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v4.0.30319
#Strings
pictureBoxIdee00
groupBoxPlayer00
pictureBoxIdee10
<>9__71_0
<EndGame>b__71_0
<>c__DisplayClass13_0
<Foyer_Spion>b__64_0
<ShuffleDeck>b__5_0
<>c__DisplayClass66_0
<>9__6_0
<SortCards>b__6_0
<CountSpecificCard>b__0
<Patentamt_KomponentenPruefen>b__0
pictureBoxCard0
pictureBoxIdee01
groupBoxPlayer01
pictureBoxIdee11
<Foyer_Spion>b__64_1
<>c__DisplayClass66_1
<>9__1
<Patentamt_KomponentenPruefen>b__1
IEnumerable`1
IOrderedEnumerable`1
Predicate`1
List`1
pictureBoxCard1
get_compass1
pictureBoxIdee02
groupBoxPlayer02
pictureBoxIdee12
Func`2
pictureBoxCard2
get_AktuelleAuswahl2
set_AktuelleAuswahl2
labelComm2
kompIndex2
pictureBoxIdee03
groupBoxPlayer03
pictureBoxIdee13
pictureBoxCard3
pictureBoxIdee04
pictureBoxIdee14
get_Save_64
get_Open_64
pictureBoxCard4
pictureBoxIdee05
0609A06C4041EB80346D380CE0BB92FB0D35FB72ACF2890B62E702530C3F5D55
pictureBoxCard5
pictureBoxIdee06
__StaticArrayInitTypeSize=6
pictureBoxCard6
pictureBoxIdee07
pictureBoxIdee08
pictureBoxIdee09
<Module>
<PrivateImplementationDetails>
ContentManagerDB
labelId00N
labelId10N
labelId01N
labelId11N
labelId02N
labelId12N
labelId03N
labelId13N
labelId04N
labelId14N
labelId05N
labelId06N
labelId07N
labelId08N
labelId09N
System.IO
get_SuET
buttonVeranda
System.Data
System.Data.OleDb
get_GameContentDb
set_GameContentDb
FromArgb
mscorlib
DealSpecific
System.Collections.Generic
add_SelectedIndexChanged
comboBoxAnzahlAuswahl_SelectedIndexChanged
comboBoxSpielerAuswahl_SelectedIndexChanged
comboBoxDienerAuswahl_SelectedIndexChanged
get_Enabled
set_Enabled
set_FormattingEnabled
ActionPerformed
changeSelected
Synchronized
<AktuelleAuswahl2>k__BackingField
<GameContentDb>k__BackingField
<Gold>k__BackingField
<GameEnd>k__BackingField
<Rand>k__BackingField
<Name>k__BackingField
<Ebene>k__BackingField
<Punkte>k__BackingField
<IdeenElemente>k__BackingField
<KomponentenElemente>k__BackingField
<DienerElemente>k__BackingField
<Patente>k__BackingField
<Bezeichnung>k__BackingField
<Back>k__BackingField
<IdeenAblageDeck>k__BackingField
<KomponentenAblageDeck>k__BackingField
<DienerAblageDeck>k__BackingField
<IdeenNachziehDeck>k__BackingField
<KomponentenNachziehDeck>k__BackingField
<DienerNachziehDeck>k__BackingField
<AktuelleAuswahl>k__BackingField
<ObjectControl>k__BackingField
<Erfunden>k__BackingField
<Erfindungen>k__BackingField
<DienerPlaettchen>k__BackingField
<ZuZahlen>k__BackingField
<AnzahlAktionen>k__BackingField
<ZuErhalten>k__BackingField
<HandKarten>k__BackingField
<ArbeitszimmerKarten>k__BackingField
<MaxHandkarten>k__BackingField
<KompKosten>k__BackingField
<Erfinder>k__BackingField
<GameManager>k__BackingField
<MaxDiener>k__BackingField
<Winner>k__BackingField
<ActivePlayer>k__BackingField
<Players>k__BackingField
<IdeenVorrat>k__BackingField
<KomponentenVorrat>k__BackingField
<DienerVorrat>k__BackingField
<CanSelect>k__BackingField
<PatentGeprueft>k__BackingField
<RefElement>k__BackingField
<Front>k__BackingField
<Punktewert>k__BackingField
<Patentwert>k__BackingField
<IdeeIndex>k__BackingField
<GlobalIndex>k__BackingField
<KompIndex>k__BackingField
<DienerIndex>k__BackingField
<Quantity>k__BackingField
strbuild
labelPl00Gold
labelPl01Gold
labelPl02Gold
labelPl03Gold
get_Gold
set_Gold
GenugGold
get_GameEnd
set_GameEnd
panelHand
get_Rand
set_Rand
OleDbCommand
command
CountSpecificCard
toDiscard
RefreshBoard
panelBoard
CreateInstance
defaultInstance
get_KeyCode
set_AutoScaleMode
FileMode
set_SizeMode
PictureBoxSizeMode
set_Image
get_Message
toChange
InitializeFoyerTable
RefreshFoyerTable
InitializeComponentTable
Enumerable
IDisposable
set_Visible
RuntimeFieldHandle
RuntimeTypeHandle
GetTypeFromHandle
FromFile
DockStyle
ColumnStyle
get_BorderStyle
set_BorderStyle
set_CellBorderStyle
TableLayoutPanelCellBorderStyle
FontStyle
RowStyle
set_GrowStyle
TableLayoutPanelGrowStyle
EndGame
InitializeGame
labelPl00Name
labelPl01Name
labelPl02Name
labelPl03Name
get_Name
set_Name
get_Ebene
set_Ebene
get_NewLine
anzahlSpione
ValueType
SizeType
GetType
FileShare
System.Core
get_Culture
set_Culture
resourceCulture
ButtonBase
ApplicationSettingsBase
TextBoxBase
Dispose
labelCommunicate
DebuggerBrowsableState
EditorBrowsableState
set_WindowState
FormWindowState
get_White
labelPl00Punkte
labelPl01Punkte
labelPl02Punkte
labelPl03Punkte
get_Punkte
set_Punkte
get_IdeenElemente
set_IdeenElemente
get_KomponentenElemente
set_KomponentenElemente
get_DienerElemente
set_DienerElemente
Komponente
get_Patente
set_Patente
Foyer_Bote
labelBote
pictureBoxBote
STAThreadAttribute
CompilerGeneratedAttribute
GuidAttribute
GeneratedCodeAttribute
DebuggerNonUserCodeAttribute
DebuggableAttribute
DebuggerBrowsableAttribute
EditorBrowsableAttribute
ComVisibleAttribute
AssemblyTitleAttribute
DefaultSettingValueAttribute
ApplicationScopedSettingAttribute
SpecialSettingAttribute
AssemblyTrademarkAttribute
TargetFrameworkAttribute
AssemblyFileVersionAttribute
AssemblyConfigurationAttribute
AssemblyDescriptionAttribute
CompilationRelaxationsAttribute
AssemblyProductAttribute
AssemblyCopyrightAttribute
AssemblyCompanyAttribute
RuntimeCompatibilityAttribute
AsValue
Remove
rhtH.exe
set_Size
set_AutoSize
set_ClientSize
Serialize
Deserialize
ISupportInitialize
IndexOf
buttonZufaellig
buttonFertig
System.Runtime.Versioning
ToString
disposing
SpecialSetting
System.Drawing
get_Bezeichnung
set_Bezeichnung
get_DBPath
get_Back
set_Back
setBack
get_Roundabout_back
discardDeck
get_IdeenAblageDeck
set_IdeenAblageDeck
get_KomponentenAblageDeck
set_KomponentenAblageDeck
get_DienerAblageDeck
set_DienerAblageDeck
ShuffleDeck
get_IdeenNachziehDeck
set_IdeenNachziehDeck
get_KomponentenNachziehDeck
set_KomponentenNachziehDeck
get_DienerNachziehDeck
set_DienerNachziehDeck
RefreshDrawDeck
drawDeck
buttonZurueck
buttonVeranda_Click
add_Click
buttonZufaellig_Click
buttonFertig_Click
buttonZurueck_Click
buttonConfirm_Click
buttonKaufen_Click
buttonVerkaufen_Click
buttonUebertragen_Click
buttonHinzufuegen_Click
buttonKartenAnzeigen_Click
buttonArbeitszimmerAnzeigen_Click
buttonTauschen_Click
buttonPatentieren_Click
buttonEinsetzen_Click
buttonAnheuern_Click
buttonHaendler_Click
buttonArbeitszimmer_Click
Diener_Click
buttonWeiter_Click
buttonFoyer_Click
buttonPatentamt_Click
buttonBestimmt_Click
buttonComponent_Click
buttonStart_Click
add_MouseClick
ZiKartenClick
set_Dock
BuildIdeaBank
BuildServantBank
BuildComponentBank
System.ComponentModel
TableLayoutPanel
IdeeNachziehstapel
get_AktuelleAuswahl
set_AktuelleAuswahl
labelAuswahl
comboBoxAnzahlAuswahl
comboBoxSpielerAuswahl
panelDienerAuswahl
comboBoxDienerAuswahl
anzahl
BlockAll
set_AutoScroll
DBNull
ScrollableControl
ContainerControl
get_ObjectControl
set_ObjectControl
ListControl
FileStream
Program
get_RoundaboutPictogram
get_Item
get_SelectedItem
System
labelComm
Random
buttonConfirm
myForm
resourceMan
get_Erfunden
set_Erfunden
get_Green
Patentamt_GoldPruefen
Patentamt_ErfindungPruefen
Patentamt_KomponentenPruefen
Veranda_VerfuegbarkeitPruefen
Haendler_VerfuegbarkeitPruefen
anzugreifen
Haendler_Kaufen
buttonKaufen
Haendler_Verkaufen
buttonVerkaufen
buttonUebertragen
Arbeitszimmer_Hinzufuegen
AuswahlHinzufuegen
buttonHinzufuegen
buttonKartenAnzeigen
ZimmerKartenAnzeigen
buttonArbeitszimmerAnzeigen
get_Erfindungen
set_Erfindungen
Haendler_Tauschen
buttonTauschen
get_DienerPlaettchen
set_DienerPlaettchen
Haendler_Ziehen
StartIdeeZiehen
get_ZuZahlen
set_ZuZahlen
labelAktionWaehlen
ZimmerPunkteZaehlen
Dienen
Patentamt_GoldBerechnen
get_AnzahlAktionen
set_AnzahlAktionen
Arbeitszimmer_Entfernen
ZimmerKartenEntfernen
FoyerEntfernen
Spionieren
Patentamt_IdeePatentieren
buttonPatentieren
LabelAktionAnpassen
get_ZuErhalten
set_ZuErhalten
tableLayoutPanelKomponenten
komponenten
anzahlBoten
get_HandKarten
set_HandKarten
ZuvieleKarten
panelZimmerKarten
get_ArbeitszimmerKarten
set_ArbeitszimmerKarten
get_MaxHandkarten
set_MaxHandkarten
get_KompKosten
set_KompKosten
buttonEinsetzen
AppDomain
get_CurrentDomain
Foyer_Spion
labelSpion
pictureBoxSpion
Application
set_Location
System.Configuration
System.Globalization
System.Runtime.Serialization
isAction
System.Reflection
TableLayoutColumnStyleCollection
TableLayoutRowStyleCollection
TableLayoutControlCollection
ObjectCollection
ArrangedElementCollection
OleDbConnection
set_StartPosition
FormStartPosition
Exception
Button
Foyer_Anheuern
buttonAnheuern
add_KeyDown
textBoxSpieler_KeyDown
labelId00Info
labelId10Info
labelId01Info
labelId11Info
labelId02Info
labelId12Info
labelId03Info
labelId13Info
labelId04Info
labelId14Info
labelId05Info
labelId06Info
labelId07Info
labelId08Info
labelId09Info
CultureInfo
RefreshDeckInfo
InitializePlayerInfo
RefreshPlayerInfo
panelPlayerInfo
RefreshAllPlayerInfo
Bitmap
set_TabStop
System.Linq
OleDbDataReader
OleDbConnectionStringBuilder
sender
get_Erfinder
set_Erfinder
CardManager
get_ResourceManager
ComponentResourceManager
get_GameManager
set_GameManager
ContentManager
MouseEventHandler
KeyEventHandler
FormHaendler
buttonHaendler
pictureBoxHaendler
labelSpieler
listBoxSpieler
textBoxSpieler
System.CodeDom.Compiler
labelPl00Arbeitszimmer
labelPl01Arbeitszimmer
labelPl02Arbeitszimmer
labelPl03Arbeitszimmer
FormArbeitszimmer
buttonArbeitszimmer
pictureBoxArbeitszimmer
get_MaxDiener
set_MaxDiener
IContainer
get_Winner
set_Winner
labelWaechter
pictureBoxWaechter
buttonWeiter
IFormatter
BinaryFormatter
get_ActivePlayer
set_ActivePlayer
labelPl00Foyer
tableLayoutPanelPl00Foyer
labelPl01Foyer
tableLayoutPanelPl01Foyer
labelPl02Foyer
tableLayoutPanelPl02Foyer
labelPl03Foyer
tableLayoutPanelPl03Foyer
labelFoyer
tableLayoutPanelFoyer
PlatzImFoyer
FormFoyer
buttonFoyer
pictureBoxFoyer
set_ForeColor
set_BackColor
set_UseVisualStyleBackColor
labelSpieleranzahlError
IEnumerator
GetEnumerator
Activator
.cctor
System.Diagnostics
SetBounds
SortCards
System.Runtime.InteropServices
System.Runtime.CompilerServices
System.Resources
WindowsFormsAppZeitgeist.Form1.resources
WindowsFormsAppZeitgeist.FormHaendler.resources
WindowsFormsAppZeitgeist.FormArbeitszimmer.resources
WindowsFormsAppZeitgeist.FormFoyer.resources
WindowsFormsAppZeitgeist.Properties.Resources.resources
WindowsFormsAppZeitgeist.FormPatentamt.resources
DebuggingModes
WindowsFormsAppZeitgeist.Properties
EnableVisualStyles
get_ColumnStyles
get_RowStyles
GetExportedTypes
Settings
MouseEventArgs
KeyEventArgs
get_Controls
get_Items
System.Windows.Forms
set_AutoScaleDimensions
BlockActions
System.Collections
RuntimeHelpers
get_Players
set_Players
FileAccess
CreateGameObjects
LoadElements
LoadGameElements
CreateGameElements
SaveElements
components
Concat
get_IdeenVorrat
set_IdeenVorrat
ideenVorrat
get_KomponentenVorrat
set_KomponentenVorrat
komponentenVorrat
get_DienerVorrat
set_DienerVorrat
dienerVorrat
GetObject
get_CanSelect
set_CanSelect
panelActionSelect
get_PatentGeprueft
set_PatentGeprueft
set_ItemHeight
EndInit
BeginInit
GraphicsUnit
get_Default
SetCompatibleTextRenderingDefault
DialogResult
FormPatentamt
buttonPatentamt
pictureBoxPatentamt
buttonBestimmt
GameElement
get_RefElement
set_RefElement
refElement
Environment
InitializeComponent
get_Transparent
get_Current
set_Font
get_Front
set_Front
get_Count
labelIdCount
set_ColumnCount
labelKpCount
set_RowCount
panelStart
buttonStart
get_Punktewert
set_Punktewert
get_Patentwert
set_Patentwert
ToList
WindowsFormsAppZeitgeist
set_TopMost
System.Windows.Forms.Layout
SuspendLayout
ResumeLayout
PerformLayout
MoveNext
get_Text
set_Text
toDraw
set_TabIndex
GetChildIndex
SetChildIndex
endIndex
get_IdeeIndex
set_IdeeIndex
get_GlobalIndex
set_GlobalIndex
get_KompIndex
set_KompIndex
kompIndex
get_DienerIndex
set_DienerIndex
elementIndex
startIndex
MessageBox
PictureBox
ComboBox
GroupBox
ListBox
TextBox
OrderBy
Gameplay
InitializeArray
get_Assembly
System.Runtime.Serialization.Formatters.Binary
op_Equality
get_Quantity
set_Quantity
WrapNonExceptionThrows
WindowsFormsAppZeitgeist
Copyright
2017
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7e9|;|M|
nnen maximal 4 Spieler spielen. Bitte starte das Spiel.
Du hast zuviele Karten auf der Hand, um zwei Ideen zu ziehen.
Du hast zuviele Karten auf der Hand, um eine Idee zu ziehen.
Du hast nur eine Idee erhalten, da nicht mehr Ideen verf
gbar waren.
Es gibt keine Ideen mehr zu ziehen.
Karten im Arbeitszimmer:
Gold:
Punkte:
Karten im Ideen-Nachziehstapel:
Karten im Komponenten-Nachziehstapel:
Patentwert:
Erfinder:
Noch nicht erfunden.
, du hast keine Aktionen mehr frei.
Spiel vorbei.
hat gewonnen!
, bitte w
hle eine Aktion.
panelStart
Calibri
listBoxSpieler
buttonHinzufuegen
Spieler hinzuf
textBoxSpieler
labelSpieler
Spielername eingeben:
buttonStart
Spiel starten
labelSpieleranzahlError
ge zwischen 2 und 4 Spieler hinzu!
labelCommunicate
Herzlich willkommen zu Zeitgeist!
panelHand
pictureBoxCard0
pictureBoxCard1
pictureBoxCard2
pictureBoxCard3
pictureBoxCard4
pictureBoxCard5
pictureBoxCard6
tableLayoutPanelFoyer
panelBoard
labelId00Info
labelId01Info
labelId02Info
labelId03Info
labelId04Info
labelId05Info
labelId06Info
labelId07Info
labelId08Info
labelId09Info
labelId10Info
labelId11Info
labelId12Info
labelId13Info
labelId14Info
Bodoni MT Condensed
labelId00N
Brillenglas
labelId01N
Taschenuhr
labelId02N
Druckerpresse
labelId03N
Bleistift
labelId04N
Kompass
labelId05N
Fernrohr