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#Strings
#Strings
#Schema
ManifestRunn.exe
<Module>
.cctor
mscorlib
ValueType
System
Object
Stream
System.IO
SortMethod
value__
FirstComeFirstServeSchedulingSort
ShortestRemainingTimeSchedulingSort
PrioritySchedulingSort
RoundRobinSchedulingSort
Roguelike
<userAddress>k__BackingField
IPAddress
System.Net
<username>k__BackingField
<messages>k__BackingField
List`1
System.Collections.Generic
System.Windows.Forms
Message
receivedSequences
<password>k__BackingField
<passwordProtected>k__BackingField
get_userAddress
set_userAddress
get_username
set_username
get_messages
set_messages
get_password
set_password
get_passwordProtected
set_passwordProtected
EventDispatcher
ReplacementFallback
userAddress
username
setUsername
getUsername
ToString
isPasswordProtected
setPassword
password
getPassword
messages
passwordProtected
Command
MoveNorth
MoveSouth
MoveWest
MoveEast
AttackNPC
PickUpItem
UseItem
DropItem
Information
DrawingSort
graphics
System.Drawing
Graphics
bitmap
Bitmap
DrawStart
schedulingname
EventManagement
Input_KeyPress
KeyPressEventArgs
sender
FileParser
listOfTraps
listHighScores
listOfWeapons
listOfFoods
ReadFromFiles
UpdateHighScores
WriteToFile
ReadFile
filepath
WriteFile
<>9__5_0
Comparison`1
<UpdateHighScores>b__5_0
FirstComeFirstServeScheduling
SchedulingLabel
CPUBurstTimeLabel
ArrivalTimeLabel
SchedulingName
CPUBurstTime
TextBox
ArrivalTime
Initialize
Control
ControlCollection
controls
Remove
RandomCalcFCFS
turnaroundtime
waittime
CalcFCFS
<Name>k__BackingField
<HPIncrease>k__BackingField
<Weight>k__BackingField
get_Name
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get_Weight
weight
OnDrop
OnPickUp
HPIncrease
Weight
PrevTemporary
components
IContainer
System.ComponentModel
StructuralComparer
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ComboBox
label1
numericUpDown1
NumericUpDown
label2
button1
Button
TurnaroundTimeLabel
WaitTimeLabel
DrawBox
PictureBox
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TurnaroundTimeTextBox
WaitTimeTextBox
comboBox1_SelectedIndexChanged
EventArgs
numericUpDown1_ValueChanged
button1_Click
button2_Click
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WinAPI_Core
IsFaulted
FSFSFSFF
System.Data
DataSet
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SchemaSerializationMode
SerializationInfo
System.Runtime.Serialization
StreamingContext
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DataTableCollection
get_Relations
DataRelationCollection
InitializeDerivedDataSet
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ShouldSerializeRelations
ReadXmlSerializable
System.Xml
XmlReader
reader
GetSchemaSerializable
XmlSchema
System.Xml.Schema
InitVars
initTable
InitClass
SchemaChanged
CollectionChangeEventArgs
GetTypedDataSetSchema
XmlSchemaComplexType
XmlSchemaSet
Tables
Relations
GameManager
visualization
levelGen
player
parser
<CommandFlag>k__BackingField
keyBinds
Dictionary`2
ConsoleKey
get_CommandFlag
set_CommandFlag
Update
CheckHighScore
AddKeys
CommandFlag
HighScore
<Score>k__BackingField
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get_Score
set_Score
IDealsDamage
get_MaxDamage
set_MaxDamage
OnDetectingPlayer
MaxDamage
IHasHP
get_HP
set_HP
IHasWeight
Interface
playerIcon
unexplored
neutral
hostile
weapon
ShowMenu
ClearScreen
ShowHighScores
AskOption
WrongOption
option
AskQuit
ShowCredits
ShowDeath
Success
Failure
ShowWorld
ShowStats
ShowLegend
ShowMessages
ShowSurrounds
ShowOptions
options
ShowItems
ShowNPCsToAttack
ShowInformation
TransformSurroundingInfo
WriteAt
Inventory
GetInfo
IEnumerable`1
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IEnumerable
System.Collections
IEnumerator`1
IDisposable
IEnumerator
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<>2__current
<>l__initialThreadId
<>4__this
<>s__1
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<obj>5__2
System.IDisposable.Dispose
MoveNext
<>m__Finally1
System.Collections.Generic.IEnumerator<Roguelike.IItem>.get_Current
get_Current
System.Collections.IEnumerator.Reset
System.Collections.IEnumerator.get_Current
System.Collections.Generic.IEnumerable<Roguelike.IItem>.GetEnumerator
GetEnumerator
System.Collections.IEnumerable.GetEnumerator
System.Collections.Generic.IEnumerator<Roguelike.IItem>.Current
System.Collections.IEnumerator.Current
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GenerateLevel
CleanLevel
Logistic
developers
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maxNumber
<HP>k__BackingField
<Hostile>k__BackingField
<MaxDamage>k__BackingField
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set_Hostile
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damage
Hostile
Player
maxWeight
<SelectedWeapon>k__BackingField
<Inventory>k__BackingField
<X>k__BackingField
<Y>k__BackingField
get_SelectedWeapon
set_SelectedWeapon
get_Inventory
LoseHP
GainHP
worldX
worldY
SelectedWeapon
PriorityScheduling
CPUStormTimeLabel
PriorityLabel
CPUStormTime
Priority
Program
RoundRobinScheduling
ShortestRemainingTimeScheduling
CalcSRT
<IsVisible>k__BackingField
<IsExit>k__BackingField
<HasPlayer>k__BackingField
<TileSize>k__BackingField
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set_IsVisible
get_IsExit
set_IsExit
get_HasPlayer
set_HasPlayer
get_TileSize
tileSize
RemoveHere
FillEmpty
LastSpaceFilled
IsVisible
IsExit
HasPlayer
TileSize
<GetInfo>d__16
System.Collections.Generic.IEnumerator<System.Object>.get_Current
System.Collections.Generic.IEnumerable<System.Object>.GetEnumerator
System.Collections.Generic.IEnumerator<System.Object>.Current
<FallenInto>k__BackingField
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set_FallenInto
FallenInto
Tuple`5
Tuple`2
Weapon
<AttackPower>k__BackingField
<Durability>k__BackingField
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set_AttackPower
get_Durability
set_Durability
AttackPower
Durability
<WorldArray>k__BackingField
get_WorldArray
UpdatePlayer
playerPos
RevealLevel
UpdateExploredPlaces
GetSurroundingInfo
CheckSurrouding
WorldArray
Resources
Roguelike.Properties
resourceMan
ResourceManager
System.Resources
resourceCulture
CultureInfo
System.Globalization
get_ResourceManager
get_Culture
set_Culture
get_Mill
get_FXAssemb
Culture
FXAssemb
ManifestRunn
CompilationRelaxationsAttribute
System.Runtime.CompilerServices
RuntimeCompatibilityAttribute
DebuggableAttribute
System.Diagnostics
DebuggingModes
AssemblyTitleAttribute
System.Reflection
AssemblyDescriptionAttribute
AssemblyConfigurationAttribute
AssemblyCompanyAttribute
AssemblyProductAttribute
AssemblyCopyrightAttribute
AssemblyTrademarkAttribute
ComVisibleAttribute
System.Runtime.InteropServices
GuidAttribute
AssemblyFileVersionAttribute
TargetFrameworkAttribute
System.Runtime.Versioning
CompilerGeneratedAttribute
DebuggerBrowsableAttribute
DebuggerBrowsableState
FlagsAttribute
DesignerCategoryAttribute
ToolboxItemAttribute
XmlSchemaProviderAttribute
System.Xml.Serialization
XmlRootAttribute
HelpKeywordAttribute
System.ComponentModel.Design
DebuggerNonUserCodeAttribute
GeneratedCodeAttribute
System.CodeDom.Compiler
BrowsableAttribute
DesignerSerializationVisibilityAttribute
DesignerSerializationVisibility
DebuggerHiddenAttribute
STAThreadAttribute
EditorBrowsableAttribute
EditorBrowsableState
Roguelike.Form1.resources
Roguelike.Properties.Resources.resources
MemoryStream
ReadByte
get_Length
UInt32
RuntimeHelpers
InitializeArray
RuntimeFieldHandle
Encoding
System.Text
get_UTF8
GetString
String
Intern
Buffer
BlockCopy
GetTypeFromHandle
RuntimeTypeHandle
GetElementType
CreateInstance
Rectangle
FromImage
get_Brush
op_Implicit
PointF
DrawString
get_Count
Offset
get_Width
get_Item
Convert
ToInt32
op_Inequality
Double
get_Red
Replace
FontStyle
get_White
DrawRectangles
get_KeyChar
set_Handled
RemoveAt
FileStream
StreamReader
FileMode
FileAccess
FileShare
TextReader
ReadToEnd
StreamWriter
Create
Exists
TextWriter
WriteLine
CompareTo
set_Width
set_Height
set_Location
set_BorderStyle
BorderStyle
ScrollableControl
set_AutoScroll
KeyPressEventHandler
add_KeyPress
set_Text
set_Font
set_TextAlign
HorizontalAlignment
get_Controls
AddRange
set_AutoSize
Format
ContentAlignment
Component
RemoveByKey
NewGuid
GetHashCode
Concat
set_Visible
Decimal
set_Value
ResetText
set_Image
get_Value
op_Explicit
ListControl
get_SelectedIndex
set_StartPosition
FormStartPosition
set_TabStop
GraphicsUnit
set_Size
set_TabIndex
GetPixel
get_Height
EventHandler
add_Click
set_Maximum
TextBoxBase
set_ReadOnly
set_BackColor
Activator
ResumeLayout
ButtonBase
set_UseVisualStyleBackColor
set_FormattingEnabled
get_Items
ObjectCollection
SuspendLayout
add_ValueChanged
PerformLayout
ContainerControl
set_AutoScaleMode
AutoScaleMode
Padding
set_Margin
set_Multiline
set_DropDownStyle
ComboBoxStyle
set_AutoSizeMode
AutoSizeMode
set_ClientSize
set_AutoScaleDimensions
add_SelectedIndexChanged
set_ScrollBars
ScrollBars
ISupportInitialize
BeginInit
ColorTranslator
ToWin32
set_RightToLeft
RightToLeft
EndInit
set_MaximizeBox
Assembly
GetTypes
CollectionChangeEventHandler
add_CollectionChanged
DetermineSchemaSerializationMode
MissingSchemaAction
get_Locale
set_Locale
get_EnforceConstraints
set_EnforceConstraints
StringReader
XmlTextReader
ReadXmlSchema
GetValue
get_Prefix
set_Prefix
get_Namespace
set_Namespace
GetSerializationData
get_DataSetName
set_DataSetName
get_CaseSensitive
set_CaseSensitive
IsBinarySerialized
ReadXml
XmlReadMode
XmlTextWriter
WriteXmlSchema
XmlWriter
ValidationEventHandler
set_Position
get_Action
CollectionChangeAction
XmlSchemaSequence
XmlSchemaAny
set_Particle
XmlSchemaParticle
get_TargetNamespace
Contains
XmlSchemaGroupBase
XmlSchemaObjectCollection
XmlSchemaObject
get_Position
SetLength
Schemas
ICollection
Console
set_ForegroundColor
ConsoleColor
ResetColor
ToUpper
GetLength
op_Equality
ArgumentOutOfRangeException
SetCursorPosition
Exception
get_Message
Thread
System.Threading
get_CurrentThread
get_ManagedThreadId
NotSupportedException
NextDouble
ReadKey
ConsoleKeyInfo
ReadLine
TryParse
ToChar
Application
EnableVisualStyles
SetCompatibleTextRenderingDefault
Insert
get_Assembly
GetObject
WrapNonExceptionThrows
Roguelike
Copyright
2018
$49e2907a-6d2a-4a4b-b4d8-35ae59468fc6
1.0.0.0
.NETFramework,Version=v4.0
FrameworkDisplayName
.NET Framework 4
GetTypedDataSetSchema
FSFSFSFF
vs.data.DataSet
(System.Data.Design.TypedDataSetGenerator
16.0.0.0
3System.Resources.Tools.StronglyTypedResourceBuilder
16.0.0.0
_CorExeMain
mscoree.dll
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<assemblyIdentity version="1.0.0.0" name="MyApplication.app"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<requestedExecutionLevel level="asInvoker" uiAccess="false"/>
</requestedPrivileges>
</security>
</trustInfo>
</assembly>
FXAssemb
!l!p#d#h$h$l*
+d.l.p
)*#+%.(/,00
VS_VERSION_INFO
VarFileInfo
Translation
StringFileInfo
000004b0
Comments
CompanyName
FileDescription
Roguelike
FileVersion
1.0.0.0
InternalName
ManifestRunn.exe
LegalCopyright
Copyright
2018
LegalTrademarks
OriginalFilename
ManifestRunn.exe
ProductName
Roguelike
ProductVersion
1.0.0.0
Assembly Version
1.0.0.0