Static | ZeroBOX

PE Compile Time

2021-10-29 10:43:52

PE Imphash

f34d5f2d4577ed6d9ceec516c1f5a744

Sections

Name Virtual Address Virtual Size Size of Raw Data Entropy
.text 0x00002000 0x00082064 0x00082200 7.65336205083
.rsrc 0x00086000 0x00018c90 0x00018e00 4.84154100114
.reloc 0x000a0000 0x0000000c 0x00000200 0.101910425663

Resources

Name Offset Size Language Sub-language File type
RT_ICON 0x0008ded0 0x00010828 LANG_NEUTRAL SUBLANG_NEUTRAL data
RT_ICON 0x0008ded0 0x00010828 LANG_NEUTRAL SUBLANG_NEUTRAL data
RT_ICON 0x0008ded0 0x00010828 LANG_NEUTRAL SUBLANG_NEUTRAL data
RT_ICON 0x0008ded0 0x00010828 LANG_NEUTRAL SUBLANG_NEUTRAL data
RT_ICON 0x0008ded0 0x00010828 LANG_NEUTRAL SUBLANG_NEUTRAL data
RT_GROUP_ICON 0x0009e6f8 0x0000004c LANG_NEUTRAL SUBLANG_NEUTRAL data
RT_VERSION 0x0009e744 0x0000035c LANG_NEUTRAL SUBLANG_NEUTRAL data
RT_MANIFEST 0x0009eaa0 0x000001ea LANG_NEUTRAL SUBLANG_NEUTRAL XML 1.0 document, UTF-8 Unicode (with BOM) text, with CRLF line terminators

Imports

Library mscoree.dll:
0x402000 _CorExeMain

!This program cannot be run in DOS mode.
`.rsrc
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lSystem.Resources.ResourceReader, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089#System.Resources.RuntimeResourceSet
PADPADP
lSystem.Resources.ResourceReader, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089#System.Resources.RuntimeResourceSet
gSystem.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3aPADPADP
QSystem.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
System.Drawing.Point
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System.Drawing.Point
lSystem.Resources.ResourceReader, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089#System.Resources.RuntimeResourceSet
PADPADP3
The Goal of the Game can be read on the Scenario page, accessible with the Flag Button.
To gain fame and money, enter the dungeon and explore new rooms.
If your health is too low, exit the dungeon to heal and sell anything you don't need.
During a battle you can run if you afraid you might die. It is better to live and fight another day.
To complete the game, travel below the 5th level in the dungeon and explore rooms until you encounter the Dragon. Once the dragon is defeated you have won!
lSystem.Resources.ResourceReader, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089#System.Resources.RuntimeResourceSet
PADPADP
lSystem.Resources.ResourceReader, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089#System.Resources.RuntimeResourceSet
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lSystem.Resources.ResourceReader, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089#System.Resources.RuntimeResourceSet
PADPADP
lSystem.Resources.ResourceReader, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089#System.Resources.RuntimeResourceSet
hSystem.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3aPADPAD
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lSystem.Resources.ResourceReader, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089#System.Resources.RuntimeResourceSet
PADPADP3
You have travelled far from your homeland in hear of a mysterious Village!
In its vicinity a Dungeon lies which goes deep into an ancient city and the riches there
to find. Many adventurers have been here before and went away rich and famous
heroes! You too, have decided to try your luck with the Dungeon! All your loot
can make you stronger or be sold in the Village for riches!
Thus, enter the Dungeon and return to the Village when you need to rest. Once you do, you can go deeper to the next level of the Dungeon for greater loot! Be wary though, there is greater risk at the deeper levels!
v4.0.30319
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System
StaticArrayInitTypeSize
NativeOverlapp
<InventorySize>k__BackingField
_health
_items
List`1
System.Collections.Generic
<Name>k__BackingField
<Level>k__BackingField
<MaxHealth>k__BackingField
<Experience>k__BackingField
<Money>k__BackingField
Decimal
<Type>k__BackingField
get_InventorySize
set_InventorySize
get_Name
set_Name
get_Level
set_Level
get_Health
set_Health
get_MaxHealth
set_MaxHealth
get_Experience
set_Experience
get_LevelUpCost
get_LevelUpRemainingCost
get_Money
set_Money
get_Type
inventorySize
get_Items
set_Items
LevelUpTry
SortItems
OwnsItem
InventorySize
Health
MaxHealth
Experience
LevelUpCost
LevelUpRemainingCost
SafeLsaLogonProcessHand
RegistryTimeZoneInformati
System.Windows.Forms
UserControl
<Player>k__BackingField
components
IContainer
System.ComponentModel
panelCharacterExperience
labelCharacterLevel
progressBarCharacterExperience
ProgressBar
pictureBoxCharacterExperience
PictureBox
labelCharacterMoneyFor
panelCharacterMoney
labelCharacterMoney
pictureBoxCharacterMoney
labelCharacterLevelFor
labelCharacterHealthFor
progressBarCharacterHealth
labelCharacterTitle
labelCharacterName
labelCharacterNameFor
toolTipInfo
ToolTip
get_Player
set_Player
InitializeCharacterInfo
player
UpdateInfo
HealthDescriptor
Dispose
disposing
InitializeComponent
Player
DecoratedNameAttribu
FromAsyncTrimPromi
value__
KNIGHT
BISHOP
BinaryCrossAppDomainAssemb
MuiResourceTypeIdIntEnt
FAIL_HIGH
FAIL_LOW
ValueClassMarshal
REGULAR
CASTLING
CAPTURE
PROMOTION
CAP_AND_PRO
IEnumSTORECATEGORYINSTAN
AssemblyBuild
LOWER_RIGHT
LOWER_LEFT
UPPER_RIGHT
UPPER_LEFT
ConstructorReturnMessa
SoapNonPositiveInteg
TT_VALUE_NOT_FOUND
WEIGHTS
RIGHT_COL
LEFT_COL
LINE_5
LINE_4
XOR_MAP
PROMOTION_DIFF
BASE_LINE
CASTLING_NEUTRAL_AREAS
CASTLING_PARTICIPANTS
CASTLING_MAPPING
RIGHTS
WindowsIdentity
ChannelDataSto
HostSecurityManag
FieldOnTypeBuilderInstantiati
CompleteOnCountdownPromi
Village
Dungeon
GetEnumeratord
RuntimeFieldHand
Dragon
UCOMITypeCo
BaseChannelWithProperti
<Random>k__BackingField
Random
<Enemy>k__BackingField
<Seller>k__BackingField
_gameSecond
_gameMinute
_gameHour
<LootGenerator>k__BackingField
<GameLocation>k__BackingField
<DungeonLevel>k__BackingField
<OpenedRooms>k__BackingField
<RoomType>k__BackingField
<RoomDescription>k__BackingField
<ExperienceGained>k__BackingField
<GoalAchieved>k__BackingField
get_Random
set_Random
get_Enemy
set_Enemy
get_Seller
set_Seller
get_LootGenerator
set_LootGenerator
get_GameTime
get_GameLocation
set_GameLocation
get_DungeonLevel
set_DungeonLevel
get_OpenedRooms
set_OpenedRooms
CanTravelDown
CanOpenRoom
get_RoomType
set_RoomType
get_RoomDescription
set_RoomDescription
get_ExperienceGained
set_ExperienceGained
get_GoalAchieved
set_GoalAchieved
GetEntity
entityType
GetItemOwnerEnum
ChangeLocation
gameLocation
OpenRoom
StockSellerInventory
UpdateTime
Seller
LootGenerator
GameTime
GameLocation
DungeonLevel
OpenedRooms
RoomType
RoomDescription
ExperienceGained
GoalAchieved
UnsafeNativeMetho
MissingFieldExcepti
<SellPrice>k__BackingField
<BuyPrice>k__BackingField
<Power>k__BackingField
get_SellPrice
set_SellPrice
get_BuyPrice
set_BuyPrice
random
get_Power
set_Power
UseDescription
UseVerbName
UseNounName
UseTry
entity
CanUse
SellPrice
BuyPrice
EncoderExceptionFallba
TimeSpanThrowSty
<SelectedItem>k__BackingField
buttonClose
Button
buttonMinimize
buttonScenario
buttonHelp
timerSecond
buttonPlayPause
labelGameTime
labelGameTimeFor
buttonMaximizeMinimize
panelCharacterInventory
labelCharacterInventoryTitle
panelSeller
buttonSellerClose
labelSellerTitle
labelLocation
labelLocationFor
buttonLocation1
labelLocation1
buttonLocation3
panelVillage
labelLocation4
labelLocation3
labelLocation2
buttonLocation4
buttonLocation2
labelLocationTitle
panelRoom
panelRoomLoot
labelRoomLootMoneyFor
labelRoomLootTitle
panelRoomLootMoney
buttonRoomLootTakeMoney
labelRoomLootMoney
pictureBoxRoomLootMoney
labelRoomEventFor
buttonRoomClose
labelRoom
labelRoomLootItems
labelRoomEvent
labelExperienceGainFor
panelExperienceGain
labelExperienceGain
pictureBoxExperienceGain
buttonNewGame
labelSellerItemsFor
labelSellerInfo
pictureBoxCharacterInventoryOwner
SellerInventoryOwner
pictureBoxEnemyInventoryOwner
inventoryCharacter
inventorySeller
inventoryEnemy
itemInfo
characterInfo
get_SelectedItem
set_SelectedItem
CheckVictoryCondition
GameScreen_Shown
EventArgs
sender
UpdatePlayerPanel
UpdateControls
UpdateSelectedItem
UpdateInventoryPanels
UpdateCharacterPanel
UpdateSellerPanel
UpdateEnemyPanel
ItemTransferEntities
UpdateItemInfo
UpdateLocation
buttonLocation1_Click
buttonLocation2_Click
buttonLocation3_Click
buttonLocation4_Click
UpdateRoom
EnterNewRoom
buttonRoomLootTakeMoney_Click
buttonRoomClose_Click
GameStartStop
buttonClose_Click
buttonMinimize_Click
buttonPlayPause_Click
buttonHelp_Click
buttonScenario_Click
timerSecond_Tick
buttonMaximizeMinimize_Click
Inventory_VisibleChanged
SelectedItem
DSAParamete
ParameterModifi
pictureBoxScenario
labelStory
labelStoryTitle
panelHelp
KeyValuePa
CreateAttributeCallba
ManagementControlSize
ItemSize
ItemsPerRow
Padding
<Entity>k__BackingField
<Page>k__BackingField
<PageSize>k__BackingField
_itemButtons
<UpdateSelectedItem>k__BackingField
panelPage
labelPage
buttonPageLeft
buttonPageRight
buttonSort
panelSort
labelSlots
get_Entity
set_Entity
get_Page
set_Page
get_PageSize
set_PageSize
get_ItemRows
get_LastPage
get_IsPaged
get_UpdateSelectedItem
set_UpdateSelectedItem
InitializeInventory
pageSize
updateSelection
UpdateManagementControls
InventoryItemsSize
System.Drawing
UpdatePageControls
UpdateSortControls
UpdateAllItems
UpdateItem
buttonIndex
buttonItem_Click
buttonPageLeft_Click
buttonPageRight_Click
buttonSort_Click
Entity
PageSize
ItemRows
LastPage
IsPaged
FileOptio
_previousReceiverType
_previousGiverType
_previousSelectedItem
<NextItem>k__BackingField
<Giver>k__BackingField
<Receiver>k__BackingField
<UpdateControls>k__BackingField
pictureBoxItemOwner
panelItemImage
buttonItem
labelItemPanelTitle
labelItemInfo
panelItemActions
buttonItemUse
buttonTrash
buttonItemTrade
panelItemCost
labelItemCost
pictureBoxItemCost
labelItemName
get_NextItem
set_NextItem
get_Giver
set_Giver
get_Receiver
set_Receiver
get_UpdateControls
set_UpdateControls
InitializeItemInfo
updateControls
inventoryVisible
SetNextItem
DoItemActionTry
action
verbName
nounName
selectNext
buttonItemUse_Click
buttonItemTrade_Click
buttonTrash_Click
<SetNextItem>b__34_0
NextItem
Receiver
StaticArrayInitTypeSiz
ConfigEven
InheritanceFlags
pictureBoxGoal
labelNewGame
buttonExit
buttonNewGame_Click
TypeNameBuilder
IsFaulted
cDisplayClass2
labelNewGameHelp
textBoxPlayerName
TextBox
buttonStart
buttonStart_Click
IRestrictedErrorIn
ParameterAttribut
Partition
labelGoal
labelGoalTitle
TokenListCou
ComRedirectionPro
WndProc
Message
GoFullscreen
fullscreen
ToggleFullscreen
IsFullscreen
SponsorSta
TrophTypeCount
MRMWrapperDictiona
ResourceFallbackManag
<HealingPower>k__BackingField
get_HealingPower
set_HealingPower
HealingPower
NameIn
Character
MethodBuild
MissingSatelliteAssemblyExcepti
RSASignaturePaddingMo
Exception
message
innerException
SerializationInfo
System.Runtime.Serialization
StreamingContext
context
RegistrationServic
SoapBase64Bina
ClientContextTerminatorSi
StaticArrayInitTypeSize3
AppDomainHand
SyncSortedLi
Iterat
BuiltInPermissionSe
_random
<Description>k__BackingField
get_UniqueNameId
get_Description
set_Description
CanTrash
TrashTry
TakeTry
fromOtherEntity
TransferTypeFromTo
receiver
TradePrice
tradeableItem
TransferTry
UniqueNameId
Description
EnumInt64TypeIn
KeyContainerPermissionAttribu
TypeUnloadedExcepti
LocalBuild
JunkTypeCount
IReadOnlyLi
WIN32FILEATTRIBUTEDA
GenerateUpTo
maximum
noJunk
GenerateInRange
minimum
Generate
howMany
SelectItem
number
IChannelSend
CustomAttributeTypedArgume
FieldBuild
ReadOnlyDictionaryKeyCollecti
resourceMan
ResourceManager
System.Resources
resourceCulture
CultureInfo
System.Globalization
get_ResourceManager
get_Culture
set_Culture
get_CA
Bitmap
get_FileEnt
Culture
FileEnt
AuthorizationRuleCollecti
ControlFla
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__StaticArrayInitTypeSize=24
ValueType
__StaticArrayInitTypeSize=40
__StaticArrayInitTypeSize=128
__StaticArrayInitTypeSize=512
IteratorOfTToIteratorAdapt
AssemblyTitleAttribute
System.Reflection
AssemblyDescriptionAttribute
AssemblyConfigurationAttribute
DebuggableAttribute
System.Diagnostics
DebuggingModes
TargetFrameworkAttribute
System.Runtime.Versioning
CompilationRelaxationsAttribute
System.Runtime.CompilerServices
RuntimeCompatibilityAttribute
ComVisibleAttribute
System.Runtime.InteropServices
GuidAttribute
AssemblyFileVersionAttribute
AssemblyTrademarkAttribute
AssemblyCompanyAttribute
AssemblyProductAttribute
AssemblyCopyrightAttribute
DebuggerBrowsableAttribute
DebuggerBrowsableState
CompilerGeneratedAttribute
STAThreadAttribute
DebuggerNonUserCodeAttribute
GeneratedCodeAttribute
System.CodeDom.Compiler
EditorBrowsableAttribute
EditorBrowsableState
Engine.CharacterInfo.resources
Engine.GameScreen.resources
Engine.Help.resources
Engine.Inventory.resources
Engine.ItemInfo.resources
Engine.Menu.resources
Engine.NewGame.resources
Engine.Properties.Resources.resources
Engine.Scenario.resources
get_Count
Contains
set_Value
SetToolTip
Control
set_Maximum
ToString
set_Text
String
Format
Concat
IDisposable
ContainerControl
Container
set_AutoScaleDimensions
set_Size
get_Controls
ControlCollection
set_AutoSize
get_Transparent
set_BackColor
set_TextAlign
ContentAlignment
set_BackgroundImageLayout
ImageLayout
set_TabIndex
set_Style
ProgressBarStyle
ResumeLayout
PerformLayout
ISupportInitialize
EndInit
FontStyle
GraphicsUnit
set_Font
set_TabStop
set_Margin
SuspendLayout
set_BorderStyle
BorderStyle
set_Location
set_AutoScaleMode
AutoScaleMode
set_Anchor
AnchorStyles
set_Step
set_AutomaticDelay
set_AutoPopDelay
set_InitialDelay
BeginInit
set_FlatStyle
FlatStyle
set_ReshowDelay
RuntimeHelpers
InitializeArray
RuntimeFieldHandle
UInt64
UInt32
AddRange
IEnumerable`1
op_Implicit
op_Subtraction
op_LessThan
Remove
get_Text
MessageBox
DialogResult
get_Visible
set_Visible
op_GreaterThan
get_Message
op_Addition
MessageBoxButtons
set_WindowState
FormWindowState
get_Enabled
ShowDialog
ComponentResourceManager
GetTypeFromHandle
RuntimeTypeHandle
set_BackgroundImage
ButtonBase
EventHandler
add_Click
get_FlatAppearance
FlatButtonAppearance
set_BorderSize
set_UseVisualStyleBackColor
set_RightToLeft
RightToLeft
SystemColors
get_Control
set_Enabled
set_Image
GetObject
set_Icon
add_VisibleChanged
get_ControlLight
add_Tick
set_FormBorderStyle
FormBorderStyle
add_Shown
get_DimGray
set_BorderColor
set_ClientSize
set_Interval
GetString
ScrollableControl
set_AutoScroll
set_SizeMode
PictureBoxSizeMode
Ceiling
get_Width
get_Height
get_Item
Environment
get_NewLine
get_Black
set_Dock
DockStyle
Nullable`1
GetValueOrDefault
get_HasValue
Predicate`1
FindIndex
GetPixel
ColorTranslator
ToWin32
set_Padding
Activator
CreateInstance
Assembly
Thread
System.Threading
GetDomain
AppDomain
GetType
op_Equality
get_Info
TextBoxBase
Application
EnableVisualStyles
SetCompatibleTextRenderingDefault
get_Msg
IntPtr
op_Explicit
set_Result
get_WindowState
Replace
ArgumentOutOfRangeException
get_Assembly
fGy%S
Engine
.NETFramework,Version=v4.0
FrameworkDisplayName
.NET Framework 4
WrapNonExceptionThrows
$b6fb167d-4cb0-4eac-9ef3-83a2acf99be2
1.0.0.0
Copyright
2018
3System.Resources.Tools.StronglyTypedResourceBuilder
16.0.0.0
_CorExeMain
mscoree.dll
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<assemblyIdentity version="1.0.0.0" name="MyApplication.app"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<requestedExecutionLevel level="asInvoker" uiAccess="false"/>
</requestedPrivileges>
</security>
</trustInfo>
</assembly>
$this.TrayHeight
timerSecond.TrayLocation
toolTipInfo.TrayLocation
labelStory.Text
buttonItemTrade.BackgroundImage
buttonItemUse.BackgroundImage
FileEnt
labelStory.Text
'&(&)&*&
You still need {0} Experience to Level Up.
You are at good Health.
You are dead!
You need healing!
You are at full Health.
You are wounded.
({0}/{1})
You are gravely wounded!
Get to safety!
labelCharacterMoney
panelCharacterMoney
panelCharacterExperience
Money Value
Player Name
Segoe Print
Money:
labelCharacterMoneyFor
labelCharacterHealthFor
labelCharacterName
pictureBoxCharacterMoney
Character
labelCharacterLevel
Health:
labelCharacterLevelFor
progressBarCharacterHealth
CharacterInfo
labelCharacterNameFor
pictureBoxCharacterExperience
Level:
labelCharacterTitle
progressBarCharacterExperience
46696C65456E74
6C677535656E58664B
{0}:{1:00}:{2:00}
Store Seller
You Fainted in the Dungeon! Thankfully, another Adventurer saved you, at the small cost of {0}
You found the Dragon!
an Empty Space... Sorry! Hopefully you will find more in the next room!
Loot! Lucky :). Take anything you want, as long as you have space for it or need of it!
a Trap! Ouch! Be wary of these dungeons, Hero, they can be treacherous! You Lost {0} Health!
Experience Booklet
A booklet filled with many words. It appears to contain beneficial wisdom.
Reading this {0} will increase Experience by {1}.
Reading
does not own
, so they cannot use it.
Congratulations, you have completed the Game in
hours! Now you will have great fame and renown!
You won!
Level {0}, Opened Rooms: {1}
Open Shop
Go Up a Level
Return to Village
Tell Tall Tales
Explore new Room
Safely Rest and Heal
Go Down a Level
Enter Dungeon
You enjoyed a jolly time telling of your Real or Fake Legends to the admiration of many.
Events
You have rested and are now at full strength!
Rested
You are already rested and at full strength!
Already Rested
Are you sure you want to exit the game? You will have to start a new game!
labelRoomLootItems
buttonLocation2
Experience Gain
Seller
pictureBoxRoomLootMoney
labelLocationFor
buttonMaximizeMinimize
panelRoom
buttonLocation3
labelLocation4
panelCharacterInventory
buttonRoomLootTakeMoney
pictureBoxEnemyInventoryOwner
Play / Pause Game.
labelRoomEvent
panelRoomLootMoney
Backpack
labelLocation3
characterInfo
buttonMinimize
labelRoomLootTitle
Show Scenario Information
itemInfo
$this.Icon
buttonNewGame
Village
labelGameTimeFor
labelLocation1
Open Store
buttonLocation4
0:00:00
panelVillage
inventoryCharacter
labelSellerItemsFor
Entering upon the Room, you find...
inventoryEnemy
Close Store
labelLocation
Tell Tales
ROFL: Real or Forged Legends
Rest and Heal
labelRoomEventFor
Toggle Fullscreen
panelRoomLoot
buttonSellerClose
labelGameTime
buttonLocation1
labelRoomLootMoney
Items:
Welcome to my store! Here you may find all kinds of items! Only the best, at the right price!
labelLocation2
Exit Game
SellerInventoryOwner
Location:
panelSeller
labelExperienceGainFor
pictureBoxExperienceGain
buttonClose
Take Money
Show Quick Guide
buttonScenario
Money Loot
...an Empty Space
buttonHelp
pictureBoxCharacterInventoryOwner
labelLocationTitle
Experience Gained:
buttonPlayPause
Continue
labelSellerInfo
labelRoom
inventorySeller
labelExperienceGain
labelRoomLootMoneyFor
panelExperienceGain
Minimize Game
GameScreen
labelSellerTitle
buttonRoomClose
labelCharacterInventoryTitle
pictureBoxScenario
panelHelp
labelStory.Text
labelStoryTitle
labelStory
Segoe Script
button{0}Inventory{1}
Page: {0}
{0}/{1}
buttonPageRight
Inventory
Inventory Slots
panelPage
labelSlots
Page: 1
Sort Items by Type
panelSort
labelPage
buttonSort
buttonPageLeft
Trash
Info:
You can {0} this {1}{2}.
for {0:C}
Located in {0} Inventory.
{0}ing Price
Cannot
, because
Failed
Are you sure you want to trash {0}? It can be sold for {1:C} in the store!
Are you sure?
pictureBoxItemCost
labelItemCost
panelItemImage
labelItemName
Item Name
buttonTrash
panelItemActions
labelItemInfo
pictureBoxItemOwner
Sell Value
buttonItem
buttonItemUse
buttonItemUse.BackgroundImage
buttonItemTrade.BackgroundImage
labelItemPanelTitle
Info Text
ItemInfo
buttonItemTrade
panelItemCost
New Game
labelNewGame
Welcome to ROFL
Real or Forged Legends!
pictureBoxGoal
Main Menu
Engine
buttonExit
PyluR3A3gk1YvIaJdR.jxFoGFYhmZrIZGQenM
Player Name cannot be empty!
Empty Name
Player Name:
Start!
NewGame
buttonStart
labelNewGameHelp
textBoxPlayerName
Joan de Arc
Fill in the following information
and press start to begin the game!
labelGoalTitle
Scenario Info
The Story so far:
There is also hear of a great monster, a Dragon, deep in the dungeon, residing below the 5th floor of the dungeon! If you defeat him, you will surely gain great fame and renown!
labelGoal
Scenario
Your Task:
Polished Diamond
Gold Medal
. It must be worth a lot!
Golden Mirror
An dusty, but elaborate golden mirror
An abandoned, beautiful ruby necklace
A big, polished diamond
A carefully etched, precise treasure map
Ruby Necklace
Treasure Map
A dusty, but true gold medal
Health Potion
A flask filled with a red fluid. It seems to emanate a refreshing aura.
Drinking this {0} will recover {1} Health.
Drinking
is fully healthy, so they cannot use
, so they cannot trash it.
cannot take
, they have no room in their inventory.
Come back later.
{0} cannot {1} {2}, {3} has insufficient funds.{4}
{0} cannot {1} {2}, {3} inventory is full.
is not tradeable!
A rusty, broken sword
A faded book
Broken Sword
Empty Flask
Faded Book
Some dirty, ugly rags worn by monsters
with no apparent use.
Rotten Meat
Some old, moldy, rotten meat
An empty, broken flask
LootGenerator: Item Number out of range!
Engine.Properties.Resources
FileEnt
VS_VERSION_INFO
VarFileInfo
Translation
StringFileInfo
000004b0
Comments
CompanyName
FileDescription
Engine
FileVersion
1.0.0.0
InternalName
IteratorOfTToIteratorAdapt.exe
LegalCopyright
Copyright
2018
LegalTrademarks
OriginalFilename
IteratorOfTToIteratorAdapt.exe
ProductName
Engine
ProductVersion
1.0.0.0
Assembly Version
1.0.0.0
Antivirus Signature
Bkav Clean
Lionic Trojan.MSIL.Taskun.4!c
Elastic malicious (high confidence)
MicroWorld-eScan Trojan.GenericKD.47288585
FireEye Generic.mg.ecfb81ad00696938
CAT-QuickHeal Clean
McAfee Artemis!ECFB81AD0069
Cylance Unsafe
VIPRE Clean
Sangfor Suspicious.Win32.Save.a
K7AntiVirus Trojan ( 00589a0d1 )
BitDefender Trojan.GenericKD.47288585
K7GW Trojan ( 00589a0d1 )
Cybereason Clean
BitDefenderTheta Gen:NN.ZemsilF.34236.Mm0@aWI0Nxe
Cyren W32/MSIL_Kryptik.FZN.gen!Eldorado
Symantec Trojan.Gen.9
ESET-NOD32 a variant of MSIL/Kryptik.ADIF
Baidu Clean
APEX Malicious
Paloalto generic.ml
ClamAV Clean
Kaspersky HEUR:Trojan.MSIL.Taskun.gen
Alibaba Trojan:Win32/starter.ali1000139
NANO-Antivirus Clean
ViRobot Trojan.Win32.Z.Kryptik.635904.BF
Rising Clean
Ad-Aware Trojan.GenericKD.47288585
Emsisoft Trojan.GenericKD.47288585 (B)
Comodo Clean
F-Secure Clean
DrWeb Clean
Zillya Clean
TrendMicro TROJ_FRS.VSNW1DJ21
McAfee-GW-Edition BehavesLike.Win32.Generic.jc
CMC Clean
Sophos Mal/Generic-S
Ikarus Trojan.MSIL.Crypt
GData Trojan.GenericKD.47288585
Jiangmin Clean
eGambit Clean
Avira TR/Kryptik.qtupo
MAX malware (ai score=88)
Antiy-AVL Clean
Kingsoft Clean
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Microsoft Trojan:Win32/AgentTesla!ml
Cynet Malicious (score: 100)
AhnLab-V3 Clean
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VBA32 CIL.HeapOverride.Heur
ALYac Trojan.GenericKD.47288585
TACHYON Clean
Malwarebytes Trojan.Downloader
Panda Trj/CI.A
Zoner Clean
TrendMicro-HouseCall TROJ_FRS.VSNW1DJ21
Tencent Clean
Yandex Clean
SentinelOne Static AI - Malicious PE
MaxSecure Trojan.Malware.300983.susgen
Fortinet MSIL/Kryptik.ADIF!tr
Webroot W32.Trojan.MSIL.Taskun
AVG Win32:RATX-gen [Trj]
Avast Win32:RATX-gen [Trj]
CrowdStrike win/malicious_confidence_80% (W)
No IRMA results available.