Static | ZeroBOX

PE Compile Time

2021-10-29 14:34:51

PE Imphash

f34d5f2d4577ed6d9ceec516c1f5a744

Sections

Name Virtual Address Virtual Size Size of Raw Data Entropy
.text 0x00002000 0x00062d54 0x00062e00 7.49269688141
.rsrc 0x00066000 0x000005c0 0x00000600 4.10782450077
.reloc 0x00068000 0x0000000c 0x00000200 0.101910425663

Resources

Name Offset Size Language Sub-language File type
RT_VERSION 0x000660a0 0x00000334 LANG_NEUTRAL SUBLANG_NEUTRAL data
RT_MANIFEST 0x000663d4 0x000001ea LANG_NEUTRAL SUBLANG_NEUTRAL XML 1.0 document, UTF-8 Unicode (with BOM) text, with CRLF line terminators

Imports

Library mscoree.dll:
0x402000 _CorExeMain

!This program cannot be run in DOS mode.
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lSystem.Resources.ResourceReader, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089#System.Resources.RuntimeResourceSet
PADPADP
lSystem.Resources.ResourceReader, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089#System.Resources.RuntimeResourceSet
gSystem.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3aPADPADP
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lSystem.Resources.ResourceReader, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089#System.Resources.RuntimeResourceSet
PADPADP3
The Goal of the Game can be read on the Scenario page, accessible with the Flag Button.
To gain fame and money, enter the dungeon and explore new rooms.
If your health is too low, exit the dungeon to heal and sell anything you don't need.
During a battle you can run if you afraid you might die. It is better to live and fight another day.
To complete the game, travel below the 5th level in the dungeon and explore rooms until you encounter the Dragon. Once the dragon is defeated you have won!
lSystem.Resources.ResourceReader, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089#System.Resources.RuntimeResourceSet
PADPADP
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PADPADP
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PADPADP
lSystem.Resources.ResourceReader, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089#System.Resources.RuntimeResourceSet
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lSystem.Resources.ResourceReader, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089#System.Resources.RuntimeResourceSet
PADPADP3
You have travelled far from your homeland in hear of a mysterious Village!
In its vicinity a Dungeon lies which goes deep into an ancient city and the riches there
to find. Many adventurers have been here before and went away rich and famous
heroes! You too, have decided to try your luck with the Dungeon! All your loot
can make you stronger or be sold in the Village for riches!
Thus, enter the Dungeon and return to the Village when you need to rest. Once you do, you can go deeper to the next level of the Dungeon for greater loot! Be wary though, there is greater risk at the deeper levels!
v4.0.30319
#Strings
#Strings
#Schema
SafeCertStoreHand.exe
<Module>
.cctor
Action
Engine
mscorlib
Object
System
Character
<InventorySize>k__BackingField
_health
_items
List`1
System.Collections.Generic
<Name>k__BackingField
<Level>k__BackingField
<MaxHealth>k__BackingField
<Experience>k__BackingField
<Money>k__BackingField
Decimal
<Type>k__BackingField
get_InventorySize
set_InventorySize
get_Name
set_Name
get_Level
set_Level
get_Health
set_Health
get_MaxHealth
set_MaxHealth
get_Experience
set_Experience
get_LevelUpCost
get_LevelUpRemainingCost
get_Money
set_Money
get_Type
inventorySize
get_Items
set_Items
LevelUpTry
SortItems
OwnsItem
InventorySize
Health
MaxHealth
Experience
LevelUpCost
LevelUpRemainingCost
CharacterInfo
System.Windows.Forms
UserControl
<Player>k__BackingField
components
IContainer
System.ComponentModel
panelCharacterExperience
labelCharacterLevel
progressBarCharacterExperience
ProgressBar
pictureBoxCharacterExperience
PictureBox
labelCharacterMoneyFor
panelCharacterMoney
labelCharacterMoney
pictureBoxCharacterMoney
labelCharacterLevelFor
labelCharacterHealthFor
progressBarCharacterHealth
labelCharacterTitle
labelCharacterName
labelCharacterNameFor
toolTipInfo
ToolTip
get_Player
set_Player
InitializeCharacterInfo
player
UpdateInfo
HealthDescriptor
Dispose
disposing
InitializeComponent
Player
value__
KNIGHT
BISHOP
NODE_TYPE
FAIL_HIGH
FAIL_LOW
MOVE_TYPE
REGULAR
CASTLING
CAPTURE
PROMOTION
CAP_AND_PRO
CASTLING_TYPE
LOWER_RIGHT
LOWER_LEFT
UPPER_RIGHT
UPPER_LEFT
TT_VALUE_NOT_FOUND
WEIGHTS
RIGHT_COL
LEFT_COL
LINE_5
LINE_4
XOR_MAP
PROMOTION_DIFF
BASE_LINE
CASTLING_NEUTRAL_AREAS
CASTLING_PARTICIPANTS
CASTLING_MAPPING
RIGHTS
WindowsIdentity
Func`2
GameLocation
Village
Dungeon
RoomType
Dragon
<Random>k__BackingField
Random
<Enemy>k__BackingField
<Seller>k__BackingField
_gameSecond
_gameMinute
_gameHour
<LootGenerator>k__BackingField
<GameLocation>k__BackingField
<DungeonLevel>k__BackingField
<OpenedRooms>k__BackingField
<RoomType>k__BackingField
<RoomDescription>k__BackingField
<ExperienceGained>k__BackingField
<GoalAchieved>k__BackingField
get_Random
set_Random
get_Enemy
set_Enemy
get_Seller
set_Seller
get_LootGenerator
set_LootGenerator
get_GameTime
get_GameLocation
set_GameLocation
get_DungeonLevel
set_DungeonLevel
get_OpenedRooms
set_OpenedRooms
CanTravelDown
CanOpenRoom
get_RoomType
set_RoomType
get_RoomDescription
set_RoomDescription
get_ExperienceGained
set_ExperienceGained
get_GoalAchieved
set_GoalAchieved
GetEntity
entityType
GetItemOwnerEnum
ChangeLocation
gameLocation
OpenRoom
StockSellerInventory
UpdateTime
Seller
LootGenerator
GameTime
DungeonLevel
OpenedRooms
RoomDescription
ExperienceGained
GoalAchieved
ExperienceBooklet
<SellPrice>k__BackingField
<BuyPrice>k__BackingField
<Power>k__BackingField
get_SellPrice
set_SellPrice
get_BuyPrice
set_BuyPrice
random
get_Power
set_Power
UseDescription
UseVerbName
UseNounName
UseTry
entity
CanUse
SellPrice
BuyPrice
GameScreen
<SelectedItem>k__BackingField
buttonClose
Button
buttonMinimize
buttonScenario
buttonHelp
timerSecond
buttonPlayPause
labelGameTime
labelGameTimeFor
buttonMaximizeMinimize
panelCharacterInventory
labelCharacterInventoryTitle
panelSeller
buttonSellerClose
labelSellerTitle
labelLocation
labelLocationFor
buttonLocation1
labelLocation1
buttonLocation3
panelVillage
labelLocation4
labelLocation3
labelLocation2
buttonLocation4
buttonLocation2
labelLocationTitle
panelRoom
panelRoomLoot
labelRoomLootMoneyFor
labelRoomLootTitle
panelRoomLootMoney
buttonRoomLootTakeMoney
labelRoomLootMoney
pictureBoxRoomLootMoney
labelRoomEventFor
buttonRoomClose
labelRoom
labelRoomLootItems
labelRoomEvent
labelExperienceGainFor
panelExperienceGain
labelExperienceGain
pictureBoxExperienceGain
buttonNewGame
labelSellerItemsFor
labelSellerInfo
pictureBoxCharacterInventoryOwner
SellerInventoryOwner
pictureBoxEnemyInventoryOwner
inventoryCharacter
inventorySeller
inventoryEnemy
itemInfo
characterInfo
get_SelectedItem
set_SelectedItem
CheckVictoryCondition
GameScreen_Shown
EventArgs
sender
UpdatePlayerPanel
UpdateControls
UpdateSelectedItem
UpdateInventoryPanels
UpdateCharacterPanel
UpdateSellerPanel
UpdateEnemyPanel
ItemTransferEntities
UpdateItemInfo
UpdateLocation
buttonLocation1_Click
buttonLocation2_Click
buttonLocation3_Click
buttonLocation4_Click
UpdateRoom
EnterNewRoom
buttonRoomLootTakeMoney_Click
buttonRoomClose_Click
GameStartStop
buttonClose_Click
buttonMinimize_Click
buttonPlayPause_Click
buttonHelp_Click
buttonScenario_Click
timerSecond_Tick
buttonMaximizeMinimize_Click
Inventory_VisibleChanged
SelectedItem
pictureBoxScenario
labelStory
labelStoryTitle
panelHelp
Inventory
ManagementControlSize
ItemSize
ItemsPerRow
Padding
<Entity>k__BackingField
<Page>k__BackingField
<PageSize>k__BackingField
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<UpdateSelectedItem>k__BackingField
panelPage
labelPage
buttonPageLeft
buttonPageRight
buttonSort
panelSort
labelSlots
get_Entity
set_Entity
get_Page
set_Page
get_PageSize
set_PageSize
get_ItemRows
get_LastPage
get_IsPaged
get_UpdateSelectedItem
set_UpdateSelectedItem
InitializeInventory
pageSize
updateSelection
UpdateManagementControls
InventoryItemsSize
System.Drawing
UpdatePageControls
UpdateSortControls
UpdateAllItems
UpdateItem
buttonIndex
buttonItem_Click
buttonPageLeft_Click
buttonPageRight_Click
buttonSort_Click
Entity
PageSize
ItemRows
LastPage
IsPaged
ItemInfo
_previousReceiverType
_previousGiverType
_previousSelectedItem
<NextItem>k__BackingField
<Giver>k__BackingField
<Receiver>k__BackingField
<UpdateControls>k__BackingField
pictureBoxItemOwner
panelItemImage
buttonItem
labelItemPanelTitle
labelItemInfo
panelItemActions
buttonItemUse
buttonTrash
buttonItemTrade
panelItemCost
labelItemCost
pictureBoxItemCost
labelItemName
get_NextItem
set_NextItem
get_Giver
set_Giver
get_Receiver
set_Receiver
get_UpdateControls
set_UpdateControls
InitializeItemInfo
updateControls
inventoryVisible
SetNextItem
DoItemActionTry
action
verbName
nounName
selectNext
buttonItemUse_Click
buttonItemTrade_Click
buttonTrash_Click
<SetNextItem>b__34_0
NextItem
Receiver
InheritanceFlags
pictureBoxGoal
labelNewGame
buttonExit
buttonNewGame_Click
TypeNameBuilder
IsFaulted
NewGame
labelNewGameHelp
textBoxPlayerName
TextBox
buttonStart
buttonStart_Click
Program
Scenario
labelGoal
labelGoalTitle
TemplateForm
WndProc
Message
GoFullscreen
fullscreen
ToggleFullscreen
IsFullscreen
Trophy
TrophTypeCount
HealthPotion
<HealingPower>k__BackingField
get_HealingPower
set_HealingPower
HealingPower
EntityType
IEntity
InsufficientExperienceToLevelUpException
Exception
message
innerException
SerializationInfo
System.Runtime.Serialization
StreamingContext
context
InventoryFullException
ITradeable
TransferType
_random
<Description>k__BackingField
get_UniqueNameId
get_Description
set_Description
CanTrash
TrashTry
TakeTry
fromOtherEntity
TransferTypeFromTo
receiver
TradePrice
tradeableItem
TransferTry
UniqueNameId
Description
IUsable
JunkTypeCount
GenerateUpTo
maximum
noJunk
GenerateInRange
minimum
Generate
howMany
SelectItem
number
Tuple`2
Resources
Engine.Properties
resourceMan
ResourceManager
System.Resources
resourceCulture
CultureInfo
System.Globalization
get_ResourceManager
get_Culture
set_Culture
get_CA
Bitmap
get_TypeAccessExcepti
Culture
TypeAccessExcepti
<PrivateImplementationDetails>
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ValueType
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__StaticArrayInitTypeSize=512
SafeCertStoreHand
CompilationRelaxationsAttribute
System.Runtime.CompilerServices
RuntimeCompatibilityAttribute
DebuggableAttribute
System.Diagnostics
DebuggingModes
AssemblyTitleAttribute
System.Reflection
AssemblyDescriptionAttribute
AssemblyConfigurationAttribute
AssemblyCompanyAttribute
AssemblyProductAttribute
AssemblyCopyrightAttribute
AssemblyTrademarkAttribute
ComVisibleAttribute
System.Runtime.InteropServices
GuidAttribute
AssemblyFileVersionAttribute
TargetFrameworkAttribute
System.Runtime.Versioning
CompilerGeneratedAttribute
DebuggerBrowsableAttribute
DebuggerBrowsableState
STAThreadAttribute
GeneratedCodeAttribute
System.CodeDom.Compiler
DebuggerNonUserCodeAttribute
EditorBrowsableAttribute
EditorBrowsableState
Engine.CharacterInfo.resources
Engine.GameScreen.resources
Engine.Help.resources
Engine.Inventory.resources
Engine.ItemInfo.resources
Engine.Menu.resources
Engine.NewGame.resources
Engine.Properties.Resources.resources
Engine.Scenario.resources
get_Count
Contains
Control
set_Text
ToString
set_Value
String
Format
set_Maximum
SetToolTip
Concat
ContainerControl
IDisposable
Container
set_BorderStyle
BorderStyle
get_Controls
ControlCollection
set_BackgroundImageLayout
ImageLayout
FontStyle
GraphicsUnit
set_Font
set_Step
set_Location
ResumeLayout
PerformLayout
set_TabIndex
set_TextAlign
ContentAlignment
set_AutomaticDelay
SuspendLayout
set_Size
ISupportInitialize
BeginInit
set_FlatStyle
FlatStyle
get_Transparent
set_BackColor
set_Margin
set_InitialDelay
set_AutoSize
set_AutoScaleMode
AutoScaleMode
set_Anchor
AnchorStyles
EndInit
set_ReshowDelay
set_AutoScaleDimensions
set_TabStop
set_AutoPopDelay
set_Style
ProgressBarStyle
RuntimeHelpers
InitializeArray
RuntimeFieldHandle
UInt64
UInt32
AddRange
IEnumerable`1
op_Implicit
op_Subtraction
op_LessThan
Remove
get_Text
MessageBox
DialogResult
get_Visible
set_Visible
op_GreaterThan
get_Message
op_Addition
MessageBoxButtons
set_WindowState
FormWindowState
get_Enabled
ShowDialog
ComponentResourceManager
ButtonBase
set_UseVisualStyleBackColor
set_BackgroundImage
EventHandler
add_Click
add_Shown
SystemColors
get_Control
get_FlatAppearance
FlatButtonAppearance
get_DimGray
set_BorderColor
add_VisibleChanged
set_RightToLeft
RightToLeft
GetObject
set_Icon
set_Enabled
set_Interval
add_Tick
get_ControlLight
set_Image
set_BorderSize
set_ClientSize
GetTypeFromHandle
RuntimeTypeHandle
set_FormBorderStyle
FormBorderStyle
GetString
ScrollableControl
set_AutoScroll
set_SizeMode
PictureBoxSizeMode
Ceiling
get_Width
get_Height
get_Item
get_Black
Environment
get_NewLine
set_Dock
DockStyle
Nullable`1
GetValueOrDefault
get_HasValue
Predicate`1
FindIndex
GetPixel
ColorTranslator
ToWin32
Activator
CreateInstance
set_Padding
Assembly
Thread
System.Threading
GetDomain
AppDomain
GetType
op_Equality
get_Info
TextBoxBase
Application
EnableVisualStyles
SetCompatibleTextRenderingDefault
get_Msg
IntPtr
op_Explicit
set_Result
get_WindowState
Replace
ArgumentOutOfRangeException
get_Assembly
WrapNonExceptionThrows
Engine
Copyright
2018
$b6fb167d-4cb0-4eac-9ef3-83a2acf99be2
1.0.0.0
.NETFramework,Version=v4.0
FrameworkDisplayName
.NET Framework 4
3System.Resources.Tools.StronglyTypedResourceBuilder
16.0.0.0
_CorExeMain
mscoree.dll
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<assemblyIdentity version="1.0.0.0" name="MyApplication.app"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<requestedExecutionLevel level="asInvoker" uiAccess="false"/>
</requestedPrivileges>
</security>
</trustInfo>
</assembly>
$this.TrayHeight
timerSecond.TrayLocation
toolTipInfo.TrayLocation
labelStory.Text
buttonItemTrade.BackgroundImage
buttonItemUse.BackgroundImage
TypeAccessExcepti
labelStory.Text
'&(&)&*&
You still need {0} Experience to Level Up.
You are gravely wounded!
You are dead!
Get to safety!
You need healing!
You are wounded.
You are at full Health.
You are at good Health.
({0}/{1})
Money:
labelCharacterMoney
Segoe Print
Health:
CharacterInfo
panelCharacterExperience
labelCharacterTitle
labelCharacterMoneyFor
panelCharacterMoney
Money Value
Character
pictureBoxCharacterExperience
labelCharacterLevelFor
Player Name
pictureBoxCharacterMoney
Level:
labelCharacterName
progressBarCharacterExperience
labelCharacterHealthFor
labelCharacterNameFor
progressBarCharacterHealth
labelCharacterLevel
5479706541636365737345786365707469
446869626E6C6347
{0}:{1:00}:{2:00}
Store Seller
You Fainted in the Dungeon! Thankfully, another Adventurer saved you, at the small cost of {0}
Loot! Lucky :). Take anything you want, as long as you have space for it or need of it!
You found the Dragon!
an Empty Space... Sorry! Hopefully you will find more in the next room!
a Trap! Ouch! Be wary of these dungeons, Hero, they can be treacherous! You Lost {0} Health!
Experience Booklet
A booklet filled with many words. It appears to contain beneficial wisdom.
Reading this {0} will increase Experience by {1}.
Reading
does not own
, so they cannot use it.
Congratulations, you have completed the Game in
hours! Now you will have great fame and renown!
You won!
Level {0}, Opened Rooms: {1}
Enter Dungeon
Safely Rest and Heal
Open Shop
Explore new Room
Return to Village
Go Up a Level
Go Down a Level
Tell Tall Tales
You enjoyed a jolly time telling of your Real or Fake Legends to the admiration of many.
Events
You have rested and are now at full strength!
Rested
You are already rested and at full strength!
Already Rested
Are you sure you want to exit the game? You will have to start a new game!
buttonRoomClose
panelRoom
Experience Gained:
Seller
labelRoomEvent
buttonClose
buttonHelp
labelRoomEventFor
Open Store
buttonLocation4
labelSellerInfo
Items:
inventoryEnemy
GameScreen
Experience Gain
pictureBoxEnemyInventoryOwner
pictureBoxRoomLootMoney
Close Store
Exit Game
Village
buttonLocation1
labelLocationFor
labelRoomLootItems
Rest and Heal
labelLocation3
Entering upon the Room, you find...
Toggle Fullscreen
Backpack
buttonNewGame
$this.Icon
Location:
panelSeller
Continue
Welcome to my store! Here you may find all kinds of items! Only the best, at the right price!
labelGameTime
...an Empty Space
panelRoomLoot
itemInfo
buttonMinimize
Take Money
buttonMaximizeMinimize
characterInfo
buttonRoomLootTakeMoney
labelExperienceGain
buttonScenario
labelLocation
ROFL: Real or Forged Legends
panelRoomLootMoney
panelCharacterInventory
labelGameTimeFor
labelSellerTitle
inventoryCharacter
panelExperienceGain
Tell Tales
labelRoom
Play / Pause Game.
buttonLocation2
inventorySeller
labelLocation1
0:00:00
Show Quick Guide
labelRoomLootTitle
Minimize Game
buttonPlayPause
panelVillage
buttonLocation3
labelRoomLootMoney
SellerInventoryOwner
labelCharacterInventoryTitle
labelRoomLootMoneyFor
labelLocation4
buttonSellerClose
labelLocationTitle
Money Loot
Show Scenario Information
labelLocation2
pictureBoxExperienceGain
labelExperienceGainFor
labelSellerItemsFor
pictureBoxCharacterInventoryOwner
labelStory.Text
Segoe Script
panelHelp
labelStory
pictureBoxScenario
labelStoryTitle
button{0}Inventory{1}
Page: {0}
{0}/{1}
labelPage
Inventory Slots
labelSlots
buttonSort
panelPage
Page: 1
Sort Items by Type
panelSort
Inventory
buttonPageLeft
buttonPageRight
{0}ing Price
for {0:C}
Info:
You can {0} this {1}{2}.
Located in {0} Inventory.
Trash
Cannot
, because
Failed
Are you sure you want to trash {0}? It can be sold for {1:C} in the store!
Are you sure?
pictureBoxItemCost
labelItemPanelTitle
pictureBoxItemOwner
buttonItemTrade
Info Text
Sell Value
labelItemCost
buttonItemUse.BackgroundImage
buttonTrash
Item Name
buttonItemUse
labelItemName
panelItemActions
ItemInfo
buttonItem
panelItemCost
buttonItemTrade.BackgroundImage
labelItemInfo
panelItemImage
labelNewGame
Welcome to ROFL
Real or Forged Legends!
pictureBoxGoal
New Game
Engine
buttonExit
Main Menu
PyluR3A3gk1YvIaJdR.jxFoGFYhmZrIZGQenM
Player Name cannot be empty!
Empty Name
labelNewGameHelp
NewGame
textBoxPlayerName
Joan de Arc
buttonStart
Fill in the following information
and press start to begin the game!
Start!
Player Name:
labelGoalTitle
labelGoal
There is also hear of a great monster, a Dragon, deep in the dungeon, residing below the 5th floor of the dungeon! If you defeat him, you will surely gain great fame and renown!
Your Task:
Scenario Info
The Story so far:
Scenario
Treasure Map
A carefully etched, precise treasure map
Ruby Necklace
An abandoned, beautiful ruby necklace
Gold Medal
A dusty, but true gold medal
Golden Mirror
An dusty, but elaborate golden mirror
Polished Diamond
A big, polished diamond
. It must be worth a lot!
Health Potion
A flask filled with a red fluid. It seems to emanate a refreshing aura.
Drinking this {0} will recover {1} Health.
Drinking
is fully healthy, so they cannot use
, so they cannot trash it.
cannot take
, they have no room in their inventory.
is not tradeable!
Come back later.
{0} cannot {1} {2}, {3} has insufficient funds.{4}
{0} cannot {1} {2}, {3} inventory is full.
Some dirty, ugly rags worn by monsters
Rotten Meat
Some old, moldy, rotten meat
Broken Sword
A rusty, broken sword
Faded Book
A faded book
Empty Flask
An empty, broken flask
with no apparent use.
LootGenerator: Item Number out of range!
Engine.Properties.Resources
TypeAccessExcepti
VS_VERSION_INFO
VarFileInfo
Translation
StringFileInfo
000004b0
Comments
CompanyName
FileDescription
Engine
FileVersion
1.0.0.0
InternalName
SafeCertStoreHand.exe
LegalCopyright
Copyright
2018
LegalTrademarks
OriginalFilename
SafeCertStoreHand.exe
ProductName
Engine
ProductVersion
1.0.0.0
Assembly Version
1.0.0.0
Antivirus Signature
Bkav Clean
Lionic Clean
Elastic malicious (high confidence)
Cynet Malicious (score: 100)
FireEye Generic.mg.cd848603273b1d0f
CAT-QuickHeal Clean
McAfee Clean
Cylance Unsafe
VIPRE Clean
Sangfor Suspicious.Win32.Save.a
K7AntiVirus Clean
BitDefender Clean
K7GW Clean
CrowdStrike win/malicious_confidence_80% (D)
Baidu Clean
Cyren Clean
Symantec Scr.Malcode!gdn30
ESET-NOD32 a variant of MSIL/Kryptik.ADIF
APEX Malicious
Paloalto generic.ml
ClamAV Clean
Kaspersky HEUR:Trojan.MSIL.Taskun.gen
Alibaba Clean
NANO-Antivirus Clean
ViRobot Clean
MicroWorld-eScan Clean
Rising Clean
Ad-Aware Clean
Sophos Clean
Comodo Clean
F-Secure Clean
DrWeb Clean
Zillya Clean
TrendMicro Clean
McAfee-GW-Edition BehavesLike.Win32.Fareit.fc
CMC Clean
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Ikarus Clean
GData Clean
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SUPERAntiSpyware Clean
ZoneAlarm HEUR:Trojan.MSIL.Taskun.gen
Microsoft Trojan:Win32/Sabsik.FL.B!ml
AhnLab-V3 Clean
Acronis Clean
BitDefenderTheta Gen:NN.ZemsilF.34236.ym0@aK83e4n
ALYac Clean
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VBA32 CIL.HeapOverride.Heur
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MaxSecure Trojan.Malware.300983.susgen
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No IRMA results available.