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H3E H3E
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_extended
GL_EXT_blend_func_separate
GL_EXT_blend_logic_op
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_buffer_storage
GL_EXT_clear_texture
GL_EXT_clip_cull_distance
No error
GL_EXT_clip_volume_hint
Missing GL version
GL_EXT_cmyka
GL 1.1 and up are not supported
GL_EXT_color_buffer_float
GLX 1.2 and up are not supported
GL_EXT_color_buffer_half_float
Unknown error
GL_EXT_color_subtable
GL_EXT_compiled_vertex_array
GL_EXT_compressed_ETC1_RGB8_sub_texture
GL_EXT_conservative_depth
GL_EXT_convolution
GL_EXT_coordinate_frame
GL_EXT_copy_image
GL_EXT_copy_texture
GL_EXT_cull_vertex
GL_EXT_debug_label
GL_EXT_debug_marker
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_discard_framebuffer
GL_EXT_draw_buffers
GL_EXT_draw_buffers2
GL_EXT_draw_buffers_indexed
GL_EXT_draw_elements_base_vertex
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_external_buffer
GL_EXT_float_blend
GL_EXT_fog_coord
GL_EXT_frag_depth
GL_EXT_fragment_lighting
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_point_size
GL_EXT_geometry_shader
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_gpu_shader5
GL_EXT_histogram
GL_EXT_index_array_formats
GL_EXT_index_func
GL_EXT_index_material
GL_EXT_index_texture
GL_EXT_instanced_arrays
GL_EXT_light_texture
GL_EXT_map_buffer_range
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_memory_object_win32
GL_EXT_misc_attribute
GL_EXT_multi_draw_arrays
GL_EXT_multi_draw_indirect
GL_EXT_multiple_textures
GL_EXT_multisample
GL_EXT_multisample_compatibility
GL_EXT_multisampled_render_to_texture
GL_EXT_multisampled_render_to_texture2
GL_EXT_multiview_draw_buffers
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_paletted_texture
GL_EXT_pixel_buffer_object
GL_EXT_pixel_transform
GL_EXT_pixel_transform_color_table
GL_EXT_point_parameters
GL_EXT_polygon_offset
GL_EXT_polygon_offset_clamp
GL_EXT_post_depth_coverage
GL_EXT_provoking_vertex
GL_EXT_pvrtc_sRGB
GL_EXT_raster_multisample
GL_EXT_read_format_bgra
GL_EXT_render_snorm
GL_EXT_rescale_normal
GL_EXT_sRGB
GL_EXT_sRGB_write_control
GL_EXT_scene_marker
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_semaphore_win32
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shader_framebuffer_fetch
GL_EXT_shader_group_vote
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_implicit_conversions
GL_EXT_shader_integer_mix
GL_EXT_shader_io_blocks
GL_EXT_shader_non_constant_global_initializers
GL_EXT_shader_pixel_local_storage
GL_EXT_shader_pixel_local_storage2
GL_EXT_shader_texture_lod
GL_EXT_shadow_funcs
GL_EXT_shadow_samplers
GL_EXT_shared_texture_palette
GL_EXT_sparse_texture
GL_EXT_sparse_texture2
GL_EXT_stencil_clear_tag
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_astc_decode_mode
GL_EXT_texture_compression_astc_decode_mode_rgb9e5
GL_EXT_texture_compression_bptc
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_cube_map_array
GL_EXT_texture_edge_clamp
GL_EXT_texture_env
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_filter_minmax
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_norm16
GL_EXT_texture_object
GL_EXT_texture_perturb_normal
GL_EXT_texture_rectangle
GL_EXT_texture_rg
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_R8
GL_EXT_texture_sRGB_RG8
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_texture_type_2_10_10_10_REV
GL_EXT_texture_view
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_unpack_subimage
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_array_setXXX
GL_EXT_vertex_attrib_64bit
GL_EXT_vertex_shader
GL_EXT_vertex_weighting
GL_EXT_win32_keyed_mutex
GL_EXT_window_rectangles
GL_EXT_x11_sync_object
GL_GREMEDY_frame_terminator
GL_GREMEDY_string_marker
GL_HP_convolution_border_modes
GL_HP_image_transform
GL_HP_occlusion_test
GL_HP_texture_lighting
GL_IBM_cull_vertex
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_static_data
GL_IBM_texture_mirrored_repeat
GL_IBM_vertex_array_lists
GL_INGR_color_clamp
GL_INGR_interlace_read
GL_INTEL_conservative_rasterization
GL_INTEL_fragment_shader_ordering
GL_INTEL_framebuffer_CMAA
GL_INTEL_map_texture
GL_INTEL_parallel_arrays
GL_INTEL_performance_query
GL_INTEL_texture_scissor
GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_hdr
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_KTX_buffer_region
GL_MESAX_texture_stack
GL_MESA_pack_invert
GL_MESA_resize_buffers
GL_MESA_shader_integer_functions
GL_MESA_window_pos
GL_MESA_ycbcr_texture
GL_NVX_blend_equation_advanced_multi_draw_buffers
GL_NVX_conditional_render
GL_NVX_gpu_memory_info
GL_NVX_linked_gpu_multicast
GL_NV_3dvision_settings
GL_NV_EGL_stream_consumer_external
GL_NV_alpha_to_coverage_dither_control
GL_NV_bgr
GL_NV_bindless_multi_draw_indirect
GL_NV_bindless_multi_draw_indirect_count
GL_NV_bindless_texture
GL_NV_blend_equation_advanced
GL_NV_blend_equation_advanced_coherent
GL_NV_blend_minmax_factor
GL_NV_blend_square
GL_NV_clip_space_w_scaling
GL_NV_command_list
GL_NV_compute_program5
GL_NV_conditional_render
GL_NV_conservative_raster
GL_NV_conservative_raster_dilate
GL_NV_conservative_raster_pre_snap_triangles
GL_NV_copy_buffer
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_deep_texture3D
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_depth_range_unclamped
GL_NV_draw_buffers
GL_NV_draw_instanced
GL_NV_draw_texture
GL_NV_draw_vulkan_image
GL_NV_evaluators
GL_NV_explicit_attrib_location
GL_NV_explicit_multisample
GL_NV_fbo_color_attachments
GL_NV_fence
GL_NV_fill_rectangle
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_coverage_to_color
GL_NV_fragment_program
GL_NV_fragment_program2
GL_NV_fragment_program4
GL_NV_fragment_program_option
GL_NV_fragment_shader_interlock
GL_NV_framebuffer_blit
GL_NV_framebuffer_mixed_samples
GL_NV_framebuffer_multisample
GL_NV_framebuffer_multisample_coverage
GL_NV_generate_mipmap_sRGB
GL_NV_geometry_program4
GL_NV_geometry_shader4
GL_NV_geometry_shader_passthrough
GL_NV_gpu_multicast
GL_NV_gpu_program4
GL_NV_gpu_program5
GL_NV_gpu_program5_mem_extended
GL_NV_gpu_program_fp64
GL_NV_gpu_shader5
GL_NV_half_float
GL_NV_image_formats
GL_NV_instanced_arrays
GL_NV_internalformat_sample_query
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_non_square_matrices
GL_NV_occlusion_query
GL_NV_pack_subimage
GL_NV_packed_depth_stencil
GL_NV_packed_float
GL_NV_packed_float_linear
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_path_rendering_shared_edge
GL_NV_pixel_buffer_object
GL_NV_pixel_data_range
GL_NV_platform_binary
GL_NV_point_sprite
GL_NV_polygon_mode
GL_NV_present_video
GL_NV_primitive_restart
GL_NV_read_depth
GL_NV_read_depth_stencil
GL_NV_read_stencil
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_robustness_video_memory_purge
GL_NV_sRGB_formats
GL_NV_sample_locations
GL_NV_sample_mask_override_coverage
GL_NV_shader_atomic_counters
GL_NV_shader_atomic_float
GL_NV_shader_atomic_float64
GL_NV_shader_atomic_fp16_vector
GL_NV_shader_atomic_int64
GL_NV_shader_buffer_load
GL_NV_shader_noperspective_interpolation
GL_NV_shader_storage_buffer_object
GL_NV_shader_thread_group
GL_NV_shader_thread_shuffle
GL_NV_shadow_samplers_array
GL_NV_shadow_samplers_cube
GL_NV_stereo_view_rendering
GL_NV_tessellation_program5
GL_NV_texgen_emboss
GL_NV_texgen_reflection
GL_NV_texture_array
GL_NV_texture_barrier
GL_NV_texture_border_clamp
GL_NV_texture_compression_latc
GL_NV_texture_compression_s3tc
GL_NV_texture_compression_s3tc_update
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_multisample
GL_NV_texture_npot_2D_mipmap
GL_NV_texture_rectangle
GL_NV_texture_rectangle_compressed
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_uniform_buffer_unified_memory
GL_NV_vdpau_interop
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NV_vertex_program4
GL_NV_video_capture
GL_NV_viewport_array
GL_NV_viewport_array2
GL_NV_viewport_swizzle
GL_OES_byte_coordinates
GL_OML_interlace
GL_OML_resample
GL_OML_subsample
GL_OVR_multiview
GL_OVR_multiview2
GL_OVR_multiview_multisampled_render_to_texture
GL_PGI_misc_hints
GL_PGI_vertex_hints
GL_QCOM_alpha_test
GL_QCOM_binning_control
GL_QCOM_driver_control
GL_QCOM_extended_get
GL_QCOM_extended_get2
GL_QCOM_framebuffer_foveated
GL_QCOM_perfmon_global_mode
GL_QCOM_shader_framebuffer_fetch_noncoherent
GL_QCOM_tiled_rendering
GL_QCOM_writeonly_rendering
GL_REGAL_ES1_0_compatibility
GL_REGAL_ES1_1_compatibility
GL_REGAL_enable
GL_REGAL_error_string
GL_REGAL_extension_query
GL_REGAL_log
GL_REGAL_proc_address
GL_REND_screen_coordinates
GL_S3_s3tc
GL_SGIS_clip_band_hint
GL_SGIS_color_range
GL_SGIS_detail_texture
GL_SGIS_fog_function
GL_SGIS_generate_mipmap
GL_SGIS_line_texgen
GL_SGIS_multisample
GL_SGIS_multitexture
GL_SGIS_pixel_texture
GL_SGIS_point_line_texgen
GL_SGIS_shared_multisample
GL_SGIS_sharpen_texture
GL_SGIS_texture4D
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_filter4
GL_SGIS_texture_lod
GL_SGIS_texture_select
GL_SGIX_async
GL_SGIX_async_histogram
GL_SGIX_async_pixel
GL_SGIX_bali_g_instruments
GL_SGIX_bali_r_instruments
GL_SGIX_bali_timer_instruments
GL_SGIX_blend_alpha_minmax
GL_SGIX_blend_cadd
GL_SGIX_blend_cmultiply
GL_SGIX_calligraphic_fragment
GL_SGIX_clipmap
GL_SGIX_color_matrix_accuracy
GL_SGIX_color_table_index_mode
GL_SGIX_complex_polar
GL_SGIX_convolution_accuracy
GL_SGIX_cube_map
GL_SGIX_cylinder_texgen
GL_SGIX_datapipe
GL_SGIX_decimation
GL_SGIX_depth_pass_instrument
GL_SGIX_depth_texture
GL_SGIX_dvc
GL_SGIX_flush_raster
GL_SGIX_fog_blend
GL_SGIX_fog_factor_to_alpha
GL_SGIX_fog_layers
GL_SGIX_fog_offset
GL_SGIX_fog_patchy
GL_SGIX_fog_scale
GL_SGIX_fog_texture
GL_SGIX_fragment_lighting_space
GL_SGIX_fragment_specular_lighting
GL_SGIX_fragments_instrument
GL_SGIX_framezoom
GL_SGIX_icc_texture
GL_SGIX_igloo_interface
GL_SGIX_image_compression
GL_SGIX_impact_pixel_texture
GL_SGIX_instrument_error
GL_SGIX_interlace
GL_SGIX_ir_instrument1
GL_SGIX_line_quality_hint
GL_SGIX_list_priority
GL_SGIX_mpeg1
GL_SGIX_mpeg2
GL_SGIX_nonlinear_lighting_pervertex
GL_SGIX_nurbs_eval
GL_SGIX_occlusion_instrument
GL_SGIX_packed_6bytes
GL_SGIX_pixel_texture
GL_SGIX_pixel_texture_bits
GL_SGIX_pixel_texture_lod
GL_SGIX_pixel_tiles
GL_SGIX_polynomial_ffd
GL_SGIX_quad_mesh
GL_SGIX_reference_plane
GL_SGIX_resample
GL_SGIX_scalebias_hint
GL_SGIX_shadow
GL_SGIX_shadow_ambient
GL_SGIX_slim
GL_SGIX_spotlight_cutoff
GL_SGIX_sprite
GL_SGIX_subdiv_patch
GL_SGIX_subsample
GL_SGIX_tag_sample_buffer
GL_SGIX_texture_add_env
GL_SGIX_texture_coordinate_clamp
GL_SGIX_texture_lod_bias
GL_SGIX_texture_mipmap_anisotropic
GL_SGIX_texture_multi_buffer
GL_SGIX_texture_phase
GL_SGIX_texture_range
GL_SGIX_texture_scale_bias
GL_SGIX_texture_supersample
GL_SGIX_vector_ops
GL_SGIX_vertex_array_object
GL_SGIX_vertex_preclip
GL_SGIX_vertex_preclip_hint
GL_SGIX_ycrcb
GL_SGIX_ycrcb_subsample
GL_SGIX_ycrcba
GL_SGI_color_matrix
GL_SGI_color_table
GL_SGI_complex
GL_SGI_complex_type
GL_SGI_fft
GL_SGI_texture_color_table
GL_SUNX_constant_data
GL_SUN_convolution_border_modes
GL_SUN_global_alpha
GL_SUN_mesh_array
GL_SUN_read_video_pixels
GL_SUN_slice_accum
GL_SUN_triangle_list
GL_SUN_vertex
GL_WIN_phong_shading
GL_WIN_scene_markerXXX
GL_WIN_specular_fog
GL_WIN_swap_hint
GL_VERSION_1_2
GL_VERSION_1_2_1
GL_VERSION_1_3
GL_VERSION_1_4
GL_VERSION_1_5
GL_VERSION_2_0
GL_VERSION_2_1
GL_VERSION_3_0
GL_VERSION_3_1
GL_VERSION_3_2
GL_VERSION_3_3
GL_VERSION_4_0
GL_VERSION_4_1
GL_VERSION_4_2
GL_VERSION_4_3
GL_VERSION_4_4
GL_VERSION_4_5
GL_VERSION_4_6
GL_3DFX_multisample
GL_3DFX_tbuffer
GL_3DFX_texture_compression_FXT1
GL_AMD_blend_minmax_factor
GL_AMD_compressed_3DC_texture
GL_AMD_compressed_ATC_texture
GL_AMD_conservative_depth
GL_AMD_debug_output
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_sample_positions
GL_AMD_gcn_shader
GL_AMD_gpu_shader_half_float
GL_AMD_gpu_shader_int16
GL_AMD_gpu_shader_int64
GL_AMD_interleaved_elements
GL_AMD_multi_draw_indirect
GL_AMD_name_gen_delete
GL_AMD_occlusion_query_event
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_program_binary_Z400
GL_AMD_query_buffer_object
GL_AMD_sample_positions
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_atomic_counter_ops
GL_AMD_shader_ballot
GL_AMD_shader_explicit_vertex_parameter
GL_AMD_shader_stencil_export
GL_AMD_shader_stencil_value_export
GL_AMD_shader_trinary_minmax
GL_AMD_sparse_texture
GL_AMD_stencil_operation_extended
GL_AMD_texture_gather_bias_lod
GL_AMD_texture_texture4
GL_AMD_transform_feedback3_lines_triangles
GL_AMD_transform_feedback4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_tessellator
GL_AMD_vertex_shader_viewport_index
GL_ANDROID_extension_pack_es31a
GL_ANGLE_depth_texture
GL_ANGLE_framebuffer_blit
GL_ANGLE_framebuffer_multisample
GL_ANGLE_instanced_arrays
GL_ANGLE_pack_reverse_row_order
GL_ANGLE_program_binary
GL_ANGLE_texture_compression_dxt1
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_ANGLE_texture_usage
GL_ANGLE_timer_query
GL_ANGLE_translated_shader_source
GL_APPLE_aux_depth_stencil
GL_APPLE_client_storage
GL_APPLE_clip_distance
GL_APPLE_color_buffer_packed_float
GL_APPLE_copy_texture_levels
GL_APPLE_element_array
GL_APPLE_fence
GL_APPLE_float_pixels
GL_APPLE_flush_buffer_range
GL_APPLE_framebuffer_multisample
GL_APPLE_object_purgeable
GL_APPLE_pixel_buffer
GL_APPLE_rgb_422
GL_APPLE_row_bytes
GL_APPLE_specular_vector
GL_APPLE_sync
GL_APPLE_texture_2D_limited_npot
GL_APPLE_texture_format_BGRA8888
GL_APPLE_texture_max_level
GL_APPLE_texture_packed_float
GL_APPLE_texture_range
GL_APPLE_transform_hint
GL_APPLE_vertex_array_object
GL_APPLE_vertex_array_range
GL_APPLE_vertex_program_evaluators
GL_APPLE_ycbcr_422
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_cl_event
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_fragment_shader_interlock
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_matrix_palette
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_post_depth_coverage
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_robustness_application_isolation
GL_ARB_robustness_share_group_isolation
GL_ARB_sample_locations
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_sparse_buffer
GL_ARB_sparse_texture
GL_ARB_sparse_texture2
GL_ARB_sparse_texture_clamp
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_filter_minmax
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_blend
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ARM_mali_program_binary
GL_ARM_mali_shader_binary
GL_ARM_rgba8
GL_ARM_shader_framebuffer_fetch
GL_ARM_shader_framebuffer_fetch_depth_stencil
GL_ATIX_point_sprites
GL_ATIX_texture_env_combine3
GL_ATIX_texture_env_route
GL_ATIX_vertex_shader_output_point_size
GL_ATI_draw_buffers
GL_ATI_element_array
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_map_object_buffer
GL_ATI_meminfo
GL_ATI_pn_triangles
GL_ATI_separate_stencil
GL_ATI_shader_texture_lod
GL_ATI_text_fragment_shader
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_ATI_vertex_array_object
GL_ATI_vertex_attrib_array_object
GL_ATI_vertex_streams
GL_EGL_KHR_context_flush_control
GL_EGL_NV_robustness_video_memory_purge
GL_EXT_422_pixels
GL_EXT_Cg_shader
GL_EXT_EGL_image_array
GL_EXT_YUV_target
GL_EXT_abgr
GL_EXT_base_instance
glCopyTexSubImage3D
glDrawRangeElements
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glCompressedTexImage3D
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glSelectPerfMonitorCountersAMD
glSetMultisamplefvAMD
glTexStorageSparseAMD
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glRenderbufferStorageMultisampleANGLE
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glDebugMessageCallbackARB
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glGetDebugMessageLogARB
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