Static | ZeroBOX
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`.rsrc
PS_VERSION
Input0
CurveTexture
CurveSampler
InputSampler
knExtendedRangeValuesCountLeft
knExtendedRangeValuesCountRight
knLookupTableFullSize
ApplyCurveEffectSmallEZ
ApplyCurveEffectSmall
CurveSampler
InputSampler
ps_2_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
knExtendedRangeValuesCountLeft
knExtendedRangeValuesCountRight
knLookupTableFullSize
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
CurveSampler
InputSampler
ps_2_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
knExtendedRangeValuesCountLeft
knExtendedRangeValuesCountRight
knLookupTableFullSize
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0
CurveTexture
Input0
Texture3dLut
samples
samplesMinusOne
samplesMinusTwo
invSize
Input0Sampler
Texture3dLutSampler
Apply3dLutEffectTrilinear
Apply3dLutEffectBarycentric
Apply3dLutEffectBarycentricAlt
Apply3dLutEffectTrilinearUniform
Apply3dLutEffectBarycentricUniform
Apply3dLutEffectBarycentricAltUniform
Input0Sampler
Texture3dLutSampler
invSize
samplesMinusOne
samplesMinusTwo
ps_2_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Texture3dLutSampler
invSize
samples
samplesMinusOne
samplesMinusTwo
ps_2_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Texture3dLutSampler
invSize
samples
samplesMinusOne
samplesMinusTwo
ps_2_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Texture3dLutSampler
invSize
samplesMinusOne
samplesMinusTwo
ps_2_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Texture3dLutSampler
invSize
samples
samplesMinusOne
samplesMinusTwo
ps_2_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Texture3dLutSampler
invSize
samples
samplesMinusOne
samplesMinusTwo
ps_2_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Texture3dLut
Input0
PS_VERSION
Input0
CurveTexture
CurveSampler
InputSampler
aLeftScale
aRightScale
nSmallTableSize
CurveEffectSmall
CurveEffectSmallEZ
CurveEffect
CurveEffectEZ
CurveSampler
InputSampler
ps_2_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
CurveSampler
InputSampler
aLeftScale
aRightScale
ps_2_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
CurveSampler
InputSampler
ps_2_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
nSmallTableSize
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
CurveSampler
InputSampler
aLeftScale
aRightScale
ps_2_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
nSmallTableSize
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0
CurveTexture
Input0
Input1
Input2
Input0Sampler
Input1Sampler
Input2Sampler
flOpacity
fUseRedChannelForMask
colorWhite
luminosityWeights
NormalBlendEffectNoMaskScreenAlphas
NormalBlendEffectWithMaskScreenAlphas
NormalBlendEffectWithMaskInvertedScreenAlphas
OverlayBlendEffectNoMaskScreenAlphas
OverlayBlendEffectWithMaskScreenAlphas
OverlayBlendEffectWithMaskInvertedScreenAlphas
DifferenceBlendEffectNoMaskScreenAlphas
DifferenceBlendEffectWithMaskScreenAlphas
DifferenceBlendEffectWithMaskInvertedScreenAlphas
MultiplyBlendEffectNoMaskScreenAlphas
MultiplyBlendEffectWithMaskScreenAlphas
MultiplyBlendEffectWithMaskInvertedScreenAlphas
ScreenBlendEffectNoMaskScreenAlphas
ScreenBlendEffectWithMaskScreenAlphas
ScreenBlendEffectWithMaskInvertedScreenAlphas
LightenBlendEffectNoMaskScreenAlphas
LightenBlendEffectWithMaskScreenAlphas
LightenBlendEffectWithMaskInvertedScreenAlphas
DarkenBlendEffectNoMaskScreenAlphas
DarkenBlendEffectWithMaskScreenAlphas
DarkenBlendEffectWithMaskInvertedScreenAlphas
ExclusionBlendEffectNoMaskScreenAlphas
ExclusionBlendEffectWithMaskScreenAlphas
ExclusionBlendEffectWithMaskInvertedScreenAlphas
ColorBurnBlendEffectNoMaskScreenAlphas
ColorBurnBlendEffectWithMaskScreenAlphas
ColorBurnBlendEffectWithMaskInvertedScreenAlphas
ColorDodgeBlendEffectNoMaskScreenAlphas
ColorDodgeBlendEffectWithMaskScreenAlphas
ColorDodgeBlendEffectWithMaskInvertedScreenAlphas
LinearBurnBlendEffectNoMaskScreenAlphas
LinearBurnBlendEffectWithMaskScreenAlphas
LinearBurnBlendEffectWithMaskInvertedScreenAlphas
DarkerColorBlendEffectNoMaskScreenAlphas
DarkerColorBlendEffectWithMaskScreenAlphas
DarkerColorBlendEffectWithMaskInvertedScreenAlphas
LinearDodgeBlendEffectNoMaskScreenAlphas
LinearDodgeBlendEffectWithMaskScreenAlphas
LinearDodgeBlendEffectWithMaskInvertedScreenAlphas
LighterColorBlendEffectNoMaskScreenAlphas
LighterColorBlendEffectWithMaskScreenAlphas
LighterColorBlendEffectWithMaskInvertedScreenAlphas
SoftLightBlendEffectNoMaskScreenAlphas
SoftLightBlendEffectWithMaskScreenAlphas
SoftLightBlendEffectWithMaskInvertedScreenAlphas
HardLightBlendEffectNoMaskScreenAlphas
HardLightBlendEffectWithMaskScreenAlphas
HardLightBlendEffectWithMaskInvertedScreenAlphas
VividLightBlendEffectNoMaskScreenAlphas
VividLightBlendEffectWithMaskScreenAlphas
VividLightBlendEffectWithMaskInvertedScreenAlphas
LinearLightBlendEffectNoMaskScreenAlphas
LinearLightBlendEffectWithMaskScreenAlphas
LinearLightBlendEffectWithMaskInvertedScreenAlphas
PinLightBlendEffectNoMaskScreenAlphas
PinLightBlendEffectWithMaskScreenAlphas
PinLightBlendEffectWithMaskInvertedScreenAlphas
HardMixBlendEffectNoMaskScreenAlphas
HardMixBlendEffectWithMaskScreenAlphas
HardMixBlendEffectWithMaskInvertedScreenAlphas
HueBlendEffectNoMaskScreenAlphas
HueBlendEffectWithMaskScreenAlphas
HueBlendEffectWithMaskInvertedScreenAlphas
SaturationBlendEffectNoMaskScreenAlphas
SaturationBlendEffectWithMaskScreenAlphas
SaturationBlendEffectWithMaskInvertedScreenAlphas
ColorBlendEffectNoMaskScreenAlphas
ColorBlendEffectWithMaskScreenAlphas
ColorBlendEffectWithMaskInvertedScreenAlphas
LuminosityBlendEffectNoMaskScreenAlphas
LuminosityBlendEffectWithMaskScreenAlphas
LuminosityBlendEffectWithMaskInvertedScreenAlphas
DissolveBlendEffectNoMaskScreenAlphas
DissolveBlendEffectWithMaskScreenAlphas
DissolveBlendEffectWithMaskInvertedScreenAlphas
SubtractBlendEffectNoMaskScreenAlphas
SubtractBlendEffectWithMaskScreenAlphas
SubtractBlendEffectWithMaskInvertedScreenAlphas
DivideBlendEffectNoMaskScreenAlphas
DivideBlendEffectWithMaskScreenAlphas
DivideBlendEffectWithMaskInvertedScreenAlphas
NormalBlendEffectNoMaskInterpolateAlphas
NormalBlendEffectWithMaskInterpolateAlphas
NormalBlendEffectWithMaskInvertedInterpolateAlphas
OverlayBlendEffectNoMaskInterpolateAlphas
OverlayBlendEffectWithMaskInterpolateAlphas
OverlayBlendEffectWithMaskInvertedInterpolateAlphas
DifferenceBlendEffectNoMaskInterpolateAlphas
DifferenceBlendEffectWithMaskInterpolateAlphas
DifferenceBlendEffectWithMaskInvertedInterpolateAlphas
MultiplyBlendEffectNoMaskInterpolateAlphas
MultiplyBlendEffectWithMaskInterpolateAlphas
MultiplyBlendEffectWithMaskInvertedInterpolateAlphas
ScreenBlendEffectNoMaskInterpolateAlphas
ScreenBlendEffectWithMaskInterpolateAlphas
ScreenBlendEffectWithMaskInvertedInterpolateAlphas
LightenBlendEffectNoMaskInterpolateAlphas
LightenBlendEffectWithMaskInterpolateAlphas
LightenBlendEffectWithMaskInvertedInterpolateAlphas
DarkenBlendEffectNoMaskInterpolateAlphas
DarkenBlendEffectWithMaskInterpolateAlphas
DarkenBlendEffectWithMaskInvertedInterpolateAlphas
ExclusionBlendEffectNoMaskInterpolateAlphas
ExclusionBlendEffectWithMaskInterpolateAlphas
ExclusionBlendEffectWithMaskInvertedInterpolateAlphas
ColorBurnBlendEffectNoMaskInterpolateAlphas
ColorBurnBlendEffectWithMaskInterpolateAlphas
ColorBurnBlendEffectWithMaskInvertedInterpolateAlphas
ColorDodgeBlendEffectNoMaskInterpolateAlphas
ColorDodgeBlendEffectWithMaskInterpolateAlphas
ColorDodgeBlendEffectWithMaskInvertedInterpolateAlphas
LinearBurnBlendEffectNoMaskInterpolateAlphas
LinearBurnBlendEffectWithMaskInterpolateAlphas
LinearBurnBlendEffectWithMaskInvertedInterpolateAlphas
DarkerColorBlendEffectNoMaskInterpolateAlphas
DarkerColorBlendEffectWithMaskInterpolateAlphas
DarkerColorBlendEffectWithMaskInvertedInterpolateAlphas
LinearDodgeBlendEffectNoMaskInterpolateAlphas
LinearDodgeBlendEffectWithMaskInterpolateAlphas
LinearDodgeBlendEffectWithMaskInvertedInterpolateAlphas
LighterColorBlendEffectNoMaskInterpolateAlphas
LighterColorBlendEffectWithMaskInterpolateAlphas
LighterColorBlendEffectWithMaskInvertedInterpolateAlphas
SoftLightBlendEffectNoMaskInterpolateAlphas
SoftLightBlendEffectWithMaskInterpolateAlphas
SoftLightBlendEffectWithMaskInvertedInterpolateAlphas
HardLightBlendEffectNoMaskInterpolateAlphas
HardLightBlendEffectWithMaskInterpolateAlphas
HardLightBlendEffectWithMaskInvertedInterpolateAlphas
VividLightBlendEffectNoMaskInterpolateAlphas
VividLightBlendEffectWithMaskInterpolateAlphas
VividLightBlendEffectWithMaskInvertedInterpolateAlphas
LinearLightBlendEffectNoMaskInterpolateAlphas
LinearLightBlendEffectWithMaskInterpolateAlphas
LinearLightBlendEffectWithMaskInvertedInterpolateAlphas
PinLightBlendEffectNoMaskInterpolateAlphas
PinLightBlendEffectWithMaskInterpolateAlphas
PinLightBlendEffectWithMaskInvertedInterpolateAlphas
HardMixBlendEffectNoMaskInterpolateAlphas
HardMixBlendEffectWithMaskInterpolateAlphas
HardMixBlendEffectWithMaskInvertedInterpolateAlphas
HueBlendEffectNoMaskInterpolateAlphas
HueBlendEffectWithMaskInterpolateAlphas
HueBlendEffectWithMaskInvertedInterpolateAlphas
SaturationBlendEffectNoMaskInterpolateAlphas
SaturationBlendEffectWithMaskInterpolateAlphas
SaturationBlendEffectWithMaskInvertedInterpolateAlphas
ColorBlendEffectNoMaskInterpolateAlphas
ColorBlendEffectWithMaskInterpolateAlphas
ColorBlendEffectWithMaskInvertedInterpolateAlphas
LuminosityBlendEffectNoMaskInterpolateAlphas
LuminosityBlendEffectWithMaskInterpolateAlphas
LuminosityBlendEffectWithMaskInvertedInterpolateAlphas
DissolveBlendEffectNoMaskInterpolateAlphas
DissolveBlendEffectWithMaskInterpolateAlphas
DissolveBlendEffectWithMaskInvertedInterpolateAlphas
SubtractBlendEffectNoMaskInterpolateAlphas
SubtractBlendEffectWithMaskInterpolateAlphas
SubtractBlendEffectWithMaskInvertedInterpolateAlphas
DivideBlendEffectNoMaskInterpolateAlphas
DivideBlendEffectWithMaskInterpolateAlphas
DivideBlendEffectWithMaskInvertedInterpolateAlphas
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
luminosityWeights
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
luminosityWeights
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
luminosityWeights
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
luminosityWeights
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
flOpacity
luminosityWeights
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
luminosityWeights
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
luminosityWeights
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
luminosityWeights
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
luminosityWeights
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
luminosityWeights
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
flOpacity
luminosityWeights
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
luminosityWeights
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
luminosityWeights
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
luminosityWeights
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
luminosityWeights
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
luminosityWeights
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
flOpacity
luminosityWeights
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
luminosityWeights
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
luminosityWeights
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
luminosityWeights
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
luminosityWeights
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
luminosityWeights
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
flOpacity
luminosityWeights
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
luminosityWeights
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
colorWhite
?fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
colorWhite
?fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
colorWhite
?flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
colorWhite
?fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
colorWhite
?fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
colorWhite
?flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
colorWhite
?fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
colorWhite
?fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
colorWhite
?flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
colorWhite
?fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
colorWhite
?fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
colorWhite
?flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
luminosityWeights
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
luminosityWeights
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
flOpacity
luminosityWeights
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
luminosityWeights
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
luminosityWeights
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
flOpacity
luminosityWeights
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
colorWhite
?fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
colorWhite
?fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
colorWhite
?flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
colorWhite
?fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
colorWhite
?fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
colorWhite
?flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
colorWhite
?fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
colorWhite
?fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
colorWhite
?flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
colorWhite
?fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
colorWhite
?fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
colorWhite
?flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
luminosityWeights
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
luminosityWeights
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
luminosityWeights
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
luminosityWeights
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
flOpacity
luminosityWeights
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
luminosityWeights
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
luminosityWeights
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
luminosityWeights
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
luminosityWeights
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
luminosityWeights
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
flOpacity
luminosityWeights
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
luminosityWeights
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
luminosityWeights
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
luminosityWeights
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
luminosityWeights
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
luminosityWeights
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
flOpacity
luminosityWeights
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
luminosityWeights
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
luminosityWeights
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
luminosityWeights
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
luminosityWeights
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
luminosityWeights
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
flOpacity
luminosityWeights
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
luminosityWeights
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
colorWhite
?fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
colorWhite
?fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
colorWhite
?flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
colorWhite
?fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
colorWhite
?fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
colorWhite
?flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
colorWhite
?fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
colorWhite
?fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
colorWhite
?flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
colorWhite
?fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
colorWhite
?fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
colorWhite
?flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
luminosityWeights
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
luminosityWeights
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
flOpacity
luminosityWeights
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
luminosityWeights
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
luminosityWeights
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
flOpacity
luminosityWeights
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
colorWhite
?fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
colorWhite
?fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
colorWhite
?flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
colorWhite
?fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
colorWhite
?fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
colorWhite
?flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
colorWhite
?fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
colorWhite
?fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
colorWhite
?flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
colorWhite
?fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
colorWhite
?fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
colorWhite
?flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
Input2Sampler
fUseRedChannelForMask
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Input1Sampler
flOpacity
ps_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
vs_3_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input2
Input1
Input0
PS_VERSION
mixerMatrix
mixerTranslation
Input0
InputSampler
ChannelMixer
ChannelMixerClamped
InputSampler
mixerMatrix
mixerTranslation
ps_2_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
InputSampler
mixerMatrix
mixerTranslation
ps_2_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0
PS_VERSION
ColorA
ColorR
ColorG
ColorB
ConstantColorEffect
ps_2_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
ColorA
ColorB
ColorG
ColorR
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
PS_VERSION
kn3dLutRegularSize
kn3dLutExtendedRangeSize
kflExtendedRangeWidth
Input0
CurveTexture1
CurveTexture2
Texture3dLut
Input0Sampler
CurveTexture1Sampler
CurveTexture2Sampler
Texture3dLutSampler
aflGamma1
aflGamma2Inv
colorTransformationMatrix
ColorManagementEffectTC
ColorManagementEffectTCX
ColorManagementEffectTL
ColorManagementEffectTLX
ColorManagementEffectCC
ColorManagementEffectCCX
ColorManagementEffectCL
ColorManagementEffectCLX
ColorManagementEffectLC
ColorManagementEffectLCX
ColorManagementEffectLL
ColorManagementEffectLLX
ColorManagementEffect3dLutFromRgbRR
ColorManagementEffect3dLutFromRgbRX
ColorManagementEffect3dLutFromRgbXR
ColorManagementEffect3dLutFromRgbXX
Input0Sampler
Texture3dLutSampler
ps_2_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
kflExtendedRangeWidth
kn3dLutExtendedRangeSize
kn3dLutRegularSize
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Texture3dLutSampler
ps_2_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
kn3dLutExtendedRangeSize
kn3dLutRegularSize
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Texture3dLutSampler
kn3dLutRegularSize
ps_2_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
kn3dLutRegularSize
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
Texture3dLutSampler
kn3dLutRegularSize
ps_2_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
kn3dLutRegularSize
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
colorTransformationMatrix
ps_2_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0Sampler
colorTransformationMatrix
ps_2_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
CurveTexture2Sampler
Input0Sampler
colorTransformationMatrix
ps_2_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
CurveTexture2Sampler
Input0Sampler
colorTransformationMatrix
ps_2_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
CurveTexture1Sampler
Input0Sampler
colorTransformationMatrix
ps_2_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
CurveTexture1Sampler
Input0Sampler
colorTransformationMatrix
ps_2_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
CurveTexture1Sampler
CurveTexture2Sampler
Input0Sampler
colorTransformationMatrix
ps_2_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
CurveTexture1Sampler
CurveTexture2Sampler
Input0Sampler
colorTransformationMatrix
ps_2_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
CurveTexture1Sampler
Input0Sampler
colorTransformationMatrix
ps_2_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
CurveTexture1Sampler
Input0Sampler
colorTransformationMatrix
ps_2_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
CurveTexture1Sampler
CurveTexture2Sampler
Input0Sampler
colorTransformationMatrix
ps_2_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
CurveTexture1Sampler
CurveTexture2Sampler
Input0Sampler
colorTransformationMatrix
ps_2_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Texture3dLut
CurveTexture2
CurveTexture1
Input0
PS_VERSION
Input0
InputSampler
ApplyRgbToHsv
ApplyHsvToRgb
InputSampler
ps_2_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
InputSampler
ps_2_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0
PS_VERSION
Input0
InputSampler
ConvertChannelCount8
ConvertChannelCountNot8
InputSampler
ps_2_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
InputSampler
ps_2_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0
PS_VERSION
Input0
InputSampler
ConvertFormatTo8
ConvertFormatFrom8
ConvertFormatNo8
InputSampler
ps_2_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
InputSampler
ps_2_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
InputSampler
ps_2_0
Microsoft (R) HLSL Shader Compiler 9.22.949.2248
Input0
PS_VERSION
Accumulator
offsets
coeffs
InputSampler
AccumulatorSampler
ConvolveSinglepassNoAlpha1
ConvolveSinglepassNoAlpha2
ConvolveSinglepassNoAlpha3
ConvolveSinglepassNoAlpha4
ConvolveSinglepassNoAlpha5
ConvolveSinglepassNoAlpha6
ConvolveSinglepassNoAlpha7
ConvolveSinglepassNoAlpha8
ConvolveSinglepassNoAlpha9
ConvolveSinglepassNoAlpha10
ConvolveSinglepassNoAlpha11
ConvolveSinglepassNoAlpha12
ConvolveSinglepassNoAlpha13
ConvolveSinglepassNoAlpha14
ConvolveSinglepassNoAlpha15
ConvolveSinglepassNoAlpha16
ConvolveSinglepassAlpha1
ConvolveSinglepassAlpha2
ConvolveSinglepassAlpha3
ConvolveSinglepassAlpha4
ConvolveSinglepassAlpha5
ConvolveSinglepassAlpha6
ConvolveSinglepassAlpha7
ConvolveSinglepassAlpha8
ConvolveSinglepassAlpha9
ConvolveSinglepassAlpha10
ConvolveSinglepassAlpha11
ConvolveSinglepassAlpha12
ConvolveSinglepassAlpha13
ConvolveSinglepassAlpha14
ConvolveSinglepassAlpha15
ConvolveSinglepassAlpha16
ConvolveMultipassNoAlpha1
ConvolveMultipassNoAlpha2
ConvolveMultipassNoAlpha3
ConvolveMultipassNoAlpha4
ConvolveMultipassNoAlpha5
ConvolveMultipassNoAlpha6
ConvolveMultipassNoAlpha7
ConvolveMultipassNoAlpha8
ConvolveMultipassNoAlpha9
ConvolveMultipassNoAlpha10
ConvolveMultipassNoAlpha11
ConvolveMultipassNoAlpha12
ConvolveMultipassNoAlpha13
ConvolveMultipassNoAlpha14
ConvolveMultipassNoAlpha15
ConvolveMultipassNoAlpha16
ConvolveMultipassAlpha1
ConvolveMultipassAlpha2
ConvolveMultipassAlpha3
ConvolveMultipassAlpha4
ConvolveMultipassAlpha5
ConvolveMultipassAlpha6
ConvolveMultipassAlpha7
ConvolveMultipassAlpha8
ConvolveMultipassAlpha9
ConvolveMultipassAlpha10
Antivirus Signature
Bkav Clean
Lionic Clean
Elastic malicious (high confidence)
MicroWorld-eScan Clean
FireEye Clean
CAT-QuickHeal Clean
McAfee Clean
Cylance Clean
VIPRE Clean
Sangfor Clean
K7AntiVirus Clean
Alibaba Clean
K7GW Clean
Cybereason Clean
Arcabit Clean
Baidu Clean
VirIT Clean
Cyren Clean
Symantec Clean
tehtris Clean
ESET-NOD32 a variant of Win32/GenCBL.DEP
Cynet Malicious (score: 100)
APEX Clean
Paloalto Clean
ClamAV Clean
Kaspersky VHO:Trojan-Spy.Win32.Bobik.gen
BitDefender Clean
NANO-Antivirus Clean
SUPERAntiSpyware Clean
Avast Win64:Evo-gen [Trj]
Rising Trojan.GenCBL!8.12138 (CLOUD)
Ad-Aware Clean
Sophos Clean
Comodo Clean
F-Secure Clean
DrWeb Clean
Zillya Clean
TrendMicro Clean
McAfee-GW-Edition Clean
Trapmine suspicious.low.ml.score
CMC Clean
Emsisoft Clean
SentinelOne Clean
Jiangmin Clean
Webroot Clean
Avira Clean
MAX Clean
Antiy-AVL Clean
Kingsoft Clean
Gridinsoft Clean
Microsoft Trojan:Win32/Sabsik.FL.B!ml
ViRobot Clean
ZoneAlarm Clean
GData Clean
Google Detected
AhnLab-V3 Clean
Acronis Clean
BitDefenderTheta Clean
ALYac Clean
TACHYON Clean
VBA32 Clean
Malwarebytes Malware.AI.3070414418
Zoner Clean
TrendMicro-HouseCall Clean
Tencent Clean
Yandex Clean
Ikarus Trojan.Win64.Krypt
MaxSecure Trojan.Malware.300983.susgen
Fortinet Clean
AVG Win64:Evo-gen [Trj]
Panda Clean
CrowdStrike win/malicious_confidence_90% (W)
No IRMA results available.