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#Strings
EventCacheK
EventMetada
mscorlib
System.Windows.Forms
System.Drawing
System
ArenaDeBatalha.GameLogic.AboutBox1.resources
ArenaDeBatalha.GUI.FormPrincipal.resources
ArenaDeBatalha.GameLogic.Properties.Resources.resources
IUnknownSafeHand
FileIOPermissi
ArraySortHelp
RegistryRigh
value__
spades
hearts
diamonds
SecurityTransparentAttribu
Object
IComparable
_cardnumber
_country
get_CardNumber
get_Country
number
country
CompareTo
ArgumentException
CardNumber
Country
UInt32ArrayTypeIn
StaticArrayInitTypeSize
OnStateEnter
Console
WriteLine
ReadKey
ConsoleKeyInfo
GetTypeFromHandle
RuntimeTypeHandle
IResourceRead
TraceLoggingTypeIn
_gameCards
List`1
System.Collections.Generic
_cardsPerCountry
_isrunning
_GameState
_gameStates
Dictionary`2
SetHand
GetNames
SetupDeck
Enumerator
GetEnumerator
get_Current
ToString
String
Concat
MoveNext
IDisposable
Dispose
PrintDeck
PrintHand
get_Count
DealHand
ShuffleDeck
isFlush
isStraight
is2Pairs
isStraightFlush
isThreeofKind
isFourofKind
LeaseSi
CompilerGlobalScopeAttribu
OnStateExit
ParallelForReplicatingTa
CultureNotFoundExcepti
_currentState
_nextState
gamestatetring
_availableStates
onStateChanged
Action`1
CompilerGeneratedAttribute
System.Runtime.CompilerServices
DebuggerBrowsableAttribute
System.Diagnostics
DebuggerBrowsableState
Delegate
Combine
Interlocked
System.Threading
CompareExchange
add_onStateChanged
Remove
remove_onStateChanged
op_Inequality
GetType
RefreshState
SetStates
states
get_Item
Invoke
SwitchToNewState
nextstate
TYPEAT
StringPars
RNGCryptoServiceProvider
System.Security.Cryptography
ICollection`1
RandomNumberGenerator
GetBytes
IList`1
set_Item
Shuffle
DependentOSMetadataEnt
InternalCodePageDataIt
WriteAsyncInternald
cDisplayClass3
ChannelIn
_podeAtirar
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<intervaloDeCriacaoDeInimigo>k__BackingField
<telaBuffer>k__BackingField
Bitmap
<telaDePintura>k__BackingField
Graphics
<telaDeFundo>k__BackingField
<objetosBase>k__BackingField
<random>k__BackingField
Random
<jogador>k__BackingField
<fimDeJogo>k__BackingField
components
IContainer
System.ComponentModel
StructuralComparer
get_intervaloDeTempoDeJogo
set_intervaloDeTempoDeJogo
get_intervaloDeCriacaoDeInimigo
set_intervaloDeCriacaoDeInimigo
get_telaBuffer
set_telaBuffer
get_telaDePintura
set_telaDePintura
get_telaDeFundo
set_telaDeFundo
get_objetosBase
set_objetosBase
get_random
set_random
get_jogador
set_jogador
get_fimDeJogo
set_fimDeJogo
IniciarJogo
Control
Invalidate
FimDeJogo
Predicate`1
RemoveAll
LoopDoJogo
EventArgs
sender
PaintEventArgs
get_Graphics
set_SmoothingMode
SmoothingMode
System.Drawing.Drawing2D
DrawImage
FormPrincipal_Paint
get_Width
get_Size
CriarInimigo
ProcessarControles
KeyEventArgs
get_KeyCode
FormPrincipal_KeyDown
disposing
Assembly
System.Reflection
GetTypes
WinAPI_Core
IsFaulted
SuspendLayout
ContainerControl
set_AutoScaleDimensions
set_AutoScaleMode
AutoScaleMode
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set_DoubleBuffered
set_FormBorderStyle
FormBorderStyle
set_MaximizeBox
set_Name
GetPixel
ColorTranslator
ToWin32
get_Height
Activator
InvokeMember
BindingFlags
Binder
set_StartPosition
FormStartPosition
set_Text
PaintEventHandler
add_Paint
KeyEventHandler
add_KeyDown
ResumeLayout
InitializeComponent
intervaloDeTempoDeJogo
intervaloDeCriacaoDeInimigo
telaBuffer
telaDePintura
telaDeFundo
objetosBase
random
jogador
fimDeJogo
<>9__40_0
.cctor
<LoopDoJogo>b__40_0
EncodingProvid
RegistryPermissi
Application
EnableVisualStyles
SetCompatibleTextRenderingDefault
STAThreadAttribute
RemotingSurroga
StringBuilderCac
tableLayoutPanel
TableLayoutPanel
logoPictureBox
PictureBox
labelProductName
labelVersion
labelCopyright
labelCompanyName
textBoxDescription
TextBox
okButton
Button
Format
AssemblyTitleAttribute
GetExecutingAssembly
GetCustomAttributes
get_Title
get_CodeBase
System.IO
GetFileNameWithoutExtension
get_AssemblyTitle
GetName
AssemblyName
get_Version
Version
get_AssemblyVersion
AssemblyDescriptionAttribute
get_Description
get_AssemblyDescription
AssemblyProductAttribute
get_Product
get_AssemblyProduct
AssemblyCopyrightAttribute
get_Copyright
get_AssemblyCopyright
AssemblyCompanyAttribute
get_Company
get_AssemblyCompany
ComponentResourceManager
ISupportInitialize
BeginInit
set_ColumnCount
get_ColumnStyles
TableLayoutColumnStyleCollection
ColumnStyle
SizeType
get_Controls
TableLayoutControlCollection
set_Dock
DockStyle
set_Location
set_RowCount
get_RowStyles
TableLayoutRowStyleCollection
RowStyle
set_Size
set_TabIndex
ResourceManager
System.Resources
GetObject
set_Image
SetRowSpan
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PictureBoxSizeMode
set_TabStop
Padding
set_Margin
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set_TextAlign
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TextBoxBase
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set_ScrollBars
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DialogResult
set_AcceptButton
IButtonControl
ControlCollection
set_Icon
set_MinimizeBox
set_Padding
set_ShowIcon
set_ShowInTaskbar
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AssemblyVersion
AssemblyDescription
AssemblyProduct
AssemblyCopyright
AssemblyCompany
StringBuff
ReturnValueNameAttribu
MemberIn
IOExcepti
playerColour
EventDispatcher
ReplacementFallback
Restart
PlacePieces
GetTurn
SetTurn
GetBoard
GetPiece
SetPiece
GetPlayerColour
GetAIState
UpdateBoard
CheckMove
LegalMove
IsPathClear
CheckWin
IndexOutOfRangeException
CheckKill
IsDuxStuck
ArrayListDebugVi
UCOMIRunningObjectTab
IHashElementEnt
ApplicationVersionMat
limites
ObterImagem
IsolatedStorageFi
_score
get_Key
ConsoleKey
MdConsta
_content
Thread
ReadFile
SerializationEventHandl
SpinWa
posicao
AtualizarObjeto
Int32ArrayTypeIn
IdentifierAuthori
CriarPosicaoInicial
MoverParaCima
MoverParaBaixo
Atirar
PermissionSetEnt
SecurityZo
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TryGetValue
NullReferenceException
callback
Attach
bindings
GenericSecurityDescript
EnumUInt16TypeIn
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GetColour
CodeConnectAcce
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<_somDoJogador>k__BackingField
SoundPlayer
System.Media
get_Ativo
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get_Velocidade
set_Velocidade
get_Esquerda
set_Esquerda
get_Topo
set_Topo
get_Largura
get_Altura
get_Imagem
set_Imagem
get_Limites
set_Limites
get_Retangulo
set_Retangulo
get_Som
set_Som
get_Tela
set_Tela
get__somDoJogador
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MoverParaEsquerda
MoverParaDireita
EstaForaDaTela
IntersectsWith
EstaColidindoComOutroObjeto
objetoBase
set_Stream
TocarSom
DestruirObjeto
Velocidade
Esquerda
Largura
Altura
Imagem
Limites
Retangulo
_somDoJogador
FixedBufferAttribu
DecoderFallba
_instance
<Width>k__BackingField
<Height>k__BackingField
is_animation_start
Bindings
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ConsoleColor
get_Instance
set_Width
set_Height
get_WindowWidth
get_WindowHeight
set_CursorVisible
SetBackgroundColor
set_BackgroundColor
ResetBackgroundColor
get_KeyAvailable
DrawCanvas
ResetColor
SetCursorPosition
FillRect
symbol
StringBuilder
System.Text
get_Length
IEnumerable`1
RemoveAt
Append
PrintLineWithMargin
margin_left
bg_color
PrintLineOnCenter
BackgroundColor
duration
Instance
Height
StaticArrayInitTypeSize45
StartGame
LogSwit
DomainCompressedSta
PermissionTokenFacto
FileDialogPermissi
SizedArr
<X>k__BackingField
<Y>k__BackingField
Equals
op_Addition
op_Multiply
ResourceTypeCo
TimeoutHelp
resourceMan
resourceCulture
CultureInfo
System.Globalization
get_Assembly
get_ResourceManager
get_Culture
set_Culture
get_Mill
get_ObjectAccessRu
EditorBrowsableAttribute
EditorBrowsableState
Culture
ObjectAccessRu
GeneratedCodeAttribute
System.CodeDom.Compiler
DebuggerNonUserCodeAttribute
SafeCertContextHand
_state
_movingStep
_symbol
<Direction>k__BackingField
_board
<Center>k__BackingField
get_Direction
set_Direction
get_Center
set_Center
ResetPosition
Render
ChangeDirection
StartMoving
Direction
Center
StandOnBoard
Moving
CLRIKeyValuePairIm
IMetadataSectionEnt
<Dots>k__BackingField
_renderedDots
_bottomLine
<BossCenter>k__BackingField
_bossMovingStep
_bossRotate
get_Dots
set_Dots
get_BossCenter
set_BossCenter
GenerateField
GenerateTree
BossLine
x_start
GenerateBoss
MoveBoss
BossCenter
IActivationFacto
ThreadPoolBoundHand
<Size>k__BackingField
max_height
ParameterBuild
AssemblyKeyFileAttribu
ParallelLoopResu
<Count>k__BackingField
<Hp>k__BackingField
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_hpCursorPosition
set_Count
get_Hp
set_Hp
RenderNumber
cursor_position
RenderCount
RenderHp
CompilationRelaxationsAttribute
RuntimeCompatibilityAttribute
DebuggableAttribute
DebuggingModes
AssemblyConfigurationAttribute
AssemblyTrademarkAttribute
ComVisibleAttribute
System.Runtime.InteropServices
GuidAttribute
AssemblyFileVersionAttribute
TargetFrameworkAttribute
System.Runtime.Versioning
3System.Resources.Tools.StronglyTypedResourceBuilder
16.0.0.0
WrapNonExceptionThrows
ArenaDeBatalha.GameLogic
Copyright
2021
$b1bface5-1baa-4a2a-b4d2-bb3e9019f7b8
1.0.0.0
.NETFramework,Version=v4.0
FrameworkDisplayName
.NET Framework 4
_CorExeMain
mscoree.dll
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<assemblyIdentity version="1.0.0.0" name="MyApplication.app"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<requestedExecutionLevel level="asInvoker" uiAccess="false"/>
</requestedPrivileges>
</security>
</trustInfo>
</assembly>
$this.Icon
logoPictureBox.Image
ObjectAccessRu
! #!'#)$+&-
Object is not a Temperature
Player is being dealt a hand
:HAND:
:-------:
Cards :
Game State Changed To:
Which cards would you like to switch? (press number key's)
FormPrincipal
CreateInstance
ArenaDeBatalha
.GameLogic
Arena de Batalha
About {0}
Version {0}
tableLayoutPanel
logoPictureBox.Image
logoPictureBox
labelProductName
Product Name
labelVersion
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ArenaDeBatalha.GameLogic.Properties.Resources
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