Static | ZeroBOX

PE Compile Time

2021-10-29 09:50:03

PE Imphash

f34d5f2d4577ed6d9ceec516c1f5a744

Sections

Name Virtual Address Virtual Size Size of Raw Data Entropy
.text 0x00002000 0x00064b54 0x00064c00 7.50199989505
.rsrc 0x00068000 0x000005e0 0x00000600 4.16010661316
.reloc 0x0006a000 0x0000000c 0x00000200 0.101910425663

Resources

Name Offset Size Language Sub-language File type
RT_VERSION 0x000680a0 0x00000354 LANG_NEUTRAL SUBLANG_NEUTRAL data
RT_MANIFEST 0x000683f4 0x000001ea LANG_NEUTRAL SUBLANG_NEUTRAL XML 1.0 document, UTF-8 Unicode (with BOM) text, with CRLF line terminators

Imports

Library mscoree.dll:
0x402000 _CorExeMain

!This program cannot be run in DOS mode.
`.rsrc
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lSystem.Resources.ResourceReader, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089#System.Resources.RuntimeResourceSet
PADPADP
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lSystem.Resources.ResourceReader, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089#System.Resources.RuntimeResourceSet
PADPADP3
The Goal of the Game can be read on the Scenario page, accessible with the Flag Button.
To gain fame and money, enter the dungeon and explore new rooms.
If your health is too low, exit the dungeon to heal and sell anything you don't need.
During a battle you can run if you afraid you might die. It is better to live and fight another day.
To complete the game, travel below the 5th level in the dungeon and explore rooms until you encounter the Dragon. Once the dragon is defeated you have won!
lSystem.Resources.ResourceReader, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089#System.Resources.RuntimeResourceSet
PADPADP
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PADPADP
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lSystem.Resources.ResourceReader, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089#System.Resources.RuntimeResourceSet
PADPADP3
You have travelled far from your homeland in hear of a mysterious Village!
In its vicinity a Dungeon lies which goes deep into an ancient city and the riches there
to find. Many adventurers have been here before and went away rich and famous
heroes! You too, have decided to try your luck with the Dungeon! All your loot
can make you stronger or be sold in the Village for riches!
Thus, enter the Dungeon and return to the Village when you need to rest. Once you do, you can go deeper to the next level of the Dungeon for greater loot! Be wary though, there is greater risk at the deeper levels!
v4.0.30319
#Strings
#Strings
#Schema
3I /Zz
CallContextSecurityDa
InternalsVisibleToAttribu
NamespaceResolverForIntrospecti
.cctor
IManifestParseErrorCallba
cDisplayClass
mscorlib
Object
System
MethodImplAttribu
SearchResultHandl
<InventorySize>k__BackingField
_health
_items
List`1
System.Collections.Generic
<Name>k__BackingField
<Level>k__BackingField
<MaxHealth>k__BackingField
<Experience>k__BackingField
<Money>k__BackingField
Decimal
<Type>k__BackingField
get_InventorySize
set_InventorySize
get_Name
set_Name
get_Level
set_Level
get_Health
set_Health
get_MaxHealth
set_MaxHealth
get_Experience
set_Experience
get_LevelUpCost
get_LevelUpRemainingCost
get_Money
set_Money
get_Type
inventorySize
get_Items
set_Items
LevelUpTry
SortItems
OwnsItem
InventorySize
Health
MaxHealth
Experience
LevelUpCost
LevelUpRemainingCost
SafeCspHand
SignatureHelp
System.Windows.Forms
UserControl
<Player>k__BackingField
components
IContainer
System.ComponentModel
panelCharacterExperience
labelCharacterLevel
progressBarCharacterExperience
ProgressBar
pictureBoxCharacterExperience
PictureBox
labelCharacterMoneyFor
panelCharacterMoney
labelCharacterMoney
pictureBoxCharacterMoney
labelCharacterLevelFor
labelCharacterHealthFor
progressBarCharacterHealth
labelCharacterTitle
labelCharacterName
labelCharacterNameFor
toolTipInfo
ToolTip
get_Player
set_Player
InitializeCharacterInfo
player
UpdateInfo
HealthDescriptor
Dispose
disposing
InitializeComponent
Player
DllImportSearchPa
ListToBindableVectorViewAdapt
value__
KNIGHT
BISHOP
IChann
BitArr
FAIL_HIGH
FAIL_LOW
TypeLibTypeFla
REGULAR
CASTLING
CAPTURE
PROMOTION
CAP_AND_PRO
RawEvidenceEnumerat
NativeBuff
LOWER_RIGHT
LOWER_LEFT
UPPER_RIGHT
UPPER_LEFT
IRemotingFormatt
TT_VALUE_NOT_FOUND
WEIGHTS
RIGHT_COL
LEFT_COL
LINE_5
LINE_4
XOR_MAP
PROMOTION_DIFF
BASE_LINE
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CASTLING_PARTICIPANTS
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RIGHTS
WindowsIdentity
ObjectManag
TokenizerStre
RuntimeTypeCac
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Dungeon
ExporterEventKi
GetEnumeratord
Dragon
AccessRu
RuntimeParameterIn
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<GameLocation>k__BackingField
<DungeonLevel>k__BackingField
<OpenedRooms>k__BackingField
<RoomType>k__BackingField
<RoomDescription>k__BackingField
<ExperienceGained>k__BackingField
<GoalAchieved>k__BackingField
get_Random
set_Random
get_Enemy
set_Enemy
get_Seller
set_Seller
get_LootGenerator
set_LootGenerator
get_GameTime
get_GameLocation
set_GameLocation
get_DungeonLevel
set_DungeonLevel
get_OpenedRooms
set_OpenedRooms
CanTravelDown
CanOpenRoom
get_RoomType
set_RoomType
get_RoomDescription
set_RoomDescription
get_ExperienceGained
set_ExperienceGained
get_GoalAchieved
set_GoalAchieved
GetEntity
entityType
GetItemOwnerEnum
ChangeLocation
gameLocation
OpenRoom
StockSellerInventory
UpdateTime
Seller
LootGenerator
GameTime
GameLocation
DungeonLevel
OpenedRooms
RoomType
RoomDescription
ExperienceGained
GoalAchieved
ToStringHelperFu
CLAIMSECURITYATTRIBUTEFQBNVAL
<SellPrice>k__BackingField
<BuyPrice>k__BackingField
<Power>k__BackingField
get_SellPrice
set_SellPrice
get_BuyPrice
set_BuyPrice
random
get_Power
set_Power
UseDescription
UseVerbName
UseNounName
UseTry
entity
CanUse
SellPrice
BuyPrice
ReadOnlyLi
TokenizerStringBlo
<SelectedItem>k__BackingField
buttonClose
Button
buttonMinimize
buttonScenario
buttonHelp
timerSecond
buttonPlayPause
labelGameTime
labelGameTimeFor
buttonMaximizeMinimize
panelCharacterInventory
labelCharacterInventoryTitle
panelSeller
buttonSellerClose
labelSellerTitle
labelLocation
labelLocationFor
buttonLocation1
labelLocation1
buttonLocation3
panelVillage
labelLocation4
labelLocation3
labelLocation2
buttonLocation4
buttonLocation2
labelLocationTitle
panelRoom
panelRoomLoot
labelRoomLootMoneyFor
labelRoomLootTitle
panelRoomLootMoney
buttonRoomLootTakeMoney
labelRoomLootMoney
pictureBoxRoomLootMoney
labelRoomEventFor
buttonRoomClose
labelRoom
labelRoomLootItems
labelRoomEvent
labelExperienceGainFor
panelExperienceGain
labelExperienceGain
pictureBoxExperienceGain
buttonNewGame
labelSellerItemsFor
labelSellerInfo
pictureBoxCharacterInventoryOwner
SellerInventoryOwner
pictureBoxEnemyInventoryOwner
inventoryCharacter
inventorySeller
inventoryEnemy
itemInfo
characterInfo
get_SelectedItem
set_SelectedItem
CheckVictoryCondition
GameScreen_Shown
EventArgs
sender
UpdatePlayerPanel
UpdateControls
UpdateSelectedItem
UpdateInventoryPanels
UpdateCharacterPanel
UpdateSellerPanel
UpdateEnemyPanel
ItemTransferEntities
UpdateItemInfo
UpdateLocation
buttonLocation1_Click
buttonLocation2_Click
buttonLocation3_Click
buttonLocation4_Click
UpdateRoom
EnterNewRoom
buttonRoomLootTakeMoney_Click
buttonRoomClose_Click
GameStartStop
buttonClose_Click
buttonMinimize_Click
buttonPlayPause_Click
buttonHelp_Click
buttonScenario_Click
timerSecond_Tick
buttonMaximizeMinimize_Click
Inventory_VisibleChanged
SelectedItem
InvalidTimeZoneExcepti
RuntimeModu
pictureBoxScenario
labelStory
labelStoryTitle
panelHelp
SafeLsaReturnBufferHand
ManagementControlSize
ItemSize
ItemsPerRow
Padding
<Entity>k__BackingField
<Page>k__BackingField
<PageSize>k__BackingField
_itemButtons
<UpdateSelectedItem>k__BackingField
panelPage
labelPage
buttonPageLeft
buttonPageRight
buttonSort
panelSort
labelSlots
get_Entity
set_Entity
get_Page
set_Page
get_PageSize
set_PageSize
get_ItemRows
get_LastPage
get_IsPaged
get_UpdateSelectedItem
set_UpdateSelectedItem
InitializeInventory
pageSize
updateSelection
UpdateManagementControls
InventoryItemsSize
System.Drawing
UpdatePageControls
UpdateSortControls
UpdateAllItems
UpdateItem
buttonIndex
buttonItem_Click
buttonPageLeft_Click
buttonPageRight_Click
buttonSort_Click
Entity
PageSize
ItemRows
LastPage
IsPaged
SortedListDebugVi
_previousReceiverType
_previousGiverType
_previousSelectedItem
<NextItem>k__BackingField
<Giver>k__BackingField
<Receiver>k__BackingField
<UpdateControls>k__BackingField
pictureBoxItemOwner
panelItemImage
buttonItem
labelItemPanelTitle
labelItemInfo
panelItemActions
buttonItemUse
buttonTrash
buttonItemTrade
panelItemCost
labelItemCost
pictureBoxItemCost
labelItemName
get_NextItem
set_NextItem
get_Giver
set_Giver
get_Receiver
set_Receiver
get_UpdateControls
set_UpdateControls
InitializeItemInfo
updateControls
inventoryVisible
SetNextItem
DoItemActionTry
action
verbName
nounName
selectNext
buttonItemUse_Click
buttonItemTrade_Click
buttonTrash_Click
<SetNextItem>b__34_0
NextItem
Receiver
CustomQueryInterfaceMo
InheritanceFlags
pictureBoxGoal
labelNewGame
buttonExit
buttonNewGame_Click
TypeNameBuilder
IsFaulted
DeferredDisposableLifeti
EventDa
labelNewGameHelp
textBoxPlayerName
TextBox
buttonStart
buttonStart_Click
TOKENPRIMARYGRO
SZArrayHelp
AssemblyPathLo
labelGoal
labelGoalTitle
Partition
Compar
WndProc
Message
GoFullscreen
fullscreen
ToggleFullscreen
IsFullscreen
NormalizationFo
EnumerableTypeIn
TrophTypeCount
TRACEQUERYINFOCLA
ContractFailedEventAr
<HealingPower>k__BackingField
get_HealingPower
set_HealingPower
HealingPower
StaticArrayInitTypeSize
EventTok
Character
CommonA
InternalMemberTyp
ConsoleCtrlHandlerRouti
Exception
message
innerException
SerializationInfo
System.Runtime.Serialization
StreamingContext
context
SHA512Manag
ICustomPropertyProviderPro
SinkSta
AppDomainSet
BitArrayEnumeratorSimp
NullStreamRead
EvidenceUpgradeLockHold
LinkedSlotVolati
_random
<Description>k__BackingField
get_UniqueNameId
get_Description
set_Description
CanTrash
TrashTry
TakeTry
fromOtherEntity
TransferTypeFromTo
receiver
TradePrice
tradeableItem
TransferTry
UniqueNameId
Description
ManifestBasedResourceGrovel
EvidenceTypeDescript
DelayPromi
SystemThreadingSpinLockDebugVi
JunkTypeCount
ExtendedNormalizationFor
GenerateUpTo
maximum
noJunk
GenerateInRange
minimum
Generate
howMany
SelectItem
number
IsolatedStorageSco
PaddingMo
IManagedActivationFacto
resourceMan
ResourceManager
System.Resources
resourceCulture
CultureInfo
System.Globalization
get_ResourceManager
get_Culture
set_Culture
get_CA
Bitmap
get_Fi
Culture
Predica
ASSEMBLYFLA
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__StaticArrayInitTypeSize=24
ValueType
__StaticArrayInitTypeSize=40
__StaticArrayInitTypeSize=128
__StaticArrayInitTypeSize=512
EnumApplicationPrivateFil
AssemblyTitleAttribute
System.Reflection
AssemblyDescriptionAttribute
AssemblyConfigurationAttribute
DebuggableAttribute
System.Diagnostics
DebuggingModes
TargetFrameworkAttribute
System.Runtime.Versioning
CompilationRelaxationsAttribute
System.Runtime.CompilerServices
RuntimeCompatibilityAttribute
ComVisibleAttribute
System.Runtime.InteropServices
GuidAttribute
AssemblyFileVersionAttribute
AssemblyTrademarkAttribute
AssemblyCompanyAttribute
AssemblyProductAttribute
AssemblyCopyrightAttribute
DebuggerBrowsableAttribute
DebuggerBrowsableState
CompilerGeneratedAttribute
STAThreadAttribute
DebuggerNonUserCodeAttribute
GeneratedCodeAttribute
System.CodeDom.Compiler
EditorBrowsableAttribute
EditorBrowsableState
Engine.CharacterInfo.resources
Engine.GameScreen.resources
Engine.Help.resources
Engine.Inventory.resources
Engine.ItemInfo.resources
Engine.Menu.resources
Engine.NewGame.resources
Engine.Properties.Resources.resources
Engine.Scenario.resources
get_Count
Contains
set_Maximum
set_Value
Control
set_Text
String
Format
SetToolTip
ToString
Concat
IDisposable
ContainerControl
Container
get_Controls
ControlCollection
set_TabIndex
set_Size
set_Location
get_Transparent
set_BackColor
FontStyle
GraphicsUnit
set_Font
ISupportInitialize
EndInit
set_AutoScaleMode
AutoScaleMode
set_BackgroundImageLayout
ImageLayout
set_TextAlign
ContentAlignment
BeginInit
set_BorderStyle
BorderStyle
SuspendLayout
set_Anchor
AnchorStyles
set_TabStop
PerformLayout
set_AutoPopDelay
set_Margin
set_AutoSize
set_Step
ResumeLayout
set_InitialDelay
set_ReshowDelay
set_Style
ProgressBarStyle
set_AutomaticDelay
set_AutoScaleDimensions
set_FlatStyle
FlatStyle
RuntimeHelpers
InitializeArray
RuntimeFieldHandle
UInt64
UInt32
AddRange
IEnumerable`1
op_Implicit
op_Subtraction
op_LessThan
Remove
get_Text
MessageBox
DialogResult
get_Visible
set_Visible
op_GreaterThan
get_Message
op_Addition
MessageBoxButtons
set_WindowState
FormWindowState
get_Enabled
ShowDialog
ComponentResourceManager
set_BackgroundImage
EventHandler
add_Click
ButtonBase
SystemColors
get_ControlLight
add_Tick
get_Control
set_FormBorderStyle
FormBorderStyle
set_UseVisualStyleBackColor
set_ClientSize
GetObject
set_Icon
get_FlatAppearance
FlatButtonAppearance
get_DimGray
set_BorderColor
GetTypeFromHandle
RuntimeTypeHandle
add_VisibleChanged
set_Image
set_Interval
set_RightToLeft
RightToLeft
set_Enabled
add_Shown
set_BorderSize
ScrollableControl
set_AutoScroll
set_SizeMode
PictureBoxSizeMode
GetString
Ceiling
get_Height
get_Width
Environment
get_NewLine
get_Black
get_Item
set_Dock
DockStyle
Nullable`1
GetValueOrDefault
get_HasValue
Predicate`1
FindIndex
set_Padding
Activator
CreateInstance
GetPixel
ColorTranslator
ToWin32
Assembly
Thread
System.Threading
GetDomain
AppDomain
GetType
op_Equality
get_Info
TextBoxBase
Application
SetCompatibleTextRenderingDefault
EnableVisualStyles
get_Msg
IntPtr
op_Explicit
set_Result
get_WindowState
Replace
ArgumentOutOfRangeException
get_Assembly
Engine
.NETFramework,Version=v4.0
FrameworkDisplayName
.NET Framework 4
WrapNonExceptionThrows
$b6fb167d-4cb0-4eac-9ef3-83a2acf99be2
1.0.0.0
Copyright
2018
3System.Resources.Tools.StronglyTypedResourceBuilder
16.0.0.0
_CorExeMain
mscoree.dll
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<assemblyIdentity version="1.0.0.0" name="MyApplication.app"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<requestedExecutionLevel level="asInvoker" uiAccess="false"/>
</requestedPrivileges>
</security>
</trustInfo>
</assembly>
$this.TrayHeight
timerSecond.TrayLocation
toolTipInfo.TrayLocation
labelStory.Text
buttonItemTrade.BackgroundImage
buttonItemUse.BackgroundImage
labelStory.Text
'&(&)&*&
You still need {0} Experience to Level Up.
You need healing!
({0}/{1})
You are at full Health.
You are at good Health.
You are wounded.
Get to safety!
You are dead!
You are gravely wounded!
Segoe Print
progressBarCharacterHealth
pictureBoxCharacterMoney
labelCharacterTitle
labelCharacterMoney
Player Name
labelCharacterLevelFor
progressBarCharacterExperience
Health:
labelCharacterHealthFor
labelCharacterName
Money:
Money Value
labelCharacterLevel
Level:
panelCharacterExperience
labelCharacterMoneyFor
panelCharacterMoney
pictureBoxCharacterExperience
Character
labelCharacterNameFor
CharacterInfo
4D4A70
{0}:{1:00}:{2:00}
Store Seller
an Empty Space... Sorry! Hopefully you will find more in the next room!
Loot! Lucky :). Take anything you want, as long as you have space for it or need of it!
You Fainted in the Dungeon! Thankfully, another Adventurer saved you, at the small cost of {0}
You found the Dragon!
a Trap! Ouch! Be wary of these dungeons, Hero, they can be treacherous! You Lost {0} Health!
A booklet filled with many words. It appears to contain beneficial wisdom.
Experience Booklet
Reading this {0} will increase Experience by {1}.
Reading
does not own
, so they cannot use it.
Congratulations, you have completed the Game in
hours! Now you will have great fame and renown!
You won!
Open Shop
Go Up a Level
Go Down a Level
Level {0}, Opened Rooms: {1}
Explore new Room
Safely Rest and Heal
Tell Tall Tales
Return to Village
Enter Dungeon
You enjoyed a jolly time telling of your Real or Fake Legends to the admiration of many.
Events
You have rested and are now at full strength!
Rested
You are already rested and at full strength!
Already Rested
Are you sure you want to exit the game? You will have to start a new game!
inventoryEnemy
Money Loot
panelRoomLootMoney
buttonNewGame
Toggle Fullscreen
labelRoomEvent
panelRoomLoot
buttonRoomClose
pictureBoxRoomLootMoney
labelGameTimeFor
Show Quick Guide
panelExperienceGain
Close Store
$this.Icon
GameScreen
buttonLocation1
SellerInventoryOwner
Rest and Heal
Village
labelSellerInfo
pictureBoxCharacterInventoryOwner
labelRoomLootItems
Minimize Game
labelRoomEventFor
labelCharacterInventoryTitle
Location:
Backpack
buttonPlayPause
labelSellerTitle
Tell Tales
panelVillage
labelGameTime
labelLocationTitle
pictureBoxEnemyInventoryOwner
Continue
Open Store
0:00:00
labelRoomLootMoneyFor
buttonSellerClose
inventorySeller
panelRoom
buttonRoomLootTakeMoney
panelCharacterInventory
Items:
labelRoomLootTitle
itemInfo
labelLocation1
labelLocationFor
buttonMaximizeMinimize
pictureBoxExperienceGain
...an Empty Space
labelRoomLootMoney
panelSeller
labelLocation2
ROFL: Real or Forged Legends
Experience Gained:
labelLocation4
labelLocation3
Show Scenario Information
buttonLocation3
Exit Game
buttonClose
characterInfo
labelSellerItemsFor
labelExperienceGainFor
buttonHelp
Experience Gain
Entering upon the Room, you find...
Take Money
buttonLocation4
Welcome to my store! Here you may find all kinds of items! Only the best, at the right price!
labelRoom
labelLocation
buttonScenario
Play / Pause Game.
labelExperienceGain
Seller
inventoryCharacter
buttonLocation2
buttonMinimize
labelStoryTitle
pictureBoxScenario
Segoe Script
labelStory
panelHelp
labelStory.Text
button{0}Inventory{1}
Page: {0}
{0}/{1}
labelSlots
buttonPageLeft
buttonSort
labelPage
panelSort
buttonPageRight
Sort Items by Type
Inventory
Inventory Slots
panelPage
Page: 1
Info:
Located in {0} Inventory.
for {0:C}
Trash
{0}ing Price
You can {0} this {1}{2}.
Cannot
, because
Failed
Are you sure you want to trash {0}? It can be sold for {1:C} in the store!
Are you sure?
buttonItemUse.BackgroundImage
buttonItemUse
labelItemPanelTitle
panelItemActions
Info Text
Item Name
panelItemImage
buttonItemTrade.BackgroundImage
labelItemName
pictureBoxItemCost
Sell Value
labelItemInfo
labelItemCost
buttonTrash
buttonItem
ItemInfo
panelItemCost
buttonItemTrade
pictureBoxItemOwner
Welcome to ROFL
Real or Forged Legends!
buttonExit
Main Menu
Engine
New Game
pictureBoxGoal
labelNewGame
PyluR3A3gk1YvIaJdR.jxFoGFYhmZrIZGQenM
Player Name cannot be empty!
Empty Name
Start!
labelNewGameHelp
NewGame
Player Name:
Joan de Arc
textBoxPlayerName
Fill in the following information
and press start to begin the game!
buttonStart
Scenario Info
The Story so far:
labelGoalTitle
Your Task:
Scenario
There is also hear of a great monster, a Dragon, deep in the dungeon, residing below the 5th floor of the dungeon! If you defeat him, you will surely gain great fame and renown!
labelGoal
Treasure Map
Ruby Necklace
Gold Medal
Polished Diamond
A big, polished diamond
An dusty, but elaborate golden mirror
Golden Mirror
A dusty, but true gold medal
. It must be worth a lot!
A carefully etched, precise treasure map
An abandoned, beautiful ruby necklace
A flask filled with a red fluid. It seems to emanate a refreshing aura.
Health Potion
Drinking this {0} will recover {1} Health.
Drinking
is fully healthy, so they cannot use
, so they cannot trash it.
cannot take
, they have no room in their inventory.
{0} cannot {1} {2}, {3} inventory is full.
{0} cannot {1} {2}, {3} has insufficient funds.{4}
is not tradeable!
Come back later.
Broken Sword
Some old, moldy, rotten meat
with no apparent use.
Some dirty, ugly rags worn by monsters
Empty Flask
Faded Book
A rusty, broken sword
An empty, broken flask
Rotten Meat
A faded book
LootGenerator: Item Number out of range!
Engine.Properties.Resources
VS_VERSION_INFO
VarFileInfo
Translation
StringFileInfo
000004b0
Comments
CompanyName
FileDescription
Engine
FileVersion
1.0.0.0
InternalName
EnumApplicationPrivateFil.exe
LegalCopyright
Copyright
2018
LegalTrademarks
OriginalFilename
EnumApplicationPrivateFil.exe
ProductName
Engine
ProductVersion
1.0.0.0
Assembly Version
1.0.0.0
Antivirus Signature
Bkav Clean
Elastic malicious (high confidence)
MicroWorld-eScan Clean
FireEye Clean
CAT-QuickHeal Clean
ALYac Clean
Malwarebytes Clean
Zillya Clean
K7AntiVirus Clean
BitDefender Clean
K7GW Clean
Cybereason Clean
Baidu Clean
Cyren Clean
Symantec Clean
ESET-NOD32 a variant of MSIL/Kryptik.ADIF
APEX Malicious
Paloalto generic.ml
ClamAV Clean
Kaspersky HEUR:Trojan.MSIL.Taskun.gen
Alibaba Clean
NANO-Antivirus Clean
ViRobot Clean
Rising Clean
Ad-Aware Clean
Sophos Mal/Generic-S
Comodo Clean
F-Secure Clean
DrWeb Clean
VIPRE Clean
McAfee-GW-Edition BehavesLike.Win32.Fareit.gc
CMC Clean
Emsisoft Clean
SentinelOne Static AI - Malicious PE
Jiangmin Clean
eGambit Clean
Avira Clean
MAX Clean
Antiy-AVL Clean
Kingsoft Clean
Gridinsoft Clean
Arcabit Clean
SUPERAntiSpyware Clean
ZoneAlarm Clean
GData Clean
Cynet Clean
AhnLab-V3 Clean
Acronis Clean
BitDefenderTheta Gen:NN.ZemsilF.34236.zm0@aSdGbKn
TACHYON Clean
VBA32 CIL.HeapOverride.Heur
Zoner Clean
TrendMicro-HouseCall Clean
Tencent Clean
Yandex Clean
Ikarus Clean
MaxSecure Trojan.Malware.300983.susgen
Fortinet MSIL/GenKryptik.FMRT!tr
Webroot Clean
Panda Clean
CrowdStrike win/malicious_confidence_80% (W)
No IRMA results available.