Static | ZeroBOX

PE Compile Time

2021-10-29 11:43:53

PE Imphash

f34d5f2d4577ed6d9ceec516c1f5a744

Sections

Name Virtual Address Virtual Size Size of Raw Data Entropy
.text 0x00002000 0x00063684 0x00063800 7.48469181298
.rsrc 0x00066000 0x000005a8 0x00000600 4.06400226824
.reloc 0x00068000 0x0000000c 0x00000200 0.101910425663

Resources

Name Offset Size Language Sub-language File type
RT_VERSION 0x000660a0 0x0000031c LANG_NEUTRAL SUBLANG_NEUTRAL data
RT_MANIFEST 0x000663bc 0x000001ea LANG_NEUTRAL SUBLANG_NEUTRAL XML 1.0 document, UTF-8 Unicode (with BOM) text, with CRLF line terminators

Imports

Library mscoree.dll:
0x402000 _CorExeMain

!This program cannot be run in DOS mode.
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lSystem.Resources.ResourceReader, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089#System.Resources.RuntimeResourceSet
PADPADP
lSystem.Resources.ResourceReader, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089#System.Resources.RuntimeResourceSet
gSystem.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3aPADPADP
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lSystem.Resources.ResourceReader, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089#System.Resources.RuntimeResourceSet
PADPADP3
The Goal of the Game can be read on the Scenario page, accessible with the Flag Button.
To gain fame and money, enter the dungeon and explore new rooms.
If your health is too low, exit the dungeon to heal and sell anything you don't need.
During a battle you can run if you afraid you might die. It is better to live and fight another day.
To complete the game, travel below the 5th level in the dungeon and explore rooms until you encounter the Dragon. Once the dragon is defeated you have won!
lSystem.Resources.ResourceReader, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089#System.Resources.RuntimeResourceSet
PADPADP
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PADPADP
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PADPADP
lSystem.Resources.ResourceReader, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089#System.Resources.RuntimeResourceSet
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lSystem.Resources.ResourceReader, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089#System.Resources.RuntimeResourceSet
PADPADP3
You have travelled far from your homeland in hear of a mysterious Village!
In its vicinity a Dungeon lies which goes deep into an ancient city and the riches there
to find. Many adventurers have been here before and went away rich and famous
heroes! You too, have decided to try your luck with the Dungeon! All your loot
can make you stronger or be sold in the Village for riches!
Thus, enter the Dungeon and return to the Village when you need to rest. Once you do, you can go deeper to the next level of the Dungeon for greater loot! Be wary though, there is greater risk at the deeper levels!
v4.0.30319
#Strings
#Strings
#Schema
QualifiedA
ReadOnlyCollectionBa
EventListen
.cctor
QUOTALIMI
StackTra
mscorlib
Object
System
ConfiguredTaskAwait
HMACRIPEMD1
<InventorySize>k__BackingField
_health
_items
List`1
System.Collections.Generic
<Name>k__BackingField
<Level>k__BackingField
<MaxHealth>k__BackingField
<Experience>k__BackingField
<Money>k__BackingField
Decimal
<Type>k__BackingField
get_InventorySize
set_InventorySize
get_Name
set_Name
get_Level
set_Level
get_Health
set_Health
get_MaxHealth
set_MaxHealth
get_Experience
set_Experience
get_LevelUpCost
get_LevelUpRemainingCost
get_Money
set_Money
get_Type
inventorySize
get_Items
set_Items
LevelUpTry
SortItems
OwnsItem
InventorySize
Health
MaxHealth
Experience
LevelUpCost
LevelUpRemainingCost
SearchOpti
System.Windows.Forms
UserControl
<Player>k__BackingField
components
IContainer
System.ComponentModel
panelCharacterExperience
labelCharacterLevel
progressBarCharacterExperience
ProgressBar
pictureBoxCharacterExperience
PictureBox
labelCharacterMoneyFor
panelCharacterMoney
labelCharacterMoney
pictureBoxCharacterMoney
labelCharacterLevelFor
labelCharacterHealthFor
progressBarCharacterHealth
labelCharacterTitle
labelCharacterName
labelCharacterNameFor
toolTipInfo
ToolTip
get_Player
set_Player
InitializeCharacterInfo
player
UpdateInfo
HealthDescriptor
Dispose
disposing
InitializeComponent
Player
DependentOSMetadataEnt
value__
KNIGHT
BISHOP
CompletionSta
BestFitMappingAttribu
FAIL_HIGH
FAIL_LOW
Normalizati
UnknownWrapp
REGULAR
CASTLING
CAPTURE
PROMOTION
CAP_AND_PRO
DynamicTimeZoneInformati
SafeHeapHand
LOWER_RIGHT
LOWER_LEFT
UPPER_RIGHT
UPPER_LEFT
DebuggerTypeProxyAttribu
CompressedSta
TT_VALUE_NOT_FOUND
WEIGHTS
RIGHT_COL
LEFT_COL
LINE_5
LINE_4
XOR_MAP
PROMOTION_DIFF
BASE_LINE
CASTLING_NEUTRAL_AREAS
CASTLING_PARTICIPANTS
CASTLING_MAPPING
RIGHTS
WindowsIdentity
ICustomAttributeProvid
IEntryPointEnt
RankExcepti
LazyHelpe
Village
Dungeon
RegisteredWaitHand
ThreadStartExcepti
Dragon
UnicodeCatego
TimeZo
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Random
<Enemy>k__BackingField
<Seller>k__BackingField
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<LootGenerator>k__BackingField
<GameLocation>k__BackingField
<DungeonLevel>k__BackingField
<OpenedRooms>k__BackingField
<RoomType>k__BackingField
<RoomDescription>k__BackingField
<ExperienceGained>k__BackingField
<GoalAchieved>k__BackingField
get_Random
set_Random
get_Enemy
set_Enemy
get_Seller
set_Seller
get_LootGenerator
set_LootGenerator
get_GameTime
get_GameLocation
set_GameLocation
get_DungeonLevel
set_DungeonLevel
get_OpenedRooms
set_OpenedRooms
CanTravelDown
CanOpenRoom
get_RoomType
set_RoomType
get_RoomDescription
set_RoomDescription
get_ExperienceGained
set_ExperienceGained
get_GoalAchieved
set_GoalAchieved
GetEntity
entityType
GetItemOwnerEnum
ChangeLocation
gameLocation
OpenRoom
StockSellerInventory
UpdateTime
Seller
LootGenerator
GameTime
GameLocation
DungeonLevel
OpenedRooms
RoomType
RoomDescription
ExperienceGained
GoalAchieved
CspProviderFla
<SellPrice>k__BackingField
<BuyPrice>k__BackingField
<Power>k__BackingField
get_SellPrice
set_SellPrice
get_BuyPrice
set_BuyPrice
random
get_Power
set_Power
UseDescription
UseVerbName
UseNounName
UseTry
entity
CanUse
SellPrice
BuyPrice
ObjectAceFla
DecoderFallbackBuff
<SelectedItem>k__BackingField
buttonClose
Button
buttonMinimize
buttonScenario
buttonHelp
timerSecond
buttonPlayPause
labelGameTime
labelGameTimeFor
buttonMaximizeMinimize
panelCharacterInventory
labelCharacterInventoryTitle
panelSeller
buttonSellerClose
labelSellerTitle
labelLocation
labelLocationFor
buttonLocation1
labelLocation1
buttonLocation3
panelVillage
labelLocation4
labelLocation3
labelLocation2
buttonLocation4
buttonLocation2
labelLocationTitle
panelRoom
panelRoomLoot
labelRoomLootMoneyFor
labelRoomLootTitle
panelRoomLootMoney
buttonRoomLootTakeMoney
labelRoomLootMoney
pictureBoxRoomLootMoney
labelRoomEventFor
buttonRoomClose
labelRoom
labelRoomLootItems
labelRoomEvent
labelExperienceGainFor
panelExperienceGain
labelExperienceGain
pictureBoxExperienceGain
buttonNewGame
labelSellerItemsFor
labelSellerInfo
pictureBoxCharacterInventoryOwner
SellerInventoryOwner
pictureBoxEnemyInventoryOwner
inventoryCharacter
inventorySeller
inventoryEnemy
itemInfo
characterInfo
get_SelectedItem
set_SelectedItem
CheckVictoryCondition
GameScreen_Shown
EventArgs
sender
UpdatePlayerPanel
UpdateControls
UpdateSelectedItem
UpdateInventoryPanels
UpdateCharacterPanel
UpdateSellerPanel
UpdateEnemyPanel
ItemTransferEntities
UpdateItemInfo
UpdateLocation
buttonLocation1_Click
buttonLocation2_Click
buttonLocation3_Click
buttonLocation4_Click
UpdateRoom
EnterNewRoom
buttonRoomLootTakeMoney_Click
buttonRoomClose_Click
GameStartStop
buttonClose_Click
buttonMinimize_Click
buttonPlayPause_Click
buttonHelp_Click
buttonScenario_Click
timerSecond_Tick
buttonMaximizeMinimize_Click
Inventory_VisibleChanged
SelectedItem
ObsoleteAttribu
RefFla
pictureBoxScenario
labelStory
labelStoryTitle
panelHelp
InternalCrossContextDelega
ManagementControlSize
ItemSize
ItemsPerRow
Padding
<Entity>k__BackingField
<Page>k__BackingField
<PageSize>k__BackingField
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<UpdateSelectedItem>k__BackingField
panelPage
labelPage
buttonPageLeft
buttonPageRight
buttonSort
panelSort
labelSlots
get_Entity
set_Entity
get_Page
set_Page
get_PageSize
set_PageSize
get_ItemRows
get_LastPage
get_IsPaged
get_UpdateSelectedItem
set_UpdateSelectedItem
InitializeInventory
pageSize
updateSelection
UpdateManagementControls
InventoryItemsSize
System.Drawing
UpdatePageControls
UpdateSortControls
UpdateAllItems
UpdateItem
buttonIndex
buttonItem_Click
buttonPageLeft_Click
buttonPageRight_Click
buttonSort_Click
Entity
PageSize
ItemRows
LastPage
IsPaged
ErrorWrapp
_previousReceiverType
_previousGiverType
_previousSelectedItem
<NextItem>k__BackingField
<Giver>k__BackingField
<Receiver>k__BackingField
<UpdateControls>k__BackingField
pictureBoxItemOwner
panelItemImage
buttonItem
labelItemPanelTitle
labelItemInfo
panelItemActions
buttonItemUse
buttonTrash
buttonItemTrade
panelItemCost
labelItemCost
pictureBoxItemCost
labelItemName
get_NextItem
set_NextItem
get_Giver
set_Giver
get_Receiver
set_Receiver
get_UpdateControls
set_UpdateControls
InitializeItemInfo
updateControls
inventoryVisible
SetNextItem
DoItemActionTry
action
verbName
nounName
selectNext
buttonItemUse_Click
buttonItemTrade_Click
buttonTrash_Click
<SetNextItem>b__34_0
NextItem
Receiver
CultureIn
cDisplayClass
InheritanceFlags
pictureBoxGoal
labelNewGame
buttonExit
buttonNewGame_Click
TypeNameBuilder
IsFaulted
StaticArrayInitTypeSize34
DisablePrivateReflectionAttribu
labelNewGameHelp
textBoxPlayerName
TextBox
buttonStart
buttonStart_Click
AssemblyRequestEntryField
SwitchStructu
ControlCDelegateDa
SECURITYATTRIBUT
labelGoal
labelGoalTitle
ValueTup
ResourceSco
WndProc
Message
GoFullscreen
fullscreen
ToggleFullscreen
IsFullscreen
NamespaceResolverForIntrospecti
getClaimsd
TrophTypeCount
HostSecurityManagerOptio
<HealingPower>k__BackingField
get_HealingPower
set_HealingPower
HealingPower
ControlCHook
EventResetMo
Character
RegistryK
CommonA
SiteIdentityPermissionAttribu
MissingMemberExcepti
Exception
message
innerException
SerializationInfo
System.Runtime.Serialization
StreamingContext
context
SerializedA
DynamicPartitionEnumeratorForIndexRangeAbstra
NativeBuff
RTDynamicMeth
IBindableVect
IDynamicMessageSi
TypeEnt
_random
<Description>k__BackingField
get_UniqueNameId
get_Description
set_Description
CanTrash
TrashTry
TakeTry
fromOtherEntity
TransferTypeFromTo
receiver
TradePrice
tradeableItem
TransferTry
UniqueNameId
Description
LeaseLifeTimeServiceProper
SoapParameterAttribu
DateTimeOffsetTypeIn
EndOfStreamExcepti
JunkTypeCount
ParamArrayAttribu
GenerateUpTo
maximum
noJunk
GenerateInRange
minimum
Generate
howMany
SelectItem
number
TypeAccessExcepti
ReliabilityContractAttribu
ITransportHeade
resourceMan
ResourceManager
System.Resources
resourceCulture
CultureInfo
System.Globalization
get_ResourceManager
get_Culture
set_Culture
get_CA
Bitmap
get_ConstArr
Culture
ConstArr
FormatterServic
ParallelForReplicatingTa
07795C09EEECADCB2F184E7485B6B0597CF6F586163107365752AC173DFF095E
0EFFAD773A0BD161E3938B1D61137072D566C4527D1C31F7DFC291D985499B6D
107AF071C553B523C60FA6A2D2098FFF776278A61DCED023B3C7D2BF02FC2C43
1723B2DAAD02590E0CFB7922F874EAA3511E0101A1F7AC4C349A2416E36DECE8
18AD60F3200076B514BE6C13AD02F472509089493266C0A94911281BF6B3B6FC
3B494AB8D8688E06D1BED1E1B4E072233617976B596F68C79384FD14A59DC5D8
6E2437BB72859441095D4AAC4479690399AF8B27E43BE9415C2E3F5CC082C5BE
767DFA123F30C601CA1A71D83A0C340E11B2FF7CCFBE9A95EA14DEF2534C34C8
79E1BDCE9C07AB437A2406930B1E499322954A2D1EE020EDF65462E74F80D6CF
89ABCB181237D6A9AEFD1CE1EBB03D2AEFF57BD16B22AE4D8556B20D112165D9
8A260E29A33E576AA4C2E278A6D4D399EE62E858B935D2D52286E16BF65C0A09
8F03D669235C704EDFDCA9896AFA947512BAABA08BFCFD8F74B91F8CEEFB4E8C
8F52C1C05F097842C9A869DF8D75907BA247899B43A5968EA8B71023DC57799D
9079AEFE0F578F59C7F7856668367031C5AC4778E13526E466EAFD9CD1504E26
94BAE7DDBFE57B02B8C49AAC48B74940D55B6EC29E4EE0C1CCB7484E531D1DD2
9BA552D4E370D833624C38ECEC824BAE9B9249818AC93F9D69A45A304238A4E7
B06CBE279C3EEBDB8B803C078625A2E35DCA0EFDD347E15E6B13139CA573CE66
B163622B0256B4B0B05F66C2EB1B13E5729C852CEB88ADAF82DC99E582BB0DF4
B1B3F0289746133845065B2326FF53E283447440A00359E95E6658CD96A0DBBC
B347AF08F6D3B7A1B9ACCA5ECAB6BBEECD5BAF9F75C3A9B197EF59120C44A852
B9167A576D7CB93E573D1B577FA99FA16F453EB4B50F2DD02CEA3FDE306ABEF7
BC93D52B5FA2464549CDB2CD80B7E0CE7752979D75B25FDD3B2D67AFC7082FA9
CA44834630D9C466C9C1C7318FA8A6BDE997C10E36A1AE43478E319653547356
D75D318388E2E3C12537C192768802F07FB5FABD6C56ED733E3E94F5E3BF01E5
E149E8B834A8ED3642124D4E29918693E52FDA091A3B680E1B5D8D8630E279AC
E2F70772E215E77E1E63FB67E439E6A1209A1C788BA035D53C9FAF04E57E8A08
EA7A470DA2DAA95771BF42BC5DF7F46AD28ED328F2A42BE2E49DAD9CC5B11A4A
F54C1FF004709273565DC31EC0075AC0BBFA38BC923DA8D3FD24D7DE0F070945
__StaticArrayInitTypeSize=24
ValueType
__StaticArrayInitTypeSize=40
__StaticArrayInitTypeSize=128
__StaticArrayInitTypeSize=512
PropertyIn
AssemblyTitleAttribute
System.Reflection
AssemblyDescriptionAttribute
AssemblyConfigurationAttribute
DebuggableAttribute
System.Diagnostics
DebuggingModes
TargetFrameworkAttribute
System.Runtime.Versioning
CompilationRelaxationsAttribute
System.Runtime.CompilerServices
RuntimeCompatibilityAttribute
ComVisibleAttribute
System.Runtime.InteropServices
GuidAttribute
AssemblyFileVersionAttribute
AssemblyTrademarkAttribute
AssemblyCompanyAttribute
AssemblyProductAttribute
AssemblyCopyrightAttribute
DebuggerBrowsableAttribute
DebuggerBrowsableState
CompilerGeneratedAttribute
STAThreadAttribute
DebuggerNonUserCodeAttribute
GeneratedCodeAttribute
System.CodeDom.Compiler
EditorBrowsableAttribute
EditorBrowsableState
Engine.CharacterInfo.resources
Engine.GameScreen.resources
Engine.Help.resources
Engine.Inventory.resources
Engine.ItemInfo.resources
Engine.Menu.resources
Engine.NewGame.resources
Engine.Properties.Resources.resources
Engine.Scenario.resources
get_Count
Contains
set_Maximum
String
Format
Control
set_Text
SetToolTip
ToString
set_Value
Concat
IDisposable
ContainerControl
get_Controls
ControlCollection
ResumeLayout
set_Size
set_Margin
set_BorderStyle
BorderStyle
SuspendLayout
set_TextAlign
ContentAlignment
set_TabIndex
set_AutoSize
FontStyle
GraphicsUnit
set_Font
set_Style
ProgressBarStyle
set_Location
get_Transparent
set_BackColor
set_BackgroundImageLayout
ImageLayout
ISupportInitialize
BeginInit
set_FlatStyle
FlatStyle
set_Anchor
AnchorStyles
set_Step
Container
EndInit
set_TabStop
set_AutoScaleDimensions
PerformLayout
set_ReshowDelay
set_AutoScaleMode
AutoScaleMode
set_AutomaticDelay
set_AutoPopDelay
set_InitialDelay
RuntimeHelpers
InitializeArray
RuntimeFieldHandle
UInt64
UInt32
AddRange
IEnumerable`1
op_Implicit
op_Subtraction
op_LessThan
Remove
get_Text
MessageBox
DialogResult
get_Visible
set_Visible
op_GreaterThan
get_Message
op_Addition
MessageBoxButtons
set_WindowState
FormWindowState
get_Enabled
ShowDialog
ComponentResourceManager
set_BackgroundImage
EventHandler
add_Click
ButtonBase
set_UseVisualStyleBackColor
add_VisibleChanged
set_RightToLeft
RightToLeft
get_FlatAppearance
FlatButtonAppearance
get_DimGray
set_BorderColor
SystemColors
get_Control
GetTypeFromHandle
RuntimeTypeHandle
set_FormBorderStyle
FormBorderStyle
set_Interval
add_Tick
set_ClientSize
GetObject
set_Icon
set_Image
get_ControlLight
add_Shown
set_BorderSize
set_Enabled
ScrollableControl
set_AutoScroll
set_SizeMode
PictureBoxSizeMode
GetString
Ceiling
get_Height
get_Width
get_Black
get_Item
Environment
get_NewLine
set_Dock
DockStyle
Nullable`1
GetValueOrDefault
get_HasValue
Predicate`1
FindIndex
GetPixel
ColorTranslator
ToWin32
Activator
CreateInstance
set_Padding
Assembly
Thread
System.Threading
GetDomain
AppDomain
GetType
op_Equality
get_Info
TextBoxBase
Application
EnableVisualStyles
SetCompatibleTextRenderingDefault
get_Msg
IntPtr
op_Explicit
set_Result
get_WindowState
Replace
ArgumentOutOfRangeException
get_Assembly
Engine
.NETFramework,Version=v4.0
FrameworkDisplayName
.NET Framework 4
WrapNonExceptionThrows
$b6fb167d-4cb0-4eac-9ef3-83a2acf99be2
1.0.0.0
Copyright
2018
3System.Resources.Tools.StronglyTypedResourceBuilder
16.0.0.0
_CorExeMain
mscoree.dll
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<assemblyIdentity version="1.0.0.0" name="MyApplication.app"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<requestedExecutionLevel level="asInvoker" uiAccess="false"/>
</requestedPrivileges>
</security>
</trustInfo>
</assembly>
$this.TrayHeight
timerSecond.TrayLocation
toolTipInfo.TrayLocation
labelStory.Text
buttonItemTrade.BackgroundImage
buttonItemUse.BackgroundImage
ConstArr
labelStory.Text
'&(&)&*&
You still need {0} Experience to Level Up.
You are at good Health.
({0}/{1})
You are dead!
You are at full Health.
You need healing!
Get to safety!
You are gravely wounded!
You are wounded.
progressBarCharacterExperience
Segoe Print
labelCharacterHealthFor
pictureBoxCharacterMoney
labelCharacterTitle
panelCharacterMoney
CharacterInfo
labelCharacterLevel
Player Name
progressBarCharacterHealth
Money Value
Money:
labelCharacterName
panelCharacterExperience
Level:
Character
labelCharacterMoney
labelCharacterNameFor
pictureBoxCharacterExperience
labelCharacterLevelFor
Health:
labelCharacterMoneyFor
436F6E7374417272
61694751434B
{0}:{1:00}:{2:00}
Store Seller
a Trap! Ouch! Be wary of these dungeons, Hero, they can be treacherous! You Lost {0} Health!
You found the Dragon!
Loot! Lucky :). Take anything you want, as long as you have space for it or need of it!
an Empty Space... Sorry! Hopefully you will find more in the next room!
You Fainted in the Dungeon! Thankfully, another Adventurer saved you, at the small cost of {0}
Experience Booklet
A booklet filled with many words. It appears to contain beneficial wisdom.
Reading this {0} will increase Experience by {1}.
Reading
does not own
, so they cannot use it.
Congratulations, you have completed the Game in
hours! Now you will have great fame and renown!
You won!
Enter Dungeon
Go Up a Level
Return to Village
Open Shop
Explore new Room
Safely Rest and Heal
Level {0}, Opened Rooms: {1}
Go Down a Level
Tell Tall Tales
You enjoyed a jolly time telling of your Real or Fake Legends to the admiration of many.
Events
You have rested and are now at full strength!
Rested
You are already rested and at full strength!
Already Rested
Are you sure you want to exit the game? You will have to start a new game!
characterInfo
panelCharacterInventory
Toggle Fullscreen
Open Store
labelLocation3
Village
buttonScenario
labelExperienceGainFor
labelLocationTitle
Experience Gained:
labelCharacterInventoryTitle
Minimize Game
panelRoom
Entering upon the Room, you find...
Location:
labelLocation1
Continue
buttonPlayPause
labelSellerItemsFor
Rest and Heal
labelRoomEventFor
GameScreen
Close Store
panelExperienceGain
pictureBoxExperienceGain
labelGameTimeFor
labelRoomLootTitle
pictureBoxCharacterInventoryOwner
labelGameTime
buttonLocation2
...an Empty Space
Money Loot
SellerInventoryOwner
labelExperienceGain
buttonSellerClose
pictureBoxEnemyInventoryOwner
buttonMinimize
buttonLocation3
Tell Tales
labelLocation4
buttonHelp
Experience Gain
Welcome to my store! Here you may find all kinds of items! Only the best, at the right price!
Seller
labelSellerInfo
buttonRoomLootTakeMoney
panelVillage
inventorySeller
labelRoomLootMoneyFor
Items:
buttonLocation1
inventoryEnemy
$this.Icon
ROFL: Real or Forged Legends
buttonNewGame
labelRoomLootItems
buttonMaximizeMinimize
pictureBoxRoomLootMoney
labelRoomLootMoney
buttonClose
panelSeller
0:00:00
inventoryCharacter
panelRoomLootMoney
buttonLocation4
Play / Pause Game.
itemInfo
Backpack
Show Scenario Information
labelLocation2
labelLocation
Exit Game
labelSellerTitle
buttonRoomClose
Show Quick Guide
panelRoomLoot
Take Money
labelRoom
labelLocationFor
labelRoomEvent
Segoe Script
pictureBoxScenario
panelHelp
labelStoryTitle
labelStory.Text
labelStory
button{0}Inventory{1}
Page: {0}
{0}/{1}
Inventory
labelPage
panelPage
buttonPageRight
Inventory Slots
buttonSort
labelSlots
Page: 1
buttonPageLeft
Sort Items by Type
panelSort
{0}ing Price
Located in {0} Inventory.
Info:
Trash
You can {0} this {1}{2}.
for {0:C}
Cannot
, because
Failed
Are you sure you want to trash {0}? It can be sold for {1:C} in the store!
Are you sure?
pictureBoxItemOwner
buttonItemUse.BackgroundImage
labelItemPanelTitle
panelItemImage
buttonItemTrade
pictureBoxItemCost
ItemInfo
labelItemInfo
buttonItemTrade.BackgroundImage
panelItemCost
buttonItemUse
Info Text
buttonItem
Item Name
labelItemName
labelItemCost
buttonTrash
Sell Value
panelItemActions
Main Menu
Welcome to ROFL
Real or Forged Legends!
Engine
buttonExit
labelNewGame
pictureBoxGoal
New Game
PyluR3A3gk1YvIaJdR.jxFoGFYhmZrIZGQenM
Player Name cannot be empty!
Empty Name
NewGame
Start!
textBoxPlayerName
Joan de Arc
labelNewGameHelp
buttonStart
Fill in the following information
and press start to begin the game!
Player Name:
Scenario
Scenario Info
Your Task:
There is also hear of a great monster, a Dragon, deep in the dungeon, residing below the 5th floor of the dungeon! If you defeat him, you will surely gain great fame and renown!
The Story so far:
labelGoal
labelGoalTitle
An abandoned, beautiful ruby necklace
A big, polished diamond
Ruby Necklace
. It must be worth a lot!
Polished Diamond
Treasure Map
A carefully etched, precise treasure map
A dusty, but true gold medal
An dusty, but elaborate golden mirror
Golden Mirror
Gold Medal
A flask filled with a red fluid. It seems to emanate a refreshing aura.
Health Potion
Drinking this {0} will recover {1} Health.
Drinking
is fully healthy, so they cannot use
, so they cannot trash it.
cannot take
, they have no room in their inventory.
{0} cannot {1} {2}, {3} has insufficient funds.{4}
{0} cannot {1} {2}, {3} inventory is full.
Come back later.
is not tradeable!
Empty Flask
Some dirty, ugly rags worn by monsters
Faded Book
An empty, broken flask
with no apparent use.
Some old, moldy, rotten meat
Broken Sword
A rusty, broken sword
Rotten Meat
A faded book
LootGenerator: Item Number out of range!
Engine.Properties.Resources
ConstArr
VS_VERSION_INFO
VarFileInfo
Translation
StringFileInfo
000004b0
Comments
CompanyName
FileDescription
Engine
FileVersion
1.0.0.0
InternalName
PropertyIn.exe
LegalCopyright
Copyright
2018
LegalTrademarks
OriginalFilename
PropertyIn.exe
ProductName
Engine
ProductVersion
1.0.0.0
Assembly Version
1.0.0.0
Antivirus Signature
Bkav Clean
Lionic Clean
Elastic malicious (high confidence)
MicroWorld-eScan Clean
FireEye Clean
CAT-QuickHeal Clean
ALYac Clean
Malwarebytes Clean
Zillya Clean
Sangfor Suspicious.Win32.Save.a
K7AntiVirus Clean
BitDefender Clean
K7GW Clean
CrowdStrike win/malicious_confidence_80% (W)
Arcabit Clean
Baidu Clean
Cyren Clean
Symantec Scr.Malcode!gdn30
ESET-NOD32 Clean
APEX Malicious
Paloalto generic.ml
Cynet Malicious (score: 100)
Kaspersky HEUR:Trojan.MSIL.Taskun.gen
Alibaba Clean
NANO-Antivirus Clean
ViRobot Clean
Tencent Clean
Ad-Aware Clean
Comodo Clean
F-Secure Clean
DrWeb Clean
VIPRE Clean
TrendMicro Clean
CMC Clean
Emsisoft Clean
SentinelOne Static AI - Malicious PE
Jiangmin Clean
Webroot Clean
Avira Clean
MAX Clean
Antiy-AVL Clean
Kingsoft Clean
Gridinsoft Clean
Microsoft Trojan:Win32/Sabsik.FL.B!ml
SUPERAntiSpyware Clean
ZoneAlarm HEUR:Trojan.MSIL.Taskun.gen
GData Clean
AhnLab-V3 Clean
Acronis Clean
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TACHYON Clean
VBA32 CIL.HeapOverride.Heur
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MaxSecure Trojan.Malware.300983.susgen
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BitDefenderTheta Gen:NN.ZemsilF.34236.zm0@amCFLBd
Cybereason Clean
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No IRMA results available.