects AC,HP
objects_breaking
Size,Mod,Damage
size_modifiers
PHB Skills
Balance-Climb
balance-climb
Concentration-Forgery
concentration-forgery
Heal-Search
heal-search
Spellcraft-Survival
spellcraft-survival
Tumble-UseRope
tumble-use_rope
Adventure Ideas A
adventure_ideas
Adventure Ideas B
adventure_ideas2
Diseases
diseases
Encounter CR