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@.reloc
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Func`1
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IEnumerable`1
ICollection`1
IList`1
MapEditor1
ToWin32
<.ctor>b__12_2
Func`2
<Module>
<PrivateImplementationDetails>
System.Drawing.Drawing2D
MapEditor1.UI
get_MapOffsetTL
System.IO
get_PosX
set_PosX
SelectedXY
get_PosY
set_PosY
BackgroundArea
MapArea
System.Media
get_KeyData
get_Delta
FromArgb
mscorlib
System.Collections.Generic
Thread
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Clipboard
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FromImage
GetImage
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get_Message
get_Orange
Invoke
Enumerable
IDisposable
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add_Idle
RuntimeTypeHandle
GetTypeFromHandle
FillRectangle
get_ClientRectangle
DrawRectangle
FromFile
Console
get_Title
set_Title
ShowTitle
set_FormBorderStyle
EndGame
StartGame
set_Name
get_FileName
get_DocumentFileName
set_DocumentFileName
itemName
tbLayerName
lblLayerName
GetDirectoryName
get_LayerRename
filename
DateTime
WriteLine
Combine
ValueType
GetType
System.Core
get_Culture
set_Culture
resourceCulture
ButtonBase
Dispose
TryParse
Invalidate
bCreate
EditorBrowsableState
get_White
STAThreadAttribute
CompilerGeneratedAttribute
GuidAttribute
GeneratedCodeAttribute
DebuggerNonUserCodeAttribute
DebuggableAttribute
EditorBrowsableAttribute
ComVisibleAttribute
AssemblyTitleAttribute
AssemblyTrademarkAttribute
AssemblyFileVersionAttribute
AssemblyConfigurationAttribute
AssemblyDescriptionAttribute
CompilationRelaxationsAttribute
AssemblyProductAttribute
AssemblyCopyrightAttribute
AssemblyCompanyAttribute
DesignerCategoryAttribute
RuntimeCompatibilityAttribute
ToByte
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DoSave
add_Leave
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tbGridSnapSize_Leave
OnMouseMove
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StoreDeploymentMetadataPropertyEnumerati.exe
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tbMapSize
lblMapSize
tbGridSnapSize
lblGridSnapSize
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get_LayerVisibilityOff
System.Threading
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System.Drawing.Imaging
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Substring
disposing
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OpenFileDialog
CommonDialog
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RenameLayerDialog
ShowDialog
ComputeStringHash
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get_LocalUserAppDataPath
StatePath
get_Width
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bufferWidth
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get_Length
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StoreDeploymentMetadataPropertyEnumerati
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Refresh_Tick
bOK_Click
add_Click
bCreate_Click
bCancel_Click
AreAccessRulesCanonical
bCancel
System.ComponentModel
OnMouseWheel
BuildLevel
GetPixel
MMB_Scroll
MaxScroll
System.Xml
ScrollableControl
IButtonControl
ContainerControl
MemoryStream
Program
get_Item
set_Item
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PickupItem
GetItem
GetInventoryItem
System
GetCurrentRoom
MapZoom
get_Bottom
MapEditorForm
resourceMan
ShowTitleScreen
set_CheckAlign
AppDomain
GetDomain
set_Margin
set_Icon
MoveLayerDownIcon
MoveLayerUpIcon
get_ImageLayerIcon
get_NewImageLayerIcon
VisibleLayerIcon
InvisibleLayerIcon
get_DeleteLayerIcon
BitmapLayerIcon
get_BitLayerIcon
get_NewBitLayerIcon
TextLayerIcon
MessageBoxIcon
set_AddExtension
Application
get_Location
set_Location
System.Globalization
System.Xml.Serialization
System.Reflection
ControlCollection
IsValidDirection
direction
set_Position
GetScrolledPosition
UnscrolledPosition
LinePosition
RenameIconPosition
TypeIconPosition
VisibilityIconPosition
MoveLayerDownPosition
MoveLayerUpPosition
TextPosition
InvalidOperationException
get_Description
set_Description
description
get_Button
set_CancelButton
MessageBoxDefaultButton
set_AcceptButton
OnMouseDown
get_MoveLayerDown
OnKeyDown
RenderTo
CultureInfo
ConsoleKeyInfo
OnMouseUp
get_MoveLayerUp
Bitmap
WordWrap
get_Beep
ShowHelp
get_Top
System.Linq
LayersSidebar
AssetsSidebar
sender
outputBuffer
TextBuffer
get_ResourceManager
ComponentResourceManager
GameManager
Marshaler
EventHandler
System.CodeDom.Compiler
IContainer
StructuralComparer
TextRenderer
set_Filter
BinaryFormatter
ToLower
get_SelectedLayer
BitmapLayer
BitLayer
Player
XmlSerializer
get_BackColor
set_BackColor
set_UseVisualStyleBackColor
CommandProcessor
ColorTranslator
GetEnumerator
Activator
.cctor
Canvas
get_Graphics
System.Diagnostics
SystemSounds
System.Runtime.InteropServices
System.Runtime.CompilerServices
System.Resources
MapEditor1.CreateMapDialog.resources
MapEditor1.RenameLayerDialog.resources
MapEditor1.Properties.Resources.resources
DebuggingModes
Brushes
MapEditor1.Properties
ApplyRules
GetTypes
GetCoordinates
ReadAllBytes
WriteAllBytes
get_Moves
set_Moves
MouseEventArgs
PaintEventArgs
KeyEventArgs
TextUtils
get_Controls
get_Items
set_Items
inventoryItems
get_Rooms
System.Windows.Forms
Contains
set_AutoScaleDimensions
MouseButtons
MessageBoxButtons
get_Chars
GetLayers
Success
set_SuppressKeyPress
GetAssets
ExtractArguments
components
Exists
Concat
PixelFormat
GetObject
Select
target
MapOffset
AttemptAddAsset
get_SelectedAsset
set_SelectedAsset
get_Left
PadLeft
get_Right
get_Height
get_Weight
set_Weight
get_InventoryWeight
weight
get_Opit
AddExit
RemoveExit
CanExit
GetValueOrDefault
FirstOrDefault
set_DialogResult
get_MethodRent
ContentAlignment
InitializeComponent
get_Current
OnPaint
get_Font
get_Count
Assert
Convert
GetItemList
GetExitList
SuspendLayout
ResumeLayout
RefreshLayout
PerformLayout
set_DefaultExt
MoveNext
get_Text
set_Text
MeasureText
endingText
get_PickupText
set_PickupText
pickupText
DrawText
IDeviceContext
get_Now
IWin32Window
window
set_TabIndex
MessageBox
CheckBox
TextBox
Display
get_DarkGray
ToArray
ReadKey
get_Assembly
System.Runtime.Serialization.Formatters.Binary
LastUsedDirectory
set_InitialDirectory
DisplayInventory
LayoutEntry
get_WeightCapacity
set_WeightCapacity
weightCapacity
op_Equality
get_LayerVisibility
WrapNonExceptionThrows
MapEditor1
Gottschalks
Copyright
Gottschalks 2011
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MapEditor1
lblGridSnapSize
Grid Snap Size:
tbGridSnapSize
lblMapSize
Map Size (w,h):
tbMapSize
bCreate
Create
bCancel
Cancel
$this.Icon
CreateMapDialog
New Map...
pickup
inventory
wherami
Input not understood
Available Commands:
--------------------
move(north south,east,west)
whereami
*** The MapEditor1 Project *** An XNA Xtreme 101 game by 3d Buzz
NOTE: You may type 'help' at any time to see the a list of commands
Press a key to begin
You may now close the window
Red Ball
Blue Ball
Green Ball
Yellow Ball
You have placed the right item to its right slot
You have entered a red room.
You have entered a green room.
You are old and slow. You die
Red Room
You have entered a red room. There is a locked door to the south
You have picked up a blue ball
Blue Room
You have entered a blue room
You struggle to pick up the anvil
You have picked up a Green Ball
You have picked up a key
Green Room
You have entered a green room. There is a locked door to the north.
You have picked up a yellow ball
Yellow Room
You have entered a yellow room
You have picked up a red ball
Invalid Direction
You must first drop some weight before you can pick up this item
There is no
in this room.
has been dropped into this room
in your inventory
Your Inventory contains:
] Wt:
<no items>
Total Wt:
Items in Room:
<none>
Exits in Room:
This room is not within the Rooms grid
What shall I do?
Unnamed
4D6574686F6452656E74
416E4D53373435
Map Editor 1
Image isn't a multiple of snap size
Are you sure you want to add it?
Image isn't a multiple of snap size
Map Editor 1 --
Map Files|*.mp1
I:\home\projects\
Save map file...
Error serializing map
Open map file...
Error deserializing map
I:\home\art
Are you sure you want to remove this asset from the list?
Confirmation
!!@!#!@#!@$
Invalid layer type:
state.xml
lblLayerName
Layer Name:
tbLayerName
cbLayerVisible
Visible
RenameLayerDialog
Rename Layer
MapEditor1.Properties.Resources
BitLayerIcon
DeleteLayerIcon
ImageLayerIcon
LayerRename
LayerVisibility
LayerVisibilityOff
MoveLayerDown
MoveLayerUp
NewBitLayerIcon
NewImageLayerIcon
MethodRent
$this.Icon
BitLayerIcon
DeleteLayerIcon
ImageLayerIcon
LayerRename
LayerVisibility
LayerVisibilityOff
MethodRent
MoveLayerDown
MoveLayerUp
NewBitLayerIcon
NewImageLayerIcon
$this.Icon
VS_VERSION_INFO
VarFileInfo
Translation
StringFileInfo
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Comments
CompanyName
Gottschalks
FileDescription
MapEditor1
FileVersion
1.0.0.0
InternalName
StoreDeploymentMetadataPropertyEnumerati.exe
LegalCopyright
Copyright
Gottschalks 2011
LegalTrademarks
OriginalFilename
StoreDeploymentMetadataPropertyEnumerati.exe
ProductName
MapEditor1
ProductVersion
1.0.0.0
Assembly Version
1.0.0.0