!This program cannot be run in DOS mode.
`.rsrc
@.reloc
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<Module>
<PrivateImplementationDetails>
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get_CA
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System.Drawing.Drawing2D
Position2D
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BASE_LINE
NODE_TYPE
MOVE_TYPE
CASTLING_TYPE
CAPTURE
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PROMOTION_DIFF
RectangleF
CASTLING
CASTLING_MAPPING
FAIL_HIGH
LEFT_COL
RIGHT_COL
PROMOTION
CAP_AND_PRO
XOR_MAP
BISHOP
REGULAR
CASTLING_NEUTRAL_AREAS
WEIGHTS
RIGHTS
CASTLING_PARTICIPANTS
UPPER_LEFT
LOWER_LEFT
KNIGHT
UPPER_RIGHT
LOWER_RIGHT
FAIL_LOW
get_posX
set_posX
cameraOffsetX
get_posY
set_posY
cameraOffsetY
value__
SimplePaint.GameData
mscorlib
System.Collections.Generic
Thread
add_Load
FrmMain_Load
add_SelectedIndexChanged
CmbShapeMode_SelectedIndexChanged
CmbDashMode_SelectedIndexChanged
ClbShape_SelectedIndexChanged
get_isSomeoneAttacked
set_isSomeoneAttacked
GetItemChecked
SetItemChecked
set_Enabled
set_FormattingEnabled
set_Handled
set_DoubleBuffered
get_IsSelected
set_IsSelected
IsFaulted
Synchronized
<posX>k__BackingField
<posY>k__BackingField
<isSomeoneAttacked>k__BackingField
<IsSelected>k__BackingField
<End>k__BackingField
<experienceAward>k__BackingField
<BaseDefence>k__BackingField
<experience>k__BackingField
<inventoryPage>k__BackingField
<DashStyle>k__BackingField
<Name>k__BackingField
<name>k__BackingField
<texture>k__BackingField
<defenseValue>k__BackingField
<attackValue>k__BackingField
<lastMove>k__BackingField
<Width>k__BackingField
<LineWidth>k__BackingField
<width>k__BackingField
<maxHealth>k__BackingField
<health>k__BackingField
<BaseAttack>k__BackingField
<level>k__BackingField
<Fill>k__BackingField
<selectedItem>k__BackingField
<activeItem>k__BackingField
<Begin>k__BackingField
<activeItemListPosition>k__BackingField
<PossibleDrop>k__BackingField
<Diameter>k__BackingField
<Color>k__BackingField
<Points>k__BackingField
<height>k__BackingField
<lastPlayerHit>k__BackingField
<lastOpponentHit>k__BackingField
<activeOpponent>k__BackingField
<Amount>k__BackingField
<activeKey>k__BackingField
<inventory>k__BackingField
EquipShield
UnequipShield
shield
AddDropToGameWorld
get_End
set_End
FightEnd
get_experienceAward
expAward
PaintSurface
chance
FlatButtonAppearance
get_FlatAppearance
distance
CreateInstance
defaultInstance
get_BaseDefence
set_BaseDefence
AddExperience
get_experience
set_experience
get_KeyCode
set_AutoScaleMode
cmbShapeMode
set_SmoothingMode
cmbDashMode
SetInventoryPage
get_inventoryPage
set_inventoryPage
DealDamage
AddRange
Invoke
ExperienceTable
experienceTable
ICloneable
IDropable
IEnumerable
IDisposable
IFightable
IsOutlineVisible
IsVisible
btnCircle
RuntimeFieldHandle
RuntimeTypeHandle
GetTypeFromHandle
AddRectangle
btnRectangle
DrawRectangle
Single
Console
get_DashStyle
set_DashStyle
DockStyle
set_BorderStyle
set_FlatStyle
get_Name
set_Name
FromName
get_name
set_name
AddLine
WriteLine
btnLine
clbShape
selectedShape
FillableShape
MoveShape
isMovingShape
CurrentShape
currentShape
ValueType
GetType
btnSquare
get_Culture
set_Culture
resourceCulture
get_texture
set_texture
ButtonBase
ApplicationSettingsBase
Dispose
AddEllipse
FillEllipse
btnEllipse
Invalidate
DebuggerBrowsableState
EditorBrowsableState
EGameState
gameState
EInventoryState
inventoryState
btnDelete
STAThreadAttribute
CompilerGeneratedAttribute
GuidAttribute
GeneratedCodeAttribute
DebuggerNonUserCodeAttribute
DebuggableAttribute
DebuggerBrowsableAttribute
EditorBrowsableAttribute
ComVisibleAttribute
AssemblyTitleAttribute
ObsoleteAttribute
AssemblyTrademarkAttribute
AssemblyFileVersionAttribute
AssemblyConfigurationAttribute
AssemblyDescriptionAttribute
DefaultMemberAttribute
CompilationRelaxationsAttribute
AssemblyProductAttribute
AssemblyCopyrightAttribute
AssemblyCompanyAttribute
RuntimeCompatibilityAttribute
get_Blue
get_Value
set_Value
get_defenseValue
set_defenseValue
get_attackValue
set_attackValue
add_MouseMove
PsfMain_MouseMove
ELastMove
SetLastMove
get_lastMove
set_lastMove
Remove
AddCurve
btnCurve
isDrawCurve
TypeAttribut.exe
set_Size
set_MinimumSize
set_AutoSize
set_BorderSize
set_ClientSize
ISupportInitialize
IndexOf
System.Threading
Padding
ToString
disposing
System.Drawing
NoDrawing
CommonDialog
ColorDialog
ShowDialog
ForEach
SolidBrush
AddPath
FillPath
get_GraphicsPath
DrawPath
get_Width
set_Width
get_LineWidth
set_LineWidth
trkLineWidth
lblWidth
screenWidth
gameWindowWidth
get_width
set_width
GetLength
ChangeHealth
get_maxHealth
set_maxHealth
get_health
set_health
get_BaseAttack
set_BaseAttack
add_Click
BtnCircle_Click
BtnRectangle_Click
BtnLine_Click
BtnSquare_Click
BtnEllipse_Click
BtnDelete_Click
BtnCurve_Click
BtnPolygon_Click
BtnGroup_Click
BtnUngroup_Click
BtnBezier_Click
BtnColor_Click
BtnSelect_Click
add_DoubleClick
PsfMain_DoubleClick
PerformClick
set_CheckOnClick
set_Dock
Normal
SimplePaint.Model
System.ComponentModel
DrawControlPanel
CreateLevel
DrawLevel
get_level
set_level
GetPixel
FindAll
get_SizeAll
UncheckAll
get_Fill
set_Fill
NoFill
add_Scroll
TrkLineWidth_Scroll
get_Control
ContainerControl
ListControl
baseDefenceByLvl
baseAttackByLvl
Program
get_Item
set_Item
SelectedItem
get_selectedItem
set_selectedItem
get_activeItem
set_activeItem
DropItem
SelectItem
SelectInventoryItem
System
Random
resourceMan
framePen
DrawScreen
psfMain
FrmMain
AppDomain
GetDomain
get_Begin
set_Begin
set_Margin
AddPolygon
btnPolygon
isDrawPolygon
polygon
selectedRegion
FindCurveRegion
FindPolygonRegion
FindGroupRegion
Application
get_Location
set_Location
System.Configuration
System.Globalization
action
System.Reflection
ControlCollection
ObjectCollection
CheckPosition
SetCursorPosition
SetPosition
set_StartPosition
FormStartPosition
get_activeItemListPosition
set_activeItemListPosition
EquipWeapon
UnequipWeapon
weapon
Button
button
set_DashPattern
add_MouseDown
PsfMain_MouseDown
isMouseDown
ToDown
add_KeyDown
CmbShapeMode_KeyDown
FrmMain_KeyDown
CultureInfo
ConsoleKeyInfo
add_MouseUp
PsfMain_MouseUp
LevelUp
add_KeyUp
CmbShapeMode_KeyUp
FrmMain_KeyUp
Tilemap
Bitmap
get_PossibleDrop
set_PossibleDrop
GenerateDrop
btnGroup
btnUngroup
TrackBar
get_MenuBar
get_EnumEqualityCompar
itemNumber
TypeNameBuilder
sender
get_ResourceManager
GameManager
InputManager
OutputManager
btnBezier
isDrawBezier
MouseEventHandler
PaintEventHandler
KeyEventHandler
System.CodeDom.Compiler
IContainer
Character
get_Diameter
set_Diameter
Monster
get_Silver
Player
player
get_Color
set_Color
get_BackColor
set_BackColor
set_CheckedBackColor
set_UseVisualStyleBackColor
set_MouseDownBackColor
set_MouseOverBackColor
btnColor
set_Cursor
ColorTranslator
IEnumerator
System.Collections.IEnumerable.GetEnumerator
Activator
.cctor
get_Graphics
graphics
System.Diagnostics
SimplePaint.Interfaces
System.Runtime.InteropServices
System.Runtime.CompilerServices
System.Resources
SimplePaint.FrmMain.resources
SimplePaint.Properties.Resources.resources
DebuggingModes
SimplePaint.Properties
gameWindowTiles
EnableVisualStyles
Shapes
shapes
InheritanceFlags
Settings
MouseEventArgs
KeyPressEventArgs
PaintEventArgs
KeyEventArgs
get_GraphicsPaths
<>4__this
get_Controls
SimplePaint.GameData.Game_Objects.Items
get_Items
CreateItems
activeItems
System.Windows.Forms
set_AutoScaleDimensions
System.Collections
EnableButtons
buttons
RuntimeHelpers
CreateCharacters
activeCharacters
SystemColors
Cursors
CmbShapeMode_KeyPress
isControlKeyPress
get_Cross
UpdateBaseStats
SimplePaint.Objects
components
get_Points
set_Points
Exists
RemoveAt
Concat
Format
GameObject
GetObject
isMouseSelect
btnSelect
EquipmentSet
AddCameraOffset
movingOffset
ToLeft
get_ControlLight
ToRight
get_Height
set_Height
screenHeight
gameWindowHeight
get_height
set_height
get_ButtonHighlight
get_lastPlayerHit
set_lastPlayerHit
get_lastOpponentHit
set_lastOpponentHit
EndInit
BeginInit
get_Default
SetCompatibleTextRenderingDefault
DialogResult
DrawPlayerMovement
activeEquipment
InitializeComponent
get_activeOpponent
set_activeOpponent
opponent
get_Transparent
get_Current
add_Paint
PsfMain_Paint
SimplePaint
previousPoint
get_Count
get_Amount
set_Amount
minAmount
expAmount
maxAmount
amount
TypeAttribut
SuspendLayout
ResumeLayout
PerformLayout
CheckInput
MoveNext
set_Text
get_ActiveCaptionText
set_KeyPreview
CreateGameWindow
set_TabIndex
get_SelectedIndex
set_SelectedIndex
ComboBox
CheckedListBox
get_DarkGray
get_LightGray
InitializeArray
ToArray
Currency
get_Key
ReadKey
ConsoleKey
get_activeKey
set_activeKey
get_Assembly
DrawInventory
get_inventory
set_inventory
op_Equality
WindowsIdentity
WrapNonExceptionThrows
Simple Paint
Copyright
2018 - 2021
$3fa58cc7-4cfb-4aee-9b1c-5e5b53df52af
1.0.0.0
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16.0.0.0
KMicrosoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator
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Default
panel1
No fill shape
Fill shape
cmbShapeMode
btnSelect
Select
btnPolygon
Polygon
btnBezier
Bezier
btnCurve
btnCircle
Circle
btnSquare
Square
btnEllipse
Ellipse
btnRectangle
Rectangle
btnLine
panel2
Dash Dot
Dash Dot Dot
cmbDashMode
btnColor
lblWidth
label2
Line width
label3
Dash style
label1
trkLineWidth
panel3
clbShape
panel5
SimplePaint
btnUngroup
Ungroup
btnDelete
Delete
btnGroup
psfMain
FrmMain
Simple Paint
PyluR3A3gk1YvIaJdR.jxFoGFYhmZrIZGQenM
FIGHT!
You VS
Your HP:
Opponent's HP:
--------------------------------------------
[-] Prev Page, [=] Next Page, [1-0] Select Item
[A] Attack
Are you sure you want to attack this monster? ({0})
[A] Pick up
Do you want to pick up this
[E] Unequip Item, [D] Drop Item
[E] Equip Item, [D] Drop Item
Item Name:
Item Attack Value:
Item Defence value:
You Dealed {0} damage to {1}
You lost {0} health points due to {1} attack.
[E] Exit Fight
YOU WON!
(Equipped)
SimplePaint.Properties.Resources
EnumEqualityCompar
{0} [({1}, {2}); ({3}, {4})]
EnumEqualityCompar
VS_VERSION_INFO
VarFileInfo
Translation
StringFileInfo
000004b0
Comments
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1.0.0.0
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Copyright
2018 - 2021
LegalTrademarks
OriginalFilename
TypeAttribut.exe
ProductName
Simple Paint
ProductVersion
1.0.0.0
Assembly Version
1.0.0.0