!This program cannot be run in DOS mode.
`.rdata
@.data
@.reloc
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JH;HDu
DT_PlantedC4
m_flC4Blow
m_bBombDefused
string too long
00:17:35
53 8B DC 83 EC 08 83 E4 F0 83 C4 04 55 8B 6B 04 89 6C 24 04 8B EC 81 EC ? ? ? ? 8B 43 10
client_panorama.dll
BULLET_PLAYER_338MAG
BULLET_PLAYER_762MM
BULLET_PLAYER_556MM
BULLET_PLAYER_556MM_SMALL
BULLET_PLAYER_556MM_BOX
BULLET_PLAYER_57MM
BULLET_PLAYER_50AE
BULLET_PLAYER_357SIG
BULLET_PLAYER_357SIG_SMALL
BULLET_PLAYER_357SIG_P250
BULLET_PLAYER_357SIG_MIN
BULLET_PLAYER_9MM
BULLET_PLAYER_45ACP
BULLET_PLAYER_BUCKSHOT
sv_penetration_type
ff_damage_reduction_bullets
ff_damage_bullet_penetration
55 8B EC 83 E4 F0 83 EC 7C 56 52
client_panorama.dll
VertexLitGeneric
#skeetus%i.vmt
VertexLitGeneric
#skootus_%i.vmt
VertexLitGeneric
UnlitGeneric
#avoz_%i.vmt
"$basetexture" "vgui/white_additive"
"$envmap" ""
"$model" "1"
"$nocull" "0"
"$ambientocclusion" "1"
"$selfillum" "1"
"$halflambert" "1"
"$flat" "0"
"$nofog" "1"
"$phong" "1"
"$phongboost" "1"
"$reflectivity" "[.89 .89 .89]"
"$ignorez" "%i"
"$znearer" "0"
"$wireframe" "%i"
"$basetexture" "vgui/white_additive"
"$envmap" ""
"$model" "1"
"$nocull" "0"
"$ambientocclusion" "1"
"$selfillum" "1"
"$halflambert" "1"
"$flat" "0"
"$nofog" "1"
"$phong" "1"
"$phongboost" "1"
"$reflectivity" "[.89 .89 .89]"
"$ignorez" "%i"
"$znearer" "0"
"$wireframe" "%i"
"$basetexture" "vgui/white_additive"
"$envmap" ""
"$model" "1"
"$flat" "1"
"$nocull" "0"
"$selfillum" "1"
"$halflambert" "1"
"$nofog" "0"
"$ignorez" "%i"
"$znearer" "0"
"$wireframe" "%i"
Csv_gravity
sv_jump_impulse
Default
Default
Default
Default
%.2f%s
%.1f%s
%1.0f%s
[BSPC]
[ENTER]
[CTRL]
[CAPS]
[SPACE]
[PGUP]
[PGDOWN]
[HOME]
[LEFT]
[RIGHT]
[DOWN]
[PRNT]
[PRTSCR]
[LFTWIN]
[RGHTWIN]
[NUM0]
[NUM1]
[NUM2]
[NUM3]
[NUM4]
[NUM5]
[NUM6]
[NUM7]
[NUM8]
[NUM9]
[NUM LOCK]
[SCROLL LOCK[
[LSHFT]
[RSHFT]
[LCTRL]
[RCTRL]
[LMENU]
[RMENU]
[NTRK]
[PTRK]
[STOP]
[PLAY]
Default
Default
invalid string position
vector<T> too long
barri\cfg
barri\cfg\barri_configs.txt
barricfg\barri_configs.txt
NtQueryInformationProcess
ntdll.dll
Unknown exception
bad cast
player_hurt
Failed to register the event
attacker
bullet_impact
userid
ClassID.txt
%s = %d,
cl_interp
cl_updaterate
cl_interp_ratio
sv_maxupdaterate
sv_minupdaterate
sv_client_min_interp_ratio
sv_client_max_interp_ratio
sv_maxunlag
cl_interp_ratio
cl_updaterate
m_iClip1
DT_BaseCombatWeapon
DT_CSPlayer
m_vecOrigin
DT_BaseEntity
xxxxxxxxxxxxxxx
client_panorama.dll
m_angEyeAngles
invalid array<T, N> subscript
B00:17:38
m_hActiveWeapon
DT_BaseCombatCharacter
m_bGunGameImmunity
DT_CSPlayer
Projectile
Weapon
Defuse: %.1f
Weapon
Flashed
Scoped
Scoped
Bomb: %.1f
Bomb Undefusable
thrown
dropped
Unknown Grenade
flashbang
m67_grenade
hegrenade
hegrenade
incendiary
molotov
DESERT EAGLE
DUAL BERETTAS
FIVESEVEN
R8-Revolver
PP-BIZON
GALILAR
M4A1-S
SCAR20
SSG-08
XM1014
SAWEDOFF
FLASHBANG
HEGRENADE
MOLOTOV
INCGRENADE
m_flDefuseCountDown
m_hBombDefuser
GA3 ? ? ? ? 66 0F 6E 86
client_panorama.dll
89 35 ? ? ? ? F3 0F 10 48 20
client_panorama.dll
00:17:40
xxxxxxxxxxxxx??
Ecl_interp
cl_updaterate
cl_interp_ratio
sv_maxupdaterate
sv_minupdaterate
sv_client_min_interp_ratio
sv_client_max_interp_ratio
cl_interp_ratio
cl_updaterate
xxxxxxxxxxxxxxx
client_panorama.dll
cl_interp_ratio
cl_updaterate
cl_interp
cl_updaterate
cl_interp_ratio
sv_maxupdaterate
sv_minupdaterate
sv_client_min_interp_ratio
sv_client_max_interp_ratio
cl_interp
cl_updaterate
cl_interp_ratio
sv_maxupdaterate
sv_minupdaterate
sv_client_min_interp_ratio
sv_client_max_interp_ratio
cl_interp_ratio
cl_updaterate
sv_client_min_interp_ratio
sv_client_max_interp_ratio
sv_minupdaterate
sv_maxupdaterate
cl_interp
cl_interpolate
sv_maxunlag
cl_interp
cl_updaterate
cl_interp_ratio
sv_maxupdaterate
sv_minupdaterate
sv_client_min_interp_ratio
sv_client_max_interp_ratio
sv_gravity
invalid vector<T> subscript
player_hurt
userid
attacker
round_prestart
Barrigudinha V1
by cod4c.WH1T3
You're all JEWS and FreakZZ is homosex and FreaK is the queen of Neptune also btw this looks pasted
Barrigudinha
%1.f %1.f %1.f %1.f
Barrigudinha
Unable to save config file. Please try again
map/set<T> too long
round_prestart
round_start
player_hurt
attacker
attacker
userid
hitgroup
userid
health
health
dmg_health
Barrigudinha ->
in the
.
item_purchase
attacker
userid
Barrigudinha ->
bought
weapon
.
weapon_fire
userid
player_hurt
userid
attacker
Other textures
dev/blurfiltery_nohdr
Model textures
debug/debugdrawflat
Model textures
vitality_regular
sprites/purplelaser1.vmt
models/player
models/player
models/player
models/player
models/weapons/v_
Other textures
models/inventory_items/trophy_majors/gold
Other textures
models/inventory_items/cologne_prediction/cologne_prediction_glass
Other textures
models/inventory_items/trophy_majors/gold
Other textures
models/inventory_items/cologne_prediction/cologne_prediction_glass
particle/beam_smoke_01
particle/particle_smokegrenade
particle/particle_smokegrenade1
particle/particle_smokegrenade2
particle/particle_smokegrenade3
particle/particle_smokegrenade_sc
particle/smoke1/smoke1
particle/smoke1/smoke1_ash
particle/smoke1/smoke1_nearcull
particle/smoke1/smoke1_nearcull2
particle/smoke1/smoke1_snow
particle/smokesprites_0001
particle/smokestack
particle/vistasmokev1/vistasmokev1
particle/vistasmokev1/vistasmokev1_emods
particle/vistasmokev1/vistasmokev1_emods_impactdust
particle/vistasmokev1/vistasmokev1_fire
particle/vistasmokev1/vistasmokev1_nearcull
particle/vistasmokev1/vistasmokev1_nearcull_fog
particle/vistasmokev1/vistasmokev1_nearcull_nodepth
particle/vistasmokev1/vistasmokev1_smokegrenade
particle/vistasmokev1/vistasmokev4_emods_nocull
particle/vistasmokev1/vistasmokev4_nearcull
particle/vistasmokev1/vistasmokev4_nocull
xxxxxxxx????xxx
client_panorama.dll
Other textures
<No function was called>
sv_showanimstate
developer
con_filter_text_out
con_filter_enable
con_filter_text
con_notifytime
.
Weapon
RandomFloat
vstdlib.dll
Barrigudinha
53 56 57 8B DA 8B F9 FF 15
engine.dll
Barrigudinha
r_DrawSpecificStaticProp
major_brand
minor_version
compatible_brands
isommp42
Lavf57.19.100
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INFOTCOD
16349583
sv_skyname
WAVEfmt
INFOINAM
PEW FOR P$ILENT
loliTIT2
PEW FOR P$ILENTTPE1
sky_csgo_night02b
WAVEfmt
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WAVEfmt
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sky_csgo_cloudy01
sky_csgo_nukeblank2
SkyBox
World textures
World textures
StaticProp textures
cl_ragdoll_gravity
sv_cheats
weapon_debug_spread_show
weapon_debug_spread_show
Re-calculating angles
cl_interp
cl_cmdrate
cl_updaterate
cl_interp_all
cl_interp_ratio
cl_smooth
cl_smoothtime
%Y | %d | %X
HudZoom
MatSystemTopPanel
Lag Comp Status:
Lag Comp Status:
Active
Lag Comp Status:
Normal
LBY Status:
LBY Status:
Normal
LBY Status:
Broken
Pitch: %.1f
Yaw: %.1f
Lby: %.1f
Real/LBY Delta: %.1f
Speed: %.1f
Choked: %.1f
Innacuracy: %.1f
OnGround: True
OnGround: False
Hit Chance: %.f
Min Damage: %.f
tier0.dll
?ConColorMsg@@YAXABVColor@@PBDZZ
tier0.dll
play buttons\arena_switch_press_02.wav
m_ragPos
DT_Ragdoll
m_bClientSideAnimation
DT_BaseAnimating
STOMACH
LEFT ARM
RIGHT ARM
LEFT LEG
RIGHT LEG
deque<T> too long
CreateInterface
CreateInterface
CreateInterface
CreateInterface
CreateInterface
CreateInterface
CreateInterface
CreateInterface
VClient0
client_panorama.dll
VGUI_Panel0
vgui2.dll
VGUI_Surface0
vguimatsurface.dll
VClientEntityList0
client_panorama.dll
VDebugOverlay0
engine.dll
VEngineClient0
engine.dll
VClientPrediction0
client_panorama.dll
VMaterialSystem0
materialsystem.dll
VEngineRenderView0
engine.dll
VEngineModel0
engine.dll
VModelInfoClient0
engine.dll
EngineTraceClient0
engine.dll
VPhysicsSurfaceProps0
client_panorama.dll
VEngineCvar00
engine.dll
VEngineEffects001
engine.dll
Valve001
InputSystemVersion001
GAMEEVENTSMANAGER002
A1 ? ? ? ? 50 8B 08 FF 51 0C
shaderapidx9.dll
B9 ? ? ? ? A1 ? ? ? ? FF 10 A1 ? ? ? ? B9
client_panorama.dll
0F 11 05 ? ? ? ? 83 C8 01
client_panorama.dll
A1 ? ? ? ? 8B 80 ? ? ? ? C3
engine.dll
A1 ? ? ? ? F6 44 F0 04 01 74 0B
client_panorama.dll
B9 ? ? ? ? F3 0F 11 04 24 FF 50 10
client_panorama.dll
55 8B EC 83 E4 F0 83 EC 7C 56 52
client_panorama.dll
cl_updaterate
sv_minupdaterate
sv_maxupdaterate
cl_interp_ratio
cl_interp
sv_client_min_interp_ratio
sv_client_max_interp_ratio
sv_maxunlag
sv_unlag
55 8B EC 83 EC 08 8B 15 ? ? ? ? 0F 57 C0
client_panorama.dll
55 8B EC 83 EC 08 8B 15 ? ? ? ? 0F 57 C0
client_panorama.dll
20180819
LodePNG
LodePNG
no error, everything went ok
nothing done yet
end of input memory reached without huffman end code
error in code tree made it jump outside of huffman tree
problem while processing dynamic deflate block
problem while processing dynamic deflate block
problem while processing dynamic deflate block
unexisting code while processing dynamic deflate block
end of out buffer memory reached while inflating
invalid distance code while inflating
end of out buffer memory reached while inflating
invalid deflate block BTYPE encountered while decoding
NLEN is not ones complement of LEN in a deflate block
end of out buffer memory reached while inflating
end of in buffer memory reached while inflating
invalid FCHECK in zlib header
invalid compression method in zlib header
FDICT encountered in zlib header while it's not used for PNG
PNG file is smaller than a PNG header
incorrect PNG signature, it's no PNG or corrupted
first chunk is not the header chunk
chunk length too large, chunk broken off at end of file
illegal PNG color type or bpp
illegal PNG compression method
illegal PNG filter method
illegal PNG interlace method
chunk length of a chunk is too large or the chunk too small
illegal PNG filter type encountered
illegal bit depth for this color type given
the palette is too big
tRNS chunk before PLTE or has more entries than palette size
tRNS chunk has wrong size for greyscale image
tRNS chunk has wrong size for RGB image
bKGD chunk has wrong size for palette image
tRNS chunk appeared while it was not allowed for this color type
bKGD chunk has wrong size for greyscale image
bKGD chunk has wrong size for RGB image
jumped past memory while generating dynamic huffman tree
empty input buffer given to decoder. Maybe caused by non-existing file?
jumped past memory while generating dynamic huffman tree
jumped past memory while inflating huffman block
jumped past memory while inflating
size of zlib data too small
repeat symbol in tree while there was no value symbol yet
jumped past tree while generating huffman tree
requested color conversion not supported
given output image colortype or bitdepth not supported for color conversion
invalid CRC encountered (checking CRC can be disabled)
invalid ADLER32 encountered (checking ADLER32 can be disabled)
conversion from color to greyscale not supported
invalid window size given in the settings of the encoder (must be 0-32768)
the length of the END symbol 256 in the Huffman tree is 0
invalid BTYPE given in the settings of the encoder (only 0, 1 and 2 are allowed)
unexisting interlace mode given to encoder (must be 0 or 1)
length of a chunk too long, max allowed for PNG is 2147483647 bytes per chunk
the length of a text chunk keyword given to the encoder is longer than the maximum of 79 bytes
the length of a text chunk keyword given to the encoder is smaller than the minimum of 1 byte
tried to encode a PLTE chunk with a palette that has less than 1 or more than 256 colors
invalid tIME chunk size
no null termination char found while decoding text chunk
unknown chunk type with 'critical' flag encountered by the decoder
invalid pHYs chunk size
tried creating a tree of 0 symbols
while decoding, unexisting compression method encountering in zTXt or iTXt chunk (it must be 0)
iTXt chunk too short to contain required bytes
integer overflow in buffer size
failed to open file for reading
failed to open file for writing
lazy matching at pos 0 is impossible
color conversion to palette requested while a color isn't in palette, or index out of bounds
memory allocation failed
given image too small to contain all pixels to be encoded
impossible offset in lz77 encoding (internal bug)
text chunk keyword too short or long: must have size 1-79
must provide custom zlib function pointer if LODEPNG_COMPILE_ZLIB is not defined
windowsize must be a power of two
invalid filter strategy given for LodePNGEncoderSettings.filter_strategy
invalid decompressed idat size
integer overflow due to too many pixels
zero width or height is invalid
header chunk must have a size of 13 bytes
integer overflow with combined idat chunk size
invalid gAMA chunk size
invalid cHRM chunk size
invalid sRGB chunk size
invalid sRGB rendering intent
invalid ICC profile color type, the PNG specification only allows RGB or GRAY
PNG specification does not allow RGB ICC profile on grey color types and vice versa
unknown error code
not allowed to set greyscale ICC profile with colored pixels by PNG specification
Invalid palette index in bKGD chunk. Maybe it came before PLTE chunk?
Invalid bKGD color while encoding (e.g. palette index out of range)
L@00:43:31
tier0.dll
barri\cfg\
Barrigudinha V1
Saved configuration.
barri\cfg\
Barrigudinha V1
Loaded configuration.
barri\cfg\barri_configs.txt
barri\cfg\barri_configs.txt
barri\cfg\barri_configs.txt
barri\cfg\barri_configs.txt
barri\cfg\barri_configs.txt
barri\cfg\barri_configs.txt
barri\cfg\
barri\cfg\
barri\cfg\barri_configs.txt
barri\cfg\barri_configs.txt
barri\cfg\barri_configs.txt
barri\cfg\barri_configs.txt
cl_fullupdate
cl_fullupdate
Aimbot
Accuracy
BodyAim
aim_enable
Enable
aim_autofire
aim_silent
acc_scope
Auto Scope
lag_pred
Position Adjustment
delay_shot
Delay Shot
base_hc
base_md
acc_zeusisgay
Default
Automatic Spread
Pitch Adjustment
acc_aaa
Default
Legacy Prediction
Anti Desync Brute
Yaw Adjustment
aim_fov
schnellerstop
Quickstop
acc_engine_prediciton
Engine Prediction
richnblind
Extrapolation
godiefag
Point scale
stfudognigger
yesdeseses
yesdeseses2
bodyaim_fake
If Fake
bodyaim_fakewalk
If Slow Walk
bodyaim_inair
If In Air
acc_BaimIfUnderXHealth
If HP Lower Than
acc_bigbaim
On Key
headonly_if_vis
Headshot Only If Hittable
Auto Sniper
Pistols
Others
tgt_hitbox_auto
Pelvis
Hitbox Priority
tgt_hitscan_auto
Minimal
Essential
Maximal
Hitscan
auto_hitchance
Hitchance
auto_minimumdamage
Minimum Damage
tgt_hitbox_pistol
Pelvis
Hitbox Priority
tgt_hitscan_pistol
Minimal
Essential
Maximal
Hitscan
pistol_hitchance
Hitchance
pistol_minimumdamage
Minimum Damage
tgt_hitbox_scout
Pelvis
Hitbox Priority
tgt_hitscan_scout
Minimal
Essential
Maximal
Hitscan
scout_hitchance
Hitchance
scout_minimumdamage
Minimum Damage
tgt_hitbox_awp
Pelvis
Hitbox Priority
tgt_hitscan_awp
Minimal
Essential
Maximal
Hitscan
awp_hitchance
Hitchance
awp_minimumdamage
Minimum Damage
tgt_hitbox_otr
Pelvis
Hitbox Priority
tgt_hitscan_otr
Minimal
Essential
Maximal
Hitscan
otr_hitchance
Hitchance
otr_minimumdamage
Minimum Damage
Options
Filters
active
Activate Visuals
opt_box
Default
Genuine
Corners
opt_name
opt_hp
Default
Battery
Health
otr_armor
Default
Battery
Armor Bar
opt_info
opt_bone
Skeleton
kysquecest
Weapons
urmomsucksass
Ammo Bar
opt_glowz
Enemy Glow
opt_team_glow
Team Glow
opt_glowz_lcl
Local Glow
ftr_all
ftr_players
Players
ftr_enemyonly
Enemies only
ftr_weaps
Weapons
ftr_nades
ftr_c4
asus_wall_type
Props Only
Walls and Props
Asus Type
v_spreadcrosshair
Standard
Colour
Rainbow
Rainbow Rotate
Spread crosshair
otr_spreadcross_size
otr_autowallcross
Crosshair
otr_visrecoil
No visual recoil
otr_noscope
Remove scope
otr_remv_zoom
Remove zoom
otr_noflash
Remove flash effect
otr_stolen_from_punknown_muahahaha
Flash Alpha
otr_viewfov
Viewmodel fov
otr_fov
Override fov
otr_btracers
Bullet tracers
otr_beamtime
Tracer Time
otr_LBYIndicator
Classic
Genuine
LBY Indicator
otr_LCIndicator
Classic
Genuine
LC Indicator
manualaa
Single Arrow
All Arrows
Manual Indicator
otr_skeetpaste
Event Log
otr_killfeed
Preserve Killfeed
cheatinfox
Debug Local Player Info
otr_hitmarker
Hitmarker
otr_watermark
Watermark
chams_en_vis
Enemies (Visible)
chams_en_novis
Enemies (Invisible)
ChamsTeamVis
chams_local
Local Chams
chams_local_hand
Simple
Wireframe
NoDraw
Golden
Hand Chams
chams_local_weapon
Simple
Wireframe
NoDraw
Golden
Weapon Chams
esp_localscopedmat
Default
Wireframe
Scoped Materials
esp_blendvis
Visible Chams Blend
esp_blendinvis
Invisible Chams Blend
esp_teamblend
Local Player Chams Blend
esp_transparency
Scoped Transparency
esp_hand_transparency
Arm Transparency
esp_gun_transparency
Gun Transparency
otr_night
Force update Materials
otr_skycustom
Default
Cloudy
Change Sky
night_amm
Brightness percentage
otr_asusprops
Asus percantage
otr_world_ent_glow
Glow world entities
otr_safemode
MatchMaking
Anti VAC Kick
FaceIt Server
Unrestricted (!)
Safety Mode
otr_autojump
BunnyHop
otr_strafe
Air Strafe
otr_c_strafe
Circle Strafe
otr_Zstrafe
Z Strafe
hitmarker_sound
ArenaSwitch
Bubble
Bameware
Hitler
Hitmarker Sound
misc_snip_cross
Sniper Crosshair
aa_1thirpbind
Thirdperson
aa_thirpbind
multipoint_debug
Debug Multipoint
aahelper
Lowerbody Angle Ghost
slidewalk
Slidewalk
DisablePostProces
Disable Post Processing
Draw Radar
misc_radar_xax1
X-Axis
misc_radar_yax2
Y-Axis
misc_autojump_type
Normal
Always On
BunnyHop Type
misc_airduck_type
Normal
AirDuck
Anti-Aim
Modifiers
aa_enable
Enable
Jitter
Random
Fake Down (!)
Fake Up (!)
Autist Down (!)
Fake Zero (!)
Backward
Backward Jitter
Manual
Lowerbody
Random Lowerbody
FreaKy
180 Jitter
Standing Yaw
v_standing_desync_offset
Desync Ammount
Backward
Backward Jitter
Manual
Lowerbody
Random Lowerbody
FreaKy
180 Jitter
Moving Yaw
v_moving_desync_offset
Desync Ammount
Backward
Backward Jitter
Manual
Lowerbody
Random Lowerbody
FreaKy
180 Jitter
InAir Yaw
v_air_desync_offset
Desync Ammount
pitch_up
Pitch Flick
freestanding
Freestanding
disable_on_dormant
Disable On Dormant
b_freestanding_type
Freestanding Spin Mode
freestanding_range
Freestanding Value
fakelag_stand_val
Fakelag Standing
fakelag_move_val
Fakelag Moving
fakelag_jump_val
Fakelag in Air
fakelag_spike_shoot
Fakelag Spike On Shoot
fakelag_spike_peakofjump
Fakelag Spike In Peak Of Jump
fakelag_spike_onpeek
Fakelag Spike On Peek
fakelag_breaklc
Break Lag Compensation
otr_meh
One Flick
Two Flicks
Relative
Anti-LBY
b_antilby2
Anti-LBY First Flick
b_antilby
Anti-LBY Second Flick
fakelag_auto
Dynamic Fakelag
otr_keybasedleft
Manual Right
otr_keybasedright
Manual Left
otr_keybasedback
Manual Back
otr_manualfrontk
Manual Front
fakewalk_key
FakeWalk Key
fakewalk_key2
fakewalk_speed
Fakewalk Slowdown
b_lbyr
Lowerbody Ammount
b_randlbyr
Random Lowerbody Ammount
Settings
Menu 1
Menu 2
player_espname_color
player_espbox_color
Box Enemy
player_espbox_color_team
Box Team
player_skeleton_color
Skeleton Enemy
player_skeleton_color_team
Skeleton Team
player_glowenemy_color
Glow Enemy
player_glowteam_color
Glow Team
player_glowother_color
Glow World
player_glowlocal_color
Glow Local
player_weapons_color
Weapons Enemy
player_weapons_color_team
Weapons Team
player_ammo_color
Ammo Enemy
player_ammo_color
Ammo Team
player_money_color
player_offscreen_color
Offscreen
player_chamslocal_color
Chams Local
player_chamsEVIS_color
Chams Enemy
player_chamsENVIS_color
Chams Enemy (Behind Wall)
player_ChamsTeamVis
Chams Team
player_beam_color
Bullet tracers
scope_c
Local Scoped Material Colour
misc_lagcomp
Lag Compensation
misc_lagcompBones
Backtrack Bones
weapon_spreadcross_col
Spread Crosshair
handchams_col
Hand Chams
gunchams_col
Weapon Chams
sky_box_color_enable
Enable Sky Color Changer
Sky: Red
Sky: Green
Sky: Blue
menu_bar_mode
Static
Animated
Menu Bar
outlred
Outer Left: Red
outlgreen
Outer Left: Green
outlblue
Outer Left: Blue
inlred
Inner Left: Red
inlgreen
Inner Left: Green
inlblue
Inner Left: Blue
inrred
Inner Right: Red
inrgreen
Inner Right: Green
inrblue
Inner Right: Blue
outrred
Outer Right: Red
outrgreen
Outer Right: Green
outrblue
Outer Right: Blue
menu_color
Controls
Configs
Remove
lagcompensationyes
Draw Lag Compensation
spookybonesOwOomg
BackTrack Bones
other 2
otr_clantg
Clan Tag
quickstop_speed
Quick Stop Speed
D Av
Jan 25 2019
Build Date: %s
Counter-Strike: Global Offensive
Setting Up Barrigudinha for %s
CCSGO_HudDeathNotice
55 8B EC 83 EC 0C 53 56 8B 71 58
client_panorama.dll
CCSGO_HudDeathNotice
mat_postprocess_enable
mat_postprocess_enable 0
B9 ? ? ? ? E8 ? ? ? ? 85 C0 0F 84 ? ? ? ? 8D 58
client_panorama.dll
55 8B EC 53 8B 5D 08 56 57 8B F9 33 F6 39
client_panorama.dll
?333333
F==============================================================
baseclass
%%-%ds: 0x%%08X
Prop not found
Prop not found
list<T> too long
client_panorama.dll
engine.dll
vgui2.dll
vguimatsurface.dll
materialsystem.dll
vphysics.dll
vstdlib.dll
inputsystem.dll
55 8B EC 51 33 C0 C7 45
client_panorama.dll
55 8B EC 83 E4 F8 83 EC 34 53 8B 5D 0C 89 4C 24 04
client_panorama.dll
xxxxxxxx????xx
client_panorama.dll
55 8B EC 83 7D 08 FF 56 8B F1 74 3D
client_panorama.dll
55 8B EC 8B 0D ? ? ? ? 68 ? ? ? ?
client_panorama.dll
55 8B EC 83 E4 F8 83 EC 08 56 8B 35 ? ? ? ? 57 8B 8E
client_panorama.dll
55 8B EC 83 E4 F8 83 EC 08 56 8B 35 ? ? ? ? 57 8B BE
client_panorama.dll
Offsets/Indexes Up to Date
GCRandomSeed
vstdlib.dll
cl_updaterate
sv_minupdaterate
sv_maxupdaterate
cl_interp_ratio
cl_interp
sv_client_min_interp_ratio
sv_client_max_interp_ratio
cl_interp
cl_updaterate
sv_maxupdaterate
sv_minupdaterate
cl_interp_ratio
00:17:46
m_flPostponeFireReadyTime
DT_WeaponCSBase
RandomFloat
vstdlib.dll
@333333
Tahoma
Verdana
Verdana
DINPro-Regular
Tahoma
Smallest Pixel-7
Smallest Pixel-7
Smallest Pixel-7
Verdana
MyScriptFont
Smallest Pixel-7
skeet_tab_font_by_lemon
icomoon
Verdana
Verdana
Verdana
undefeated
Tahoma
Smallest Pixel-7
Smallest Pixel-7
Verdana
Render System Ready
0F 10 05 ? ? ? ? 8D 85 ? ? ? ? B9
client_panorama.dll
55 8B EC 53 8B 5D 08 56 8B F1 83
client_panorama.dll
55 8B EC 83 7D 08 FF 56 8B F1 74
client_panorama.dll
userid
attacker
cl_updaterate
sv_minupdaterate
sv_maxupdaterate
cl_interp_ratio
cl_interp
sv_client_min_interp_ratio
sv_client_max_interp_ratio
55 8B EC 83 E4 F8 83 EC 64 53 56 57 8B F1
<![CDATA[
XML_SUCCESS
XML_NO_ATTRIBUTE
XML_WRONG_ATTRIBUTE_TYPE
XML_ERROR_FILE_NOT_FOUND
XML_ERROR_FILE_COULD_NOT_BE_OPENED
XML_ERROR_FILE_READ_ERROR
XML_ERROR_ELEMENT_MISMATCH
XML_ERROR_PARSING_ELEMENT
XML_ERROR_PARSING_ATTRIBUTE
XML_ERROR_IDENTIFYING_TAG
XML_ERROR_PARSING_TEXT
XML_ERROR_PARSING_CDATA
XML_ERROR_PARSING_COMMENT
XML_ERROR_PARSING_DECLARATION
XML_ERROR_PARSING_UNKNOWN
XML_ERROR_EMPTY_DOCUMENT
XML_ERROR_MISMATCHED_ELEMENT
XML_ERROR_PARSING
XML_CAN_NOT_CONVERT_TEXT
XML_NO_TEXT_NODE
xml version="1.0" encoding="UTF-8"
XMLDocument error id=%d '%s' str1=%s str2=%s
xml version="1.0"
<![CDATA[%s]]>
<!--%s-->
<?%s?>
55 8B EC 83 E4 F0 83 EC 7C 56 52
client_panorama.dll
55 8B EC 83 E4 F0 83 EC 7C 56 52
client_panorama.dll
53 8B DC 83 EC 08 83 E4 F0 83 C4 04 55 8B 6B 04 89 6C 24 04 8B EC 81 EC ? ? ? ? 8B 43 10
client_panorama.dll
55 8B EC 51 56 8B F1 85 F6 74 68
client_panorama.dll
55 8B EC 83 EC 30 F3 0F 10 75
client_panorama.dll
55 8B EC 83 EC 30 F3 0F 10 75
client_panorama.dll
say "%s"
say_team "%s"
8B 3D ? ? ? ? 85 FF 0F 84 ? ? ? ? 81 C7
client_panorama.dll
xx????xxxxxxxxxxxxxx
engine.dll
engine.dll
xx????xx
engine.dll
x????x????x????xx????????
engine.dll
L@fff@33s@ff
%I:%M%p
crosshair 0
crosshair 1
cl_mouseenable
InitializeConditionVariable
SleepConditionVariableCS
WakeAllConditionVariable
bad allocation
bad array new length
RSDSk,
C:\Users\ydrag\OneDrive\
rea de Trabalho\CODE MY CHEAT\Barrigudinha Rage\Mirror by FreaK\mirror\Cheat Build\ydrag.pdb
.text$di
.text$mn
.text$x
.text$yd
.idata$5
.00cfg
.CRT$XCA
.CRT$XCL
.CRT$XCU
.CRT$XCZ
.CRT$XIA
.CRT$XIC
.CRT$XIZ
.CRT$XLA
.CRT$XLZ
.CRT$XPA
.CRT$XPZ
.CRT$XTA
.CRT$XTZ
.rdata
.rdata$T
.rdata$r
.rdata$sxdata
.rdata$zzzdbg
.rtc$IAA
.rtc$IZZ
.rtc$TAA
.rtc$TZZ
.tls$ZZZ
.xdata$x
.edata
.idata$2
.idata$3
.idata$4
.idata$6
.data$r
.rsrc$01
.rsrc$02
ydrag.dll
?ReflectiveLoader@@YGKXZ
CreateDirectoryA
GetVolumeInformationA
GetCurrentProcess
CreateThread
VirtualProtect
DisableThreadLibraryCalls
FreeLibraryAndExitThread
GetModuleHandleA
GetProcAddress
GetTickCount64
MultiByteToWideChar
GetTickCount
K32GetModuleInformation
GetStdHandle
IsBadCodePtr
SetConsoleTextAttribute
KERNEL32.dll
GetAsyncKeyState
FlashWindowEx
MessageBoxA
GetCursorPos
FindWindowA
USER32.dll
?_Xlength_error@std@@YAXPBD@Z
?_Xout_of_range@std@@YAXPBD@Z
??0_Lockit@std@@QAE@H@Z
??1_Lockit@std@@QAE@XZ
??Bid@locale@std@@QAEIXZ
?_Getgloballocale@locale@std@@CAPAV_Locimp@12@XZ
?always_noconv@codecvt_base@std@@QBE_NXZ
?in@?$codecvt@DDU_Mbstatet@@@std@@QBEHAAU_Mbstatet@@PBD1AAPBDPAD3AAPAD@Z
?out@?$codecvt@DDU_Mbstatet@@@std@@QBEHAAU_Mbstatet@@PBD1AAPBDPAD3AAPAD@Z
?unshift@?$codecvt@DDU_Mbstatet@@@std@@QBEHAAU_Mbstatet@@PAD1AAPAD@Z
?_Getcat@?$codecvt@DDU_Mbstatet@@@std@@SAIPAPBVfacet@locale@2@PBV42@@Z
?good@ios_base@std@@QBE_NXZ
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?eback@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IBEPADXZ
?gptr@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IBEPADXZ
?pptr@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IBEPADXZ
?egptr@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IBEPADXZ
?gbump@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IAEXH@Z
?setg@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IAEXPAD00@Z
?epptr@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IBEPADXZ
?_Gndec@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IAEPADXZ
?_Gninc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IAEPADXZ
?_Gnavail@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IBE_JXZ
?pbump@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IAEXH@Z
?_Pninc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IAEPADXZ
?_Pnavail@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IBE_JXZ
?_Init@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IAEXXZ
?_Init@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IAEXPAPAD0PAH001@Z
?xsgetn@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MAE_JPAD_J@Z
?xsputn@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MAE_JPBD_J@Z
??1?$basic_ios@DU?$char_traits@D@std@@@std@@UAE@XZ
?setstate@?$basic_ios@DU?$char_traits@D@std@@@std@@QAEXH_N@Z
??0?$basic_ios@DU?$char_traits@D@std@@@std@@IAE@XZ
??0?$basic_ostream@DU?$char_traits@D@std@@@std@@QAE@PAV?$basic_streambuf@DU?$char_traits@D@std@@@1@_N@Z
??1?$basic_ostream@DU?$char_traits@D@std@@@std@@UAE@XZ
??0?$basic_istream@DU?$char_traits@D@std@@@std@@QAE@PAV?$basic_streambuf@DU?$char_traits@D@std@@@1@_N@Z
??1?$basic_istream@DU?$char_traits@D@std@@@std@@UAE@XZ
?_Fiopen@std@@YAPAU_iobuf@@PBDHH@Z
?showmanyc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MAE_JXZ
?id@?$codecvt@DDU_Mbstatet@@@std@@2V0locale@2@A
?_Xbad_alloc@std@@YAXXZ
?uncaught_exception@std@@YA_NXZ
?flags@ios_base@std@@QBEHXZ
?width@ios_base@std@@QBE_JXZ
?width@ios_base@std@@QAE_J_J@Z
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