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v4.0.30319
#Strings
#Strings
#Schema
ICustomPropertyProvid.exe
<Module>
.cctor
mscorlib
ValueType
System
Object
Stream
System.IO
CardCountry
value__
spades
hearts
diamonds
PokerGame
IComparable
_cardnumber
_country
get_CardNumber
get_Country
number
country
CompareTo
CardNumber
Country
DealState
OnStateEnter
GameHandler
_gameCards
List`1
System.Collections.Generic
_cardsPerCountry
_isrunning
_GameState
_gameStates
Dictionary`2
SetHand
SetupDeck
PrintDeck
PrintHand
DealHand
ShuffleDeck
isFlush
isStraight
is2Pairs
isStraightFlush
isThreeofKind
isFourofKind
GameState
OnStateExit
GameStateHandler
_currentState
_nextState
gamestatetring
_availableStates
onStateChanged
Action`1
add_onStateChanged
remove_onStateChanged
RefreshState
SetStates
states
SwitchToNewState
nextstate
MyExtensions
Shuffle
IList`1
SwapState
DispatcherTimer
ArenaDeBatalha.GUI
FormPrincipal
System.Windows.Forms
_podeAtirar
<intervaloDeTempoDeJogo>k__BackingField
<intervaloDeCriacaoDeInimigo>k__BackingField
<telaBuffer>k__BackingField
System.Drawing
Bitmap
<telaDePintura>k__BackingField
Graphics
<telaDeFundo>k__BackingField
<objetosBase>k__BackingField
<random>k__BackingField
Random
<jogador>k__BackingField
<fimDeJogo>k__BackingField
components
IContainer
System.ComponentModel
StructuralComparer
get_intervaloDeTempoDeJogo
set_intervaloDeTempoDeJogo
get_intervaloDeCriacaoDeInimigo
set_intervaloDeCriacaoDeInimigo
get_telaBuffer
set_telaBuffer
get_telaDePintura
set_telaDePintura
get_telaDeFundo
set_telaDeFundo
get_objetosBase
set_objetosBase
get_random
set_random
get_jogador
set_jogador
get_fimDeJogo
set_fimDeJogo
IniciarJogo
FimDeJogo
LoopDoJogo
EventArgs
sender
FormPrincipal_Paint
PaintEventArgs
CriarInimigo
ProcessarControles
FormPrincipal_KeyDown
KeyEventArgs
Dispose
disposing
WinAPI_Core
IsFaulted
InitializeComponent
intervaloDeTempoDeJogo
intervaloDeCriacaoDeInimigo
telaBuffer
telaDePintura
telaDeFundo
objetosBase
random
jogador
fimDeJogo
<>9__40_0
Predicate`1
<LoopDoJogo>b__40_0
Program
AboutBox1
ArenaDeBatalha.GameLogic
tableLayoutPanel
TableLayoutPanel
logoPictureBox
PictureBox
labelProductName
labelVersion
labelCopyright
labelCompanyName
textBoxDescription
TextBox
okButton
Button
get_AssemblyTitle
get_AssemblyVersion
get_AssemblyDescription
get_AssemblyProduct
get_AssemblyCopyright
get_AssemblyCompany
AssemblyTitle
AssemblyVersion
AssemblyDescription
AssemblyProduct
AssemblyCopyright
AssemblyCompany
Action
playerColour
EventDispatcher
ReplacementFallback
Restart
PlacePieces
GetTurn
SetTurn
GetBoard
GetPiece
SetPiece
GetPlayerColour
GetAIState
UpdateBoard
CheckMove
LegalMove
IsPathClear
CheckWin
CheckKill
IsDuxStuck
limites
ObterImagem
FinalScreen
_score
_content
ReadFile
Inimigo
posicao
AtualizarObjeto
Jogador
CriarPosicaoInicial
MoverParaCima
MoverParaBaixo
Atirar
KeyBindings
_bindings
ConsoleKey
callback
Remove
KeyHandlers
Attach
bindings
GetColour
ObjetoBase
<Ativo>k__BackingField
<Velocidade>k__BackingField
<Esquerda>k__BackingField
<Topo>k__BackingField
<Imagem>k__BackingField
<Limites>k__BackingField
<Retangulo>k__BackingField
Rectangle
<Som>k__BackingField
<Tela>k__BackingField
<_somDoJogador>k__BackingField
SoundPlayer
System.Media
get_Ativo
set_Ativo
get_Velocidade
set_Velocidade
get_Esquerda
set_Esquerda
get_Topo
set_Topo
get_Largura
get_Altura
get_Imagem
set_Imagem
get_Limites
set_Limites
get_Retangulo
set_Retangulo
get_Som
set_Som
get_Tela
set_Tela
get__somDoJogador
set__somDoJogador
MoverParaEsquerda
MoverParaDireita
EstaForaDaTela
EstaColidindoComOutroObjeto
objetoBase
TocarSom
DestruirObjeto
Velocidade
Esquerda
Largura
Altura
Imagem
Limites
Retangulo
_somDoJogador
Renderer
_instance
<Width>k__BackingField
<Height>k__BackingField
is_animation_start
Bindings
_backgroundColor
ConsoleColor
get_Instance
get_Width
set_Width
get_Height
set_Height
SetBackgroundColor
ResetBackgroundColor
DrawCanvas
FillRect
symbol
PrintLineWithMargin
margin_left
bg_color
PrintLineOnCenter
SetCursorPosition
BackgroundColor
duration
Instance
Height
StartGame
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InvokeMember
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