Static | ZeroBOX

PE Compile Time

2021-10-29 10:26:22

PE Imphash

f34d5f2d4577ed6d9ceec516c1f5a744

Sections

Name Virtual Address Virtual Size Size of Raw Data Entropy
.text 0x00002000 0x00080cd4 0x00080e00 7.65503335033
.rsrc 0x00084000 0x00000598 0x00000600 4.03528268618
.reloc 0x00086000 0x0000000c 0x00000200 0.101910425663

Resources

Name Offset Size Language Sub-language File type
RT_VERSION 0x000840a0 0x0000030c LANG_NEUTRAL SUBLANG_NEUTRAL data
RT_MANIFEST 0x000843ac 0x000001ea LANG_NEUTRAL SUBLANG_NEUTRAL XML 1.0 document, UTF-8 Unicode (with BOM) text, with CRLF line terminators

Imports

Library mscoree.dll:
0x402000 _CorExeMain

!This program cannot be run in DOS mode.
`.rsrc
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lSystem.Resources.ResourceReader, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089#System.Resources.RuntimeResourceSet
PADPADP
lSystem.Resources.ResourceReader, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089#System.Resources.RuntimeResourceSet
gSystem.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3aPADPADP
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lSystem.Resources.ResourceReader, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089#System.Resources.RuntimeResourceSet
PADPADP3
The Goal of the Game can be read on the Scenario page, accessible with the Flag Button.
To gain fame and money, enter the dungeon and explore new rooms.
If your health is too low, exit the dungeon to heal and sell anything you don't need.
During a battle you can run if you afraid you might die. It is better to live and fight another day.
To complete the game, travel below the 5th level in the dungeon and explore rooms until you encounter the Dragon. Once the dragon is defeated you have won!
lSystem.Resources.ResourceReader, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089#System.Resources.RuntimeResourceSet
PADPADP
lSystem.Resources.ResourceReader, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089#System.Resources.RuntimeResourceSet
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lSystem.Resources.ResourceReader, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089#System.Resources.RuntimeResourceSet
PADPADP3
You have travelled far from your homeland in hear of a mysterious Village!
In its vicinity a Dungeon lies which goes deep into an ancient city and the riches there
to find. Many adventurers have been here before and went away rich and famous
heroes! You too, have decided to try your luck with the Dungeon! All your loot
can make you stronger or be sold in the Village for riches!
Thus, enter the Dungeon and return to the Village when you need to rest. Once you do, you can go deeper to the next level of the Dungeon for greater loot! Be wary though, there is greater risk at the deeper levels!
v4.0.30319
#Strings
#Strings
#Schema
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DoubleTypeIn
NotImplementedExcepti
CaseInsensitiveCompar
.cctor
InternalObjectPositio
SECURITYIMPERSONATIONLEV
mscorlib
Object
System
ClaimsPrincip
TypeInformati
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List`1
System.Collections.Generic
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<Level>k__BackingField
<MaxHealth>k__BackingField
<Experience>k__BackingField
<Money>k__BackingField
Decimal
<Type>k__BackingField
get_InventorySize
set_InventorySize
get_Name
set_Name
get_Level
set_Level
get_Health
set_Health
get_MaxHealth
set_MaxHealth
get_Experience
set_Experience
get_LevelUpCost
get_LevelUpRemainingCost
get_Money
set_Money
get_Type
inventorySize
get_Items
set_Items
LevelUpTry
SortItems
OwnsItem
InventorySize
Health
MaxHealth
Experience
LevelUpCost
LevelUpRemainingCost
cDisplayClass2
IContributeServerContextSi
System.Windows.Forms
UserControl
<Player>k__BackingField
components
IContainer
System.ComponentModel
panelCharacterExperience
labelCharacterLevel
progressBarCharacterExperience
ProgressBar
pictureBoxCharacterExperience
PictureBox
labelCharacterMoneyFor
panelCharacterMoney
labelCharacterMoney
pictureBoxCharacterMoney
labelCharacterLevelFor
labelCharacterHealthFor
progressBarCharacterHealth
labelCharacterTitle
labelCharacterName
labelCharacterNameFor
toolTipInfo
ToolTip
get_Player
set_Player
InitializeCharacterInfo
player
UpdateInfo
HealthDescriptor
Dispose
disposing
InitializeComponent
Player
RSAPKCS1SignatureFormatt
value__
KNIGHT
BISHOP
NameIn
StaticArrayInitTypeSize
FAIL_HIGH
FAIL_LOW
ClientContextTerminatorSi
Dispositi
REGULAR
CASTLING
CAPTURE
PROMOTION
CAP_AND_PRO
DateTimeResu
KeyCollecti
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LOWER_LEFT
UPPER_RIGHT
UPPER_LEFT
HResul
FUNCKI
TT_VALUE_NOT_FOUND
WEIGHTS
RIGHT_COL
LEFT_COL
LINE_5
LINE_4
XOR_MAP
PROMOTION_DIFF
BASE_LINE
CASTLING_NEUTRAL_AREAS
CASTLING_PARTICIPANTS
CASTLING_MAPPING
RIGHTS
WindowsIdentity
ICustomAttributeProvid
ActivityIn
ELEMDE
EventSourceSettin
Village
Dungeon
ContractRuntimeIgnoredAttribu
ReaderWriterLockTimedOutExcepti
Dragon
IIDENTITYAUTHORITYREFERENCEIDENTITYTOTEXTFLA
DictionaryEnt
<Random>k__BackingField
Random
<Enemy>k__BackingField
<Seller>k__BackingField
_gameSecond
_gameMinute
_gameHour
<LootGenerator>k__BackingField
<GameLocation>k__BackingField
<DungeonLevel>k__BackingField
<OpenedRooms>k__BackingField
<RoomType>k__BackingField
<RoomDescription>k__BackingField
<ExperienceGained>k__BackingField
<GoalAchieved>k__BackingField
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get_Seller
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get_LootGenerator
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get_GameTime
get_GameLocation
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get_DungeonLevel
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get_OpenedRooms
set_OpenedRooms
CanTravelDown
CanOpenRoom
get_RoomType
set_RoomType
get_RoomDescription
set_RoomDescription
get_ExperienceGained
set_ExperienceGained
get_GoalAchieved
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GetEntity
entityType
GetItemOwnerEnum
ChangeLocation
gameLocation
OpenRoom
StockSellerInventory
UpdateTime
Seller
LootGenerator
GameTime
GameLocation
DungeonLevel
OpenedRooms
RoomType
RoomDescription
ExperienceGained
GoalAchieved
CharArrayTypeIn
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<BuyPrice>k__BackingField
<Power>k__BackingField
get_SellPrice
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get_BuyPrice
set_BuyPrice
random
get_Power
set_Power
UseDescription
UseVerbName
UseNounName
UseTry
entity
CanUse
SellPrice
BuyPrice
IConstructionReturnMessa
ReadOnlyDictionaryKeyCollecti
<SelectedItem>k__BackingField
buttonClose
Button
buttonMinimize
buttonScenario
buttonHelp
timerSecond
buttonPlayPause
labelGameTime
labelGameTimeFor
buttonMaximizeMinimize
panelCharacterInventory
labelCharacterInventoryTitle
panelSeller
buttonSellerClose
labelSellerTitle
labelLocation
labelLocationFor
buttonLocation1
labelLocation1
buttonLocation3
panelVillage
labelLocation4
labelLocation3
labelLocation2
buttonLocation4
buttonLocation2
labelLocationTitle
panelRoom
panelRoomLoot
labelRoomLootMoneyFor
labelRoomLootTitle
panelRoomLootMoney
buttonRoomLootTakeMoney
labelRoomLootMoney
pictureBoxRoomLootMoney
labelRoomEventFor
buttonRoomClose
labelRoom
labelRoomLootItems
labelRoomEvent
labelExperienceGainFor
panelExperienceGain
labelExperienceGain
pictureBoxExperienceGain
buttonNewGame
labelSellerItemsFor
labelSellerInfo
pictureBoxCharacterInventoryOwner
SellerInventoryOwner
pictureBoxEnemyInventoryOwner
inventoryCharacter
inventorySeller
inventoryEnemy
itemInfo
characterInfo
get_SelectedItem
set_SelectedItem
CheckVictoryCondition
GameScreen_Shown
EventArgs
sender
UpdatePlayerPanel
UpdateControls
UpdateSelectedItem
UpdateInventoryPanels
UpdateCharacterPanel
UpdateSellerPanel
UpdateEnemyPanel
ItemTransferEntities
UpdateItemInfo
UpdateLocation
buttonLocation1_Click
buttonLocation2_Click
buttonLocation3_Click
buttonLocation4_Click
UpdateRoom
EnterNewRoom
buttonRoomLootTakeMoney_Click
buttonRoomClose_Click
GameStartStop
buttonClose_Click
buttonMinimize_Click
buttonPlayPause_Click
buttonHelp_Click
buttonScenario_Click
timerSecond_Tick
buttonMaximizeMinimize_Click
Inventory_VisibleChanged
SelectedItem
EnumAssembliesFla
ICryptoTransfo
pictureBoxScenario
labelStory
labelStoryTitle
panelHelp
UCOMITypeIn
ComAliasNameAttribu
ManagementControlSize
ItemSize
ItemsPerRow
Padding
<Entity>k__BackingField
<Page>k__BackingField
<PageSize>k__BackingField
_itemButtons
<UpdateSelectedItem>k__BackingField
panelPage
labelPage
buttonPageLeft
buttonPageRight
buttonSort
panelSort
labelSlots
get_Entity
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get_Page
set_Page
get_PageSize
set_PageSize
get_ItemRows
get_LastPage
get_IsPaged
get_UpdateSelectedItem
set_UpdateSelectedItem
InitializeInventory
pageSize
updateSelection
UpdateManagementControls
InventoryItemsSize
System.Drawing
UpdatePageControls
UpdateSortControls
UpdateAllItems
UpdateItem
buttonIndex
buttonItem_Click
buttonPageLeft_Click
buttonPageRight_Click
buttonSort_Click
Entity
PageSize
ItemRows
LastPage
IsPaged
JitHelpe
SHA1CryptoServiceProvid
_previousReceiverType
_previousGiverType
_previousSelectedItem
<NextItem>k__BackingField
<Giver>k__BackingField
<Receiver>k__BackingField
<UpdateControls>k__BackingField
pictureBoxItemOwner
panelItemImage
buttonItem
labelItemPanelTitle
labelItemInfo
panelItemActions
buttonItemUse
buttonTrash
buttonItemTrade
panelItemCost
labelItemCost
pictureBoxItemCost
labelItemName
get_NextItem
set_NextItem
get_Giver
set_Giver
get_Receiver
set_Receiver
get_UpdateControls
set_UpdateControls
InitializeItemInfo
updateControls
inventoryVisible
SetNextItem
DoItemActionTry
action
verbName
nounName
selectNext
buttonItemUse_Click
buttonItemTrade_Click
buttonTrash_Click
<SetNextItem>b__34_0
NextItem
Receiver
IActConte
IsolatedStorageFileEnumerat
InheritanceFlags
pictureBoxGoal
labelNewGame
buttonExit
buttonNewGame_Click
TypeNameBuilder
IsFaulted
SystemThreadingTasksFutureDebugVi
TypeFilterLev
labelNewGameHelp
textBoxPlayerName
TextBox
buttonStart
buttonStart_Click
ISymbolDocumentWrit
ExecutionEngineExcepti
EventTok
IMetadataSectionEnt
labelGoal
labelGoalTitle
IChannelDataSto
WndProc
Message
GoFullscreen
fullscreen
ToggleFullscreen
IsFullscreen
IRefle
IDictionaryEnumerat
TrophTypeCount
SafeLsaReturnBufferHand
TimeSp
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HealingPower
IMuiResourceTypeIdIntEnt
ITypeInf
Character
DispIdAttribu
StaticIndexRangePartitionerForILi
ProxyAttribu
ICloneab
Exception
message
innerException
SerializationInfo
System.Runtime.Serialization
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context
IMuiResourceMapEnt
MissingFieldExcepti
PrincipalPermissi
TimeSpanPar
NullableTypeIn
ThaiBuddhistCalend
TextWrit
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<Description>k__BackingField
get_UniqueNameId
get_Description
set_Description
CanTrash
TrashTry
TakeTry
fromOtherEntity
TransferTypeFromTo
receiver
TradePrice
tradeableItem
TransferTry
UniqueNameId
Description
DateTi
RSAPKCS1SHA1SignatureDescripti
LeaseSta
JunkTypeCount
WinSecurityConte
ManifestResourceIn
GenerateUpTo
maximum
noJunk
GenerateInRange
minimum
Generate
howMany
SelectItem
number
HebrewCalend
OperandTy
SerSta
resourceMan
ResourceManager
System.Resources
resourceCulture
CultureInfo
System.Globalization
get_ResourceManager
get_Culture
set_Culture
get_CA
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DynamicSecurityMethodAttribu
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AssemblyTitleAttribute
System.Reflection
AssemblyDescriptionAttribute
AssemblyConfigurationAttribute
DebuggableAttribute
System.Diagnostics
DebuggingModes
TargetFrameworkAttribute
System.Runtime.Versioning
CompilationRelaxationsAttribute
System.Runtime.CompilerServices
RuntimeCompatibilityAttribute
ComVisibleAttribute
System.Runtime.InteropServices
GuidAttribute
AssemblyFileVersionAttribute
AssemblyTrademarkAttribute
AssemblyCompanyAttribute
AssemblyProductAttribute
AssemblyCopyrightAttribute
DebuggerBrowsableAttribute
DebuggerBrowsableState
CompilerGeneratedAttribute
STAThreadAttribute
DebuggerNonUserCodeAttribute
GeneratedCodeAttribute
System.CodeDom.Compiler
EditorBrowsableAttribute
EditorBrowsableState
Engine.CharacterInfo.resources
Engine.GameScreen.resources
Engine.Help.resources
Engine.Inventory.resources
Engine.ItemInfo.resources
Engine.Menu.resources
Engine.NewGame.resources
Engine.Properties.Resources.resources
Engine.Scenario.resources
get_Count
Contains
Control
set_Text
ToString
String
Format
set_Maximum
set_Value
SetToolTip
Concat
ContainerControl
IDisposable
set_AutoScaleMode
AutoScaleMode
set_BackgroundImageLayout
ImageLayout
set_Location
set_Margin
FontStyle
GraphicsUnit
set_Font
get_Transparent
set_BackColor
set_Size
set_TabIndex
get_Controls
ControlCollection
set_AutoSize
set_InitialDelay
ResumeLayout
PerformLayout
ISupportInitialize
EndInit
set_Anchor
AnchorStyles
set_TabStop
set_BorderStyle
BorderStyle
Container
set_TextAlign
ContentAlignment
set_AutomaticDelay
set_ReshowDelay
set_AutoScaleDimensions
set_AutoPopDelay
SuspendLayout
BeginInit
set_Step
set_FlatStyle
FlatStyle
set_Style
ProgressBarStyle
RuntimeHelpers
InitializeArray
RuntimeFieldHandle
UInt64
UInt32
AddRange
IEnumerable`1
op_Implicit
op_Subtraction
op_LessThan
Remove
get_Text
MessageBox
DialogResult
get_Visible
set_Visible
op_GreaterThan
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op_Addition
MessageBoxButtons
set_WindowState
FormWindowState
get_Enabled
ShowDialog
ComponentResourceManager
set_BackgroundImage
ButtonBase
set_UseVisualStyleBackColor
SystemColors
get_Control
EventHandler
add_Click
GetTypeFromHandle
RuntimeTypeHandle
set_Image
add_VisibleChanged
add_Shown
set_FormBorderStyle
FormBorderStyle
GetObject
set_Icon
set_RightToLeft
RightToLeft
set_Enabled
set_Interval
add_Tick
set_ClientSize
get_FlatAppearance
FlatButtonAppearance
set_BorderSize
get_ControlLight
get_DimGray
set_BorderColor
GetString
set_SizeMode
PictureBoxSizeMode
ScrollableControl
set_AutoScroll
Ceiling
get_Width
get_Height
get_Black
get_Item
Environment
get_NewLine
set_Dock
DockStyle
Nullable`1
GetValueOrDefault
get_HasValue
Predicate`1
FindIndex
GetPixel
set_Padding
Activator
CreateInstance
ColorTranslator
ToWin32
Assembly
Thread
System.Threading
GetDomain
AppDomain
GetType
op_Equality
get_Info
TextBoxBase
Application
EnableVisualStyles
SetCompatibleTextRenderingDefault
IntPtr
op_Explicit
set_Result
get_Msg
get_WindowState
Replace
ArgumentOutOfRangeException
get_Assembly
Engine
.NETFramework,Version=v4.0
FrameworkDisplayName
.NET Framework 4
WrapNonExceptionThrows
$b6fb167d-4cb0-4eac-9ef3-83a2acf99be2
1.0.0.0
Copyright
2018
3System.Resources.Tools.StronglyTypedResourceBuilder
16.0.0.0
_CorExeMain
mscoree.dll
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<assemblyIdentity version="1.0.0.0" name="MyApplication.app"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<requestedExecutionLevel level="asInvoker" uiAccess="false"/>
</requestedPrivileges>
</security>
</trustInfo>
</assembly>
$this.TrayHeight
timerSecond.TrayLocation
toolTipInfo.TrayLocation
labelStory.Text
buttonItemTrade.BackgroundImage
buttonItemUse.BackgroundImage
DynamicSecurityMethodAttribu
labelStory.Text
'&(&)&*&
You still need {0} Experience to Level Up.
You are dead!
({0}/{1})
You need healing!
Get to safety!
You are wounded.
You are at full Health.
You are at good Health.
You are gravely wounded!
progressBarCharacterHealth
Segoe Print
labelCharacterName
Player Name
labelCharacterHealthFor
labelCharacterMoney
labelCharacterTitle
labelCharacterMoneyFor
labelCharacterLevelFor
Money Value
CharacterInfo
labelCharacterLevel
Health:
panelCharacterExperience
pictureBoxCharacterMoney
Money:
panelCharacterMoney
Character
pictureBoxCharacterExperience
Level:
labelCharacterNameFor
progressBarCharacterExperience
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486273
{0}:{1:00}:{2:00}
Store Seller
You Fainted in the Dungeon! Thankfully, another Adventurer saved you, at the small cost of {0}
You found the Dragon!
Loot! Lucky :). Take anything you want, as long as you have space for it or need of it!
a Trap! Ouch! Be wary of these dungeons, Hero, they can be treacherous! You Lost {0} Health!
an Empty Space... Sorry! Hopefully you will find more in the next room!
Experience Booklet
A booklet filled with many words. It appears to contain beneficial wisdom.
Reading this {0} will increase Experience by {1}.
Reading
does not own
, so they cannot use it.
Congratulations, you have completed the Game in
hours! Now you will have great fame and renown!
You won!
Explore new Room
Enter Dungeon
Safely Rest and Heal
Go Down a Level
Return to Village
Tell Tall Tales
Level {0}, Opened Rooms: {1}
Go Up a Level
Open Shop
You enjoyed a jolly time telling of your Real or Fake Legends to the admiration of many.
Events
You are already rested and at full strength!
Already Rested
You have rested and are now at full strength!
Rested
Are you sure you want to exit the game? You will have to start a new game!
labelLocation1
buttonMaximizeMinimize
Toggle Fullscreen
Backpack
Location:
labelRoomLootMoneyFor
buttonSellerClose
labelSellerItemsFor
buttonMinimize
Welcome to my store! Here you may find all kinds of items! Only the best, at the right price!
GameScreen
Tell Tales
panelVillage
Close Store
ROFL: Real or Forged Legends
Items:
Exit Game
inventoryEnemy
labelRoomLootTitle
Experience Gain
panelCharacterInventory
Rest and Heal
$this.Icon
buttonLocation3
labelLocationTitle
buttonRoomLootTakeMoney
labelGameTime
buttonRoomClose
Money Loot
labelSellerTitle
...an Empty Space
Continue
Entering upon the Room, you find...
Play / Pause Game.
buttonScenario
buttonLocation4
itemInfo
labelRoomEventFor
pictureBoxRoomLootMoney
labelCharacterInventoryTitle
buttonClose
pictureBoxCharacterInventoryOwner
labelLocation4
inventorySeller
buttonLocation2
labelRoom
Seller
Experience Gained:
buttonPlayPause
pictureBoxEnemyInventoryOwner
0:00:00
Show Quick Guide
Open Store
labelLocationFor
buttonHelp
SellerInventoryOwner
labelRoomEvent
panelRoom
labelRoomLootMoney
panelRoomLootMoney
panelExperienceGain
labelExperienceGainFor
labelSellerInfo
buttonLocation1
labelLocation2
Village
panelSeller
labelLocation3
Minimize Game
panelRoomLoot
pictureBoxExperienceGain
Take Money
inventoryCharacter
labelLocation
Show Scenario Information
characterInfo
labelRoomLootItems
labelGameTimeFor
labelExperienceGain
buttonNewGame
labelStoryTitle
labelStory.Text
labelStory
panelHelp
pictureBoxScenario
Segoe Script
button{0}Inventory{1}
Page: {0}
{0}/{1}
panelSort
Sort Items by Type
buttonPageLeft
labelPage
buttonSort
panelPage
Page: 1
buttonPageRight
Inventory
labelSlots
Inventory Slots
{0}ing Price
Located in {0} Inventory.
for {0:C}
Trash
You can {0} this {1}{2}.
Info:
Cannot
, because
Failed
Are you sure you want to trash {0}? It can be sold for {1:C} in the store!
Are you sure?
ItemInfo
buttonItemTrade
Sell Value
pictureBoxItemCost
buttonItemUse.BackgroundImage
labelItemCost
labelItemName
buttonItem
buttonItemTrade.BackgroundImage
panelItemActions
labelItemInfo
Item Name
Info Text
labelItemPanelTitle
panelItemCost
buttonTrash
panelItemImage
buttonItemUse
pictureBoxItemOwner
New Game
Welcome to ROFL
Real or Forged Legends!
buttonExit
Engine
Main Menu
labelNewGame
pictureBoxGoal
PyluR3A3gk1YvIaJdR.jxFoGFYhmZrIZGQenM
Player Name cannot be empty!
Empty Name
Start!
Joan de Arc
textBoxPlayerName
Player Name:
labelNewGameHelp
NewGame
buttonStart
Fill in the following information
and press start to begin the game!
Scenario
Scenario Info
Your Task:
There is also hear of a great monster, a Dragon, deep in the dungeon, residing below the 5th floor of the dungeon! If you defeat him, you will surely gain great fame and renown!
labelGoal
The Story so far:
labelGoalTitle
Ruby Necklace
Polished Diamond
Gold Medal
Golden Mirror
. It must be worth a lot!
A carefully etched, precise treasure map
An abandoned, beautiful ruby necklace
A dusty, but true gold medal
A big, polished diamond
An dusty, but elaborate golden mirror
Treasure Map
Health Potion
A flask filled with a red fluid. It seems to emanate a refreshing aura.
Drinking this {0} will recover {1} Health.
Drinking
is fully healthy, so they cannot use
, so they cannot trash it.
cannot take
, they have no room in their inventory.
{0} cannot {1} {2}, {3} has insufficient funds.{4}
{0} cannot {1} {2}, {3} inventory is full.
is not tradeable!
Come back later.
Broken Sword
A rusty, broken sword
Some old, moldy, rotten meat
Some dirty, ugly rags worn by monsters
Empty Flask
A faded book
with no apparent use.
Faded Book
Rotten Meat
An empty, broken flask
LootGenerator: Item Number out of range!
Engine.Properties.Resources
DynamicSecurityMethodAttribu
VS_VERSION_INFO
VarFileInfo
Translation
StringFileInfo
000004b0
Comments
CompanyName
FileDescription
Engine
FileVersion
1.0.0.0
InternalName
IRefle.exe
LegalCopyright
Copyright
2018
LegalTrademarks
Antivirus Signature
Bkav Clean
Lionic Trojan.MSIL.Quasar.l!c
Elastic malicious (high confidence)
Cynet Malicious (score: 100)
CMC Clean
CAT-QuickHeal Clean
McAfee Artemis!F6B2BCED4580
Cylance Unsafe
Zillya Clean
Sangfor Suspicious.Win32.Save.a
CrowdStrike win/malicious_confidence_80% (W)
Alibaba Clean
K7GW Clean
K7AntiVirus Clean
Baidu Clean
Cyren Clean
Symantec Scr.Malcode!gdn30
ESET-NOD32 a variant of MSIL/Kryptik.ADIF
APEX Malicious
Paloalto generic.ml
ClamAV Clean
Kaspersky HEUR:Trojan-Spy.MSIL.Quasar.gen
BitDefender Clean
NANO-Antivirus Clean
SUPERAntiSpyware Clean
MicroWorld-eScan Clean
Rising Clean
Ad-Aware Clean
Sophos Mal/Generic-S
Comodo Clean
F-Secure Clean
DrWeb Clean
VIPRE Clean
TrendMicro Clean
McAfee-GW-Edition BehavesLike.Win32.Fareit.hc
FireEye Clean
Emsisoft Clean
SentinelOne Static AI - Malicious PE
Jiangmin Clean
Webroot Clean
Avira Clean
MAX Clean
Antiy-AVL Clean
Kingsoft Clean
Microsoft PWS:MSIL/DarkStealer.AD!MTB
Gridinsoft Clean
Arcabit Clean
ViRobot Clean
ZoneAlarm HEUR:Trojan-Spy.MSIL.Quasar.gen
GData Clean
AhnLab-V3 Clean
Acronis Clean
VBA32 CIL.HeapOverride.Heur
ALYac Clean
TACHYON Clean
Malwarebytes Clean
Panda Clean
Zoner Clean
TrendMicro-HouseCall Clean
Tencent Clean
Yandex Clean
Ikarus Clean
MaxSecure Trojan.Malware.300983.susgen
Fortinet Clean
BitDefenderTheta Gen:NN.ZemsilF.34236.Gm0@auGXnPm
Cybereason Clean
Avast Clean
No IRMA results available.