Static | ZeroBOX

PE Compile Time

1995-05-05 10:27:52

PE Imphash

f34d5f2d4577ed6d9ceec516c1f5a744

Sections

Name Virtual Address Virtual Size Size of Raw Data Entropy
.text 0x00002000 0x0006e754 0x0006e800 6.33726593017
.rsrc 0x00072000 0x00000430 0x00000600 2.58969883254
.reloc 0x00074000 0x0000000c 0x00000200 0.0815394123432

Resources

Name Offset Size Language Sub-language File type
RT_VERSION 0x00072058 0x000003d8 LANG_ENGLISH SUBLANG_ENGLISH_US data

Imports

Library mscoree.dll:
0x402000 _CorExeMain

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t9S6Ez
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m2S0Gz
Ec04Gz
Bq50Jz
Tf37Jz
o2F1Kz
p2B5Lz
w9B6Xz
WrapNonExceptionThrows
Windows Security Health Service
Microsoft Corporation
&Microsoft
Windows
Operating System
Microsoft Corporation. All rights reserved.
g2N3Xzk9M8AsFb5p7YQw6j1
$72950320-e04a-48a2-ace7-55e02b8f854b
&4.18.1907.16384 (WinBuild.160101.0800)
.NETFramework,Version=v4.6
FrameworkDisplayName
.NET Framework 4.6
<generated method>
<generated method>
MyTemplate
11.0.0.0
My.Computer
My.Application
My.User
My.Forms
My.WebServices
System.Windows.Forms.Form
Create__Instance__
Dispose__Instance__
My.MyProject.Forms
4System.Web.Services.Protocols.SoapHttpClientProtocol
Create__Instance__
Dispose__Instance__
3System.Resources.Tools.StronglyTypedResourceBuilder
17.0.0.0
KMicrosoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator
17.10.0.0
My.Settings
detectionTimer
_CorExeMain
mscoree.dll
resources/fdusoam2jko
3043680fb6
bd7964c40
bd7964c41
bd7964c42
! #!&,'3-4.K1
-,.,/,0,1,2,5464748494:4;4<4=4>4?4@4A4B4C4D4E4F4G4H4I4J4NMOM
WinForms_RecursiveFormCreate
WinForms_SeeInnerException
Property can only be set to Nothing
WindowsApp1.Resources
{0} fired! Remaining ammo: {1}
{0} is reloading!
{0} is out of ammo!
{0} is reloading...
{0} reloaded! Ammo count: {1}
{0} is now aimed.
{0} aim released.
Gun: {0}, Ammo: {1}, Reloading: {2}, Aiming: {3}
{0} malfunctioned!
{0} performed a trick shot!
{0} has been reset.
{0} has jammed!
{0} has been unjammed!
{0} malfunctioned during burst!
{0} is out of ammo after {1} shots!
extended magazine
silencer
{0} received a scope upgrade!
{0} received an extended magazine upgrade! New ammo count: {1}
{0} received a silencer upgrade! Shooting is quieter.
Unknown upgrade type.
{0} scored a critical hit!
Picked up {0} ammo. Total ammo: {1}
{0} is reloading quickly...
{0} reloaded quickly! Ammo count: {1}
close quarters
long range
stealth
{0} is very effective in close quarters!
{0} is less effective at long range without a scope.
{0} is not stealthy unless equipped with a silencer.
{0}'s effectiveness is normal in this environment.
{0} is overheating! Cool down required.
{0} has cooled down and is ready to use again.
Gun Name: {0}
Ammo Count: {0}
Is Reloading: {0}
Is Aiming: {0}
Specifications:
- Damage: 10
- Range: 300 meters
- Fire Rate: 600 RPM
Accuracy adjusted to {0}% while aiming.
Accuracy is at 100% when not aiming.
Recoil calculated: {0}
Headshot! Critical damage inflicted.
Regular shot.
Invalid burst count. Must be between 1 and 3.
sniper
pistol
Calculated reload time: {0} ms
{0} is performing a tactical reload...
{0} tactical reload completed! Ammo count: {1}
Aim adjustment calculated: {0}
Aim adjusted by {0} due to distance and wind.
High-stakes scenario complete!
Gun: {0}, Accuracy: {1}%, Ammo: {2}, Recoil: {3}
Trajectory calculated: Time of Flight = {0} seconds, Range = {1} meters.
{0} in stealth mode. Noise reduced.
forest
open field
Target moving fast! Adjust aim quickly.
Target moving at moderate speed. Aim carefully.
Target is stationary. Take your time.
Applied recoil pattern: {0}
Scoped in with accuracy: {0}%
Cannot perform scope check without aiming.
Ammo low! Automatically reloading...
Excellent shooting performance!
Good shooting performance!
Needs improvement in shooting.
Enemy is alert and searching for the shooter!
Enemy is cautious but moving toward the direction of gunfire.
Enemy is unaware of the shooter's location.
No reaction from the enemy.
Wind effect on trajectory calculated: {0}
Score calculated: {0}
GetTypes
Ammo critically low, initiating tactical retreat!
High threat! Enemy is very close.
Medium threat! Enemy is aggressive and nearby.
Low threat. Enemy is at a safe distance.
No immediate threat detected.
Deploying distraction tactic... Creating noise or throwing an object.
Fatigue impact on accuracy: {0}%
reload
Enemy takes cover!
Enemy moves to flank the player!
Enemy pursues aggressively!
Enemy is on high alert.
Communicating to team: {0}
Optimal firing angle for maximum range: {0} degrees.
Ammo consumption rate: {0} shots per ammo unit.
Player healed. New health: {0}
desert
Holding breath... Accuracy improved!
Breathing normally... Accuracy decreased.
half-cover
Low risk of exposure.
High risk of exposure!
Medium risk of exposure.
Risk assessment unclear.
Creating sound diversion to mislead enemies!
plastic
Enemy spotted! Performing quick tactical reload.
Reloading with caution...
Alerting teammates: {0}
Effective cover against enemy fire.
partial
Partial cover; be cautious!
No cover available; high risk!
Cover effectiveness unclear.
Initiating suppression fire to keep enemies at bay!
Experience points earned: {0}
High stress! Accuracy decreased.
Moderate stress. Maintain focus!
Calm under pressure.
Bullet drop at distance {0} meters: {1} meters.
Optimal firing distance to hit moving target: {0} meters.
Calculated elevation angle for target height {0} at distance {1}: {2} degrees.
Predicted target position after {0} seconds: {1}.
Effective firing rate: {0} shots per second.
Wind impact on trajectory over {0} meters: {1} meters.
Probability of hitting a target at {0} meters: {1}%.
Calculated shot grouping at {0} meters with {1}% accuracy: {2} cm.
Recoil recovery time based on firing rate {0} shots/sec: {1} seconds.
Analyzed trajectory: Time of flight = {0} seconds, Max height = {1} meters.
Coriolis effect on projectile: {0} meters.
Effective range based on bullet velocity {0} m/s and drag coefficient {1}: {2} meters.
Time of flight for angle {0} degrees: {1} seconds.
Kinetic energy of bullet: {0} Joules.
Trajectory with air resistance: Horizontal distance = {0}, Vertical drop = {1}.
Calculated ricochet angle for incident angle of {0} degrees: {1} degrees.
Calculated lead distance for target speed {0} m/s at distance {1} meters: {2} meters.
Wind correction needed: {0} meters.
Calculated drag force: {0} Newtons.
Optimal bullet weight for desired velocity {0} m/s and energy {1} Joules: {2} kg.
Impact force of bullet: {0} Newtons.
Sound intensity at distance {0} meters: {1} dB.
Adjusted trajectory based on temperature {0}
C: {1}.
Probability of ricochet at angle {0}
: {1}%.
Recoil compensation factor after {0} shots: {1}.
Bullet is stable.
Bullet is marginally stable.
Bullet is unstable.
Estimated travel time for {0} meters at velocity {1} m/s: {2} seconds.
Effective area for bullet diameter {0} cm: {1} m
Performance factor at elevation {0} meters: {1}.
Required velocity for {0} cm penetration in material hardness {1}: {2} m/s.
Angle of fall after {0} seconds: {1} degrees.
Estimated terminal velocity of bullet: {0} m/s.
Muzzle velocity with barrel length {0} meters: {1} m/s.
Effective range based on bullet energy {0} J and drag coefficient {1}: {2} meters.
Angular momentum of the bullet: {0} kg
Performance factor at altitude {0} meters: {1}.
Adjustment for wind: {0}, Adjustment for elevation: {1}.
New accuracy after recoil: {0}%.
Optimal twist rate for bullet length {0} cm: {1} inches.
Game has started!
Game has ended!
{0} took {1} damage. Health: {2}
{0} has died.
{0} scored {1} points. Total Score: {2}
{0} has leveled up to Level {1}!
Level Up! You are now Level {0}.
Game is not running.
{0} healed for {1}. Health: {2}
Healed for {0}. Current Health: {1}.
Player: {0}, Health: {1}, Score: {2}, Level: {3}
Game has been reset.
Game Reset!
Game Instructions:
1. Start the game using StartGame.
2. Take damage with TakeDamage(damage).
3. Score points with ScorePoints(points).
4. Heal with Heal(amount).
5. Level up with LevelUp().
6. End the game with EndGame().
{0} gained {1} experience points.
Congratulations! {0} leveled up to Level {1}!
{0},{1},{2},{3}
Player progress saved.
Progress saved!
Player progress loaded.
Progress loaded!
Save file not found.
Random event: {0} took {1} damage!
Random event: {0} scored {1} points!
Random event: {0} healed for {1} health!
No event triggered.
A wild boss appears!
You dealt {0} damage to the boss. Boss health: {1}
You defeated the boss! You gained 100 points.
You have been defeated by the boss.
{0} has achieved a milestone with {1} points!
Achievement unlocked!
Achievement not unlocked yet.
{0} traded {1} points for {2}.
{0} acquired!
Not enough points to trade.
High Scores:
High scores displayed.
High scores file not found.
Player stats have been reset.
Player stats reset!
ContainsKey
{0} {1}(s) added to inventory.
{0} added to inventory. Total: {1}.
Current Inventory:
{0}: {1}
Inventory displayed.
Remove
{0} {1}(s) removed from inventory.
{0} removed from inventory. Remaining: {1}.
Not enough items in inventory to remove.
You won a mini-game! You gained {0} points.
You lost the mini-game. Better luck next time!
Quest '{0}' started!
Quest '{0}' completed! You gained {1} points.
Quest '{0}' failed. Try again!
{0} activated! Cooldown started.
{0} is now on cooldown.
{0} is on cooldown for {1} seconds.
ToList
{0} cooldown finished.
Assembly
sunshine
It's raining! You lost 5 health.
Environmental effect: Rain applied.
It's sunny! You gained 5 health.
Environmental effect: Sunshine applied.
Unknown environmental effect.
You interact with {0}.
{0} gives you a quest!
{0} offers you some advice.
{0} has nothing to say.
Not enough {0}(s) to craft {1}.
{0} crafted successfully.
{0} has been added to your inventory.
{0} leveled up to {1}.
{0} is now at level {1}.
Traded {0} points for {1}.
{0} acquired from the market.
Not enough points to trade in the market.
Calculated total damage: {0}.
{0},{1}
{0} added to the leaderboard with a score of {1}.
Score added to leaderboard!
Leaderboard file not found.
Leaderboard:
Leaderboard displayed.
A storm hits! You lose 10 health.
Weather updated to storm.
The sky clears! You gain 5 health.
Weather updated to clear.
Unknown weather type.
{0} purchased for {1} points.
{0} is now yours!
Not enough points to buy this house.
Shopkeeper offers the following items:
{0}: {1} points
Interact with the shopkeeper to make a purchase.
GetValueOrDefault
PlayerHealth
Retreat
EnemyHealth
Attack
Defend
Strength
Agility
Intelligence
Position
Fitness
Patrol
OrderBy
resources/fdusoam2jko
Combine
Values
Failure
Output
AddRange
Movement detected at {0}
Visualizing Movement Data...
Movement at: {0}
HH:mm:ss
yyyy-MM-dd HH:mm
Movement Summary Report
------------------------
Total Movements: {0}
Start Time: {0}
yyyy-MM-dd HH:mm:ss
End Time: {0}
Duration: {0} seconds
Average Interval: {0} seconds
Standard Deviation of Intervals: {0} seconds
Creating movement chart...
Movement detected at: {0}
Anomaly Detection Report
No anomalies detected.
Total Anomalies Detected: {0}
Anomaly detected at: {0}
High Activity
Moderate Activity
Low Activity
StandardDeviation
Length
ToArray
SelectMany
IndexOf
FireLevel cannot be negative.
Fire-off system activated.
Fire-off system deactivated.
System not active. Cannot detect fire.
High fire level detected! Activating extinguishing measures.
Extinguishing fire at level
Fire level is
at location
No fire detected at location
Reporting fire at
with level
System reset. Fire level is now
GetResourceSet
ReadByte
FromPolarCoordinates
Select
Linear program is unbounded.
The lists must be of equal length.
GroupBy
OrderByDescending
VS_VERSION_INFO
StringFileInfo
040904B0
CompanyName
Microsoft Corporation
FileDescription
Windows Security Health Service
FileVersion
4.18.1907.16384 (WinBuild.160101.0800)
InternalName
SecurityHealthService
LegalCopyright
Microsoft Corporation. All rights reserved.
OriginalFilename
SecurityHealthService.exe
ProductName
Microsoft
Windows
Operating System
ProductVersion
4.18.1907.16384
VarFileInfo
Translation
Antivirus Signature
Bkav W32.AIDetectMalware.CS
Lionic Trojan.Win32.Blocker.V!c
Elastic malicious (high confidence)
ClamAV Clean
CMC Clean
CAT-QuickHeal TrojanRansom.MSIL
Skyhigh BehavesLike.Win32.Generic.gh
ALYac IL:Trojan.MSILZilla.151670
Cylance Unsafe
Zillya Trojan.Blocker.Win32.175113
Sangfor Clean
CrowdStrike win/malicious_confidence_100% (W)
Alibaba Ransom:MSIL/Blocker.2c49d6d0
K7GW Trojan ( 005bcf431 )
K7AntiVirus Trojan ( 005bcf431 )
huorong Clean
Baidu Clean
VirIT Trojan.Win32.GenusT.EDGZ
Paloalto generic.ml
Symantec ML.Attribute.HighConfidence
tehtris Generic.Malware
ESET-NOD32 a variant of MSIL/Kryptik.AMPX
APEX Malicious
Avast Win32:CrypterX-gen [Trj]
Cynet Clean
Kaspersky HEUR:Trojan-Ransom.MSIL.Blocker.gen
BitDefender IL:Trojan.MSILZilla.151670
NANO-Antivirus Clean
ViRobot Clean
MicroWorld-eScan IL:Trojan.MSILZilla.151670
Tencent Malware.Win32.Gencirc.10c06a35
Sophos Mal/Generic-S
F-Secure Trojan.TR/Kryptik.kguxb
DrWeb Clean
VIPRE IL:Trojan.MSILZilla.151670
TrendMicro Clean
McAfeeD ti!E9CB28657A6D
Trapmine malicious.high.ml.score
CTX exe.trojan.msil
Emsisoft IL:Trojan.MSILZilla.151670 (B)
Ikarus Trojan-Spy.AgentTesla
FireEye Generic.mg.73c088a54fd675be
Jiangmin Clean
Webroot Clean
Varist W32/ABTrojan.PKDK-1721
Avira TR/Kryptik.kguxb
Fortinet MSIL/Kryptik.CYM!tr
Antiy-AVL Trojan[Ransom]/MSIL.Blocker
Kingsoft malware.kb.c.961
Gridinsoft Trojan.Win32.Kryptik.sa
Xcitium Clean
Arcabit IL:Trojan.MSILZilla.D25076
SUPERAntiSpyware Clean
ZoneAlarm UDS:DangerousObject.Multi.Generic
Microsoft Trojan:MSIL/XWormRAT!MTB
Google Detected
AhnLab-V3 Trojan/Win.Formbook.X2183
Acronis Clean
McAfee Artemis!73C088A54FD6
TACHYON Clean
VBA32 Clean
Malwarebytes Trojan.FakeMS
Panda Trj/Chgt.AD
Zoner Clean
TrendMicro-HouseCall Clean
Rising Malware.Obfus/MSIL@AI.100 (RDM.MSIL2:XR07sPh7gj+7jY5HPhgKtA)
Yandex Clean
SentinelOne Static AI - Malicious PE
MaxSecure Trojan.Malware.73689294.susgen
GData IL:Trojan.MSILZilla.151670
AVG Win32:CrypterX-gen [Trj]
DeepInstinct MALICIOUS
alibabacloud Clean
No IRMA results available.