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#Strings
#Strings
#Schema
pFte_G(
DSASignatureFormatt.exe
<Module>
.cctor
ArrayFragment
com.mojang.escape
mscorlib
Object
System
ParallelLoopState
floors
sprites
LoadBitmap
System.Drawing
Bitmap
GetColor
EscapeComponent
System.Windows.Forms
serialVersionUID
HEIGHT
m_keys
screen
m_timer
m_frames
m_tickCount
OnPaint
PaintEventArgs
timer_Tick
EventArgs
sender
player
pauseTime
newGame
switchLevel
levelEnum
getLoot
setMenu
SoundPlayer
System.Media
LoadSound
UnmanagedMemoryStream
System.IO
memoryStream
EscapeForm
components
IContainer
System.ComponentModel
MutexCreator
canvas
EscapeForm_Load
EscapeForm_FormClosing
FormClosingEventArgs
EscapeForm_KeyDown
KeyEventArgs
EscapeForm_KeyUp
EscapeForm_Deactivate
Dispose
disposing
FeedSource
ApplySource
Assembly
System.Reflection
CanReuseTransform
InitializeComponent
Program
Resources
com.mojang.escape.Properties
resourceMan
ResourceManager
System.Resources
resourceCulture
CultureInfo
System.Globalization
get_ResourceManager
get_Culture
set_Culture
get_dungeon
get_floors
get_font
get_gamepanel
get_ice
get_items
get_logo
get_overworld
get_Poc
get_IDescriptionMetadataEnt
get_sky
get_sprites
get_start
get_temple
get_walls
Culture
dungeon
gamepanel
overworld
IDescriptionMetadataEnt
temple
Settings
ApplicationSettingsBase
System.Configuration
defaultInstance
get_Default
Default
AboutMenu
com.mojang.escape.menu
tickDelay
render
target
GotLootMenu
InstructionsMenu
LoseMenu
PauseMenu
options
selected
TitleMenu
firstTick
WinMenu
CryptLevel
com.mojang.escape.level
DungeonLevel
pixels
trigger
pressed
IceLevel
LevelEnum
value__
Dungeon
Overworld
Temple
blocks
height
solidWall
xSpawn
ySpawn
wallCol
floorCol
ceilCol
wallTex
floorTex
ceilTex
entities
List`1
System.Collections.Generic
loaded
Dictionary`2
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removeEntityImmediately
decorateBlock
getBlock
LoadLevel
containsBlockingEntity
containsBlockingNonFlyingEntity
findSpawn
showLootScreen
OverworldLevel
StartLevel
TempleLevel
triggerMask
AltarBlock
com.mojang.escape.level.block
filled
sprite
entity
BarsBlock
random
Random
blocksMotion
solidRender
messages
addSprite
removeEntity
decorate
getFloorHeight
getWalkSpeed
getFriction
ChestBlock
chestSprite
DoorBlock
openness
FinalUnlockBlock
IceBlock
LadderBlock
LADDER_COLOR
LockedDoorBlock
LootBlock
PitBlock
PressurePlateBlock
SolidBlock
SpiritWallBlock
SwitchBlock
TorchBlock
torchSprite
VanishBlock
WaterBlock
WinBlock
com.mojang.escape.gui
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scaleDraw
Bitmap3D
zBuffer
zBufferWall
xCenter
yCenter
renderFloor
renderSprite
renderWall
postProcess
PoofSprite
RubbleSprite
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PANEL_HEIGHT
testBitmap
viewport
Sprite
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com.mojang.escape.entities
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BossOgre
shootDelay
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BoulderEntity
rollDist
source
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EnemyEntity
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defaultColor
hurtTime
animTime
health
spinSpeed
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haveNextNextGaussian
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potion
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OgreEntity
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turnBob
selectedSlot
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potions
lastBlock
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turnLeft
turnRight
activate
getSelectedItem
addLoot
DSASignatureFormatt
CompilationRelaxationsAttribute
System.Runtime.CompilerServices
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DebuggableAttribute
System.Diagnostics
DebuggingModes
AssemblyTitleAttribute
AssemblyDescriptionAttribute
AssemblyConfigurationAttribute
AssemblyCompanyAttribute
AssemblyProductAttribute
AssemblyCopyrightAttribute
AssemblyTrademarkAttribute
ComVisibleAttribute
System.Runtime.InteropServices
GuidAttribute
AssemblyFileVersionAttribute
TargetFrameworkAttribute
System.Runtime.Versioning
STAThreadAttribute
GeneratedCodeAttribute
System.CodeDom.Compiler
DebuggerNonUserCodeAttribute
CompilerGeneratedAttribute
EditorBrowsableAttribute
EditorBrowsableState
com.mojang.escape.EscapeForm.resources
com.mojang.escape.Properties.Resources.resources
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get_Height
GetPixel
ToArgb
EventHandler
add_Tick
Control
set_MaximumSize
set_Interval
set_DoubleBuffered
set_MinimumSize
set_Size
get_Graphics
Graphics
DrawImage
FromArgb
SetPixel
Console
WriteLine
Invalidate
set_Stream
Stream
Boolean
get_KeyCode
IDisposable
GetType
ColorTranslator
ToWin32
ComponentResourceManager
set_ClientSize
GetTypeFromHandle
RuntimeTypeHandle
set_AutoSize
ResumeLayout
GetObject
set_Icon
get_Controls
ControlCollection
set_FormBorderStyle
FormBorderStyle
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set_Margin
KeyEventHandler
add_KeyDown
InvokeMember
BindingFlags
Binder
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add_Load
set_AutoSizeMode
AutoSizeMode
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Romain Lods 2011
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Prelude of the Chambered!
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-> Continue
Prelude of the Chambered
by Markus Persson.
Made Aug 2011 for the
21'st Ludum Dare compo.
This game is freeware,
and was made from scratch
in just 48 hours.
.NET port by Romain Lods
You found the
Instructions
Use W,A,S,D to move, and
the arrow keys to turn.
The 1-8 keys select
items from the inventory
Space uses items
Time:
Trinkets:
Abort game
Continue
Copyright (C) 2011 Mojang
New game
The Crypt
The Dungeons
The Frost Cave
The Island
The Prison
The Temple
ABCDEFGHIJKLMNOPQRSTUVWXYZ.,!?"'/\<>()[]{}abcdefghijklmnopqrstuvwxyz_ 0123456789+-=*:;
Entering
Power Glove
Smaaaash!!
Pistol
Pew, pew, pew!
Skates
Sharp!
How did you get this?
Flippers
Splish splash!
Cutters
Snip, snip!
Potion
Healthy!
ABCDEFGHIJKLMNOPQRSTUVWXYZ.,!?"'/\<>()[]{}abcdefghijklmnopqrstuvwxyz_ 0123456789+-=*:;
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Romain Lods 2011
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